ActionScript 3.0 :: Breaking Down Image Into Separate MovieClips
Oct 29, 2010I have one png image with few icons there. So now I need to load that image, to brake it apart and to use those icons as MC-s.
View 2 RepliesI have one png image with few icons there. So now I need to load that image, to brake it apart and to use those icons as MC-s.
View 2 RepliesI'm currently working on combining a bunch of movieclips with variating color schemes that I'd like to condense into a unified pallete. Breaking apart a movieclip reverts the graphics to the original colors but it would be super-helpful if flash repasted the current color settings onto the graphics once its broken apart. Maybe implementing a few of illustrators color palette tools would be great too. If this isn't the proper place, then I apologize but I wanted to pass the info along as an artist who is currently using flash as his primary art development tool right now.
View 5 RepliesI have a .png image of all 44 US presidents, I'm trying to figure out how I could break it apart so that each president can be clicked on. I'm a fairly experienced actionscript programmer, have done some game development work in the developer role but never in the design/UI role, thus I'm not great (or even good!) at some of the beginner stuff regarding UI. I was thinking I could use the lasso tool to select an area, then somehow make that selection into a grapic or movie clip symbol, but I can't seem to get that to work and I'm wasting a lot of time experimenting!
View 1 Repliesi have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically) the layers are on top of one another.
the two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy. i've tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.
I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly.The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.
My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier.These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily.I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.
Code:
var mc:mcLogo=new mcLogo();
addChild(mc);
i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically)
the layers are on top of one another.
the two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy.
i've tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.
i have two seperate movie clips on two seperate layers on the front page of my template.loaded dynamically)he layers are on top of one another.he two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy.'ve tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.
View 1 RepliesOk this probably has to be the stupidest question ever asked here on kirupa but I�m going to ask it anyways. You see I have 4 containers (mc�s). and according to the user it loads a different swf into it so what I wished to know is how to put a loader for each .The following steps explain it better-
[Code]....
Is it possible to have two completely separate swfs to talk to each other, if they were both in the same folder and both open? For example one swf being an input text box, and the other swf being another text box which displays a list of the things typed in the input box of the other swf. I have this working all in one clip, I just want tho know if I can separate out the input box and the list box into two swf, and have them connected in some way, I'm sure I have seen this in some banner ads.
View 2 RepliesIs it possible to have movieclips, on two seperate layers, both located on the first frame of their layer, to have an AS where when MovieClip1 reached frame 5 of the movieclip MovieClip2 goes to frame 5 of its movieclip but MovieClip1 continues to play even though the AS was triggered?
View 4 Repliesi have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically) the layers are on top of one another. the two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy. i've tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.
[Code]...
I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly. The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.
My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier. These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily. I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.
My goal is to have a map that I can drag around within the frame of a webpage. Finding the right code to move the map in a restricted frame wasn't too easy but I managed to find that (which works like a charm):
zoom3.addEventListener(MouseEvent.MOUSE_DOWN, dragArea);
zoom3.addEventListener(MouseEvent.MOUSE_UP, dropArea);
[Code].....
Now the catch is that I'd like the map to be dragged simultaneously with a movieclip situated above, that contains names of regions, cities etc.. Both can't be on the same layer as I need to put a layer of texture in between.
Is there a simple way to link both layers and make them move at once?
I'm having some trouble with the attached file, I've tried lots of things but just can't seem to control the movie clip. On click on 'Detailing' from the landing page a new slide *slides onto the stage 'content3'. Within this I have added a separate graphic with a tween 'gr_detailcopytest'. I want it to start only when it lands within the main stage's masked area. I also want the tween to stop too after its played out. I have tried adding a stop action at the end of the tween but this stops the tween altogether - Furthermore, when I click on another menu item and go back to 'Detailing' I want the tween to start again.
View 6 RepliesI'm making a menu system that uses sliding movie clips instead of separate pages - [URL]. But when you click on the 'study at UWS' button, the nested slider kind of goes nuts, until you press on of the side buttons.
View 1 RepliesCould anybody point me to the right direction on how to do the background for [URL]? Is each of the tiny things seperate movieclips that move with relation to the mouse? I want to understand how it works since it seems to work efficiently and doesn't have any slowdown.
View 1 RepliesI'm now writing a simple socket application for my own learning purposes. It will be a really simple BlackJack application.I was thinking for ways to manage 52 different cards in my app. I could make those 52 cards, as 52 images and then, maybe load them into movieclips at runtime. Or, I could take one big image with all of the cards on it, and create a masked movieclip, and then, shift and slide the image's position, so that the correct graphic of the card shows.y question is: which way is faster? Will flash be better with handling 52 small images, lets say 20x40 (in reality, i will only load like 6 of them in the display list, since black jack almost never deals with huge amount of cards). Or would it be faster, if I had a big image with all the cards (~160x160 maybe) and just reused that with different masking, calculated on runtime?
View 1 Repliesi've been reading and searching all the related articles but still in the dard...i've 2 movies m1 and m2 - in m1 there are thumbnails and in m2 i need to open the zoomed view of appropriate thumbnail - both the movies are on same page but in different cells of a table.
View 2 RepliesI am trying to add a separate image in the background of a carousel...when a carousel image is clicked on, it moves back and the new image appears with it - but nothing loads in the new image. I thought this would be how to do it, but it's not working...what am I doing wrong? here is what it looks like so far: [URL]
[Code]....
I'm building a gallery on a website with lots of different size images. I've got all my buttons set out in one swf and placed on the page and I want to put a seperate swf on the page to display the images. The only problem is I can't work out the script to put on the button to open the image in the 2nd swf.
View 1 RepliesI am a bit of a beginner to Flash and found a template online to use for my website. One issue I am having is that an image with a link is opening in the main window and I want it to open in a separate window. I am going to attach the code as it is now. Can someone tell me what I need to add or change to make the url link open in a separate window?
onClipEvent (load) {
imageProperties=_root.getCurrentImageName(0);
loadMovie(_root.url+imageProperties['name'], this.cont.pic);
loadMovie(_root.url+imageProperties['name'], this.cont.pic1);
url=imageProperties['linkToOpen'];
targetWindow = imageProperties['target'];
}
I am a bit of a beginner to Flash and found a template online to use for my website. One issue I am having is that an image with a link is opening in the main window and I want it to open in a separate window. I am going to attach the code as it is now. Can someone tell me what I need to add or change to make the url link open in a separate window? If you want to see the site and where the issue is, go to: http:[url]... and click on "main page" It is the "web" images that I am talking about. I really need them to open in a separate window when you click on the image. The action code is below:
onClipEvent (load) {
imageProperties=_root.getCurrentImageName(0);
loadMovie(_root.url+imageProperties['name'], this.cont.pic);[code]....
I am loading some separate .swf image galleries in my main .fla; when you go to different sections the image galleries still stay there. How do I make them go away? When you click on the background it takes you to another spot on the timeline and the gallery should disappear, but it just stays there.
View 9 RepliesI am trying to adapt the gotoandlearn carousel to fit a dog rescue's needs and learn something in the process. What they want is for a 2nd image to load when the first is clicked on. (so it zooms up and a 2nd image loads that is also contained in the XML file).I was able to get the 2nd image's instance to appear and disappear properly, but I can't seem to get anything to load into it no matter what I do[URL]
View 11 RepliesI've seen this done on many sites (it even happens on here when attaching links), where the screen darkens and an image gallery or form loads.
My question is, can this be done through Flash, but more importantly how to load a swf file this way. I noticed that the new Nike Running site has done it for their login functionality, where it loads the login box on a darkend screen, not sure whether the actual login is Flash but it's opened from within Flash.
[URL]
I'm having trouble figuring out how to get this image slideshow to have separate links for each picture. I've researched online and I can't seem to make sense of what I've found in relation to the code I have.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]...
I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the additional image movie clip to appear/disappear properly, and can get ONE image to pull from the XML file and appear in the movie clip. However, it's not pulling in all the photos - just the same one each time. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" holds the photos in the XML file that need to appear). Adding these lines either load the same image over and over, or all the images and the carousel stops. Can someone tell me how to get it to the correct photo from the XML file when the first photo is clicked on? What am I doing wrong?.
home.the2nd.loadMovie(nodes[i].attributes.image2);//this line alone works 1 pic the2nd = home.attachMovie("item","item"+i,i+1);//loads all pics but stops carousel
XML file:
Code:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<icons>[code]..............
I am loading a scrolling image bar into a separate movie and it works great with the coding I have managed to piece together (since I am not an AS master) the problem I am having is that when the mouse moves out of the scrollbar area it is still controlling the motion from the rest of the movie it is imported into. I am pretty sure that it revolves around a _root.drag._y script command but since I am still learning scripting I am not sure of exactly how to code this....the scrollbar is 90pixels in height and I want the images to keep scrolling at +2 when the mouse leaves the designated area, just not to move with the mouse movement when moving around below the scrollbar.
mc = _root.drag._x
if (mc>250and mc<360){
for (i=1; i<=nomc; i++) {
mx = getProperty("/a" add i, _x);
setProperty ("/a" add i, _x, mx+2);
[Code] .....
[URL]
I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the movie clip to appear/disappear properly, but I can't get the photo to pull from the XML file and appear in the movie clip. I've tried everything and what I think should work doesn't. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" is the photo in the XML file that needs to appear).
XML file:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<icons>
<icon image="carouseldogs/icon1.jpg" image2="carouseldogs/icon1a.jpg"
tooltip="How we help"
[Code]....
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)