ActionScript 3.0 :: Breaking Down Image Into Separate MovieClips

Oct 29, 2010

I have one png image with few icons there. So now I need to load that image, to brake it apart and to use those icons as MC-s.

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i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically) the layers are on top of one another.

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Loading Several MovieClips Into Separate Variables?

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I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly.The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.

My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier.These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily.I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.

Code:

var mc:mcLogo=new mcLogo();
addChild(mc);

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Professional :: Two Separate Movieclips Influence One Another

Jul 31, 2010

i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically)

the layers are on top of one another.

the two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy.

i've tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.

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ActionScript 2.0 :: Two Separate Movieclips Influence One Another?

Jul 31, 2010

i have two seperate movie clips on two seperate layers on the front page of my template.loaded dynamically)he layers are on top of one another.he two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy.'ve tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.

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ActionScript 2.0 :: Loading 4 Separate MovieClips

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Ok this probably has to be the stupidest question ever asked here on kirupa but I�m going to ask it anyways. You see I have 4 containers (mc�s). and according to the user it loads a different swf into it so what I wished to know is how to put a loader for each .The following steps explain it better-

[Code]....

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ActionScript 2.0 :: Have Movieclips On Two Separate Layers?

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Is it possible to have movieclips, on two seperate layers, both located on the first frame of their layer, to have an AS where when MovieClip1 reached frame 5 of the movieclip MovieClip2 goes to frame 5 of its movieclip but MovieClip1 continues to play even though the AS was triggered?

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ActionScript 2.0 :: Flash8 Two Separate Movieclips Influence One Another

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i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically) the layers are on top of one another. the two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy. i've tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.

[Code]...

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ActionScript 3.0 :: Loading Several MovieClips In To Separate Variables?

Sep 22, 2010

I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly. The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.

My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier. These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily. I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.

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My goal is to have a map that I can drag around within the frame of a webpage. Finding the right code to move the map in a restricted frame wasn't too easy but I managed to find that (which works like a charm):

zoom3.addEventListener(MouseEvent.MOUSE_DOWN, dragArea);
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[Code].....

Now the catch is that I'd like the map to be dragged simultaneously with a movieclip situated above, that contains names of regions, cities etc.. Both can't be on the same layer as I need to put a layer of texture in between.

Is there a simple way to link both layers and make them move at once?

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[Code]....

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onClipEvent (load) {
imageProperties=_root.getCurrentImageName(0);
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ActionScript 1/2 :: Image Open In Separate Window?

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I am a bit of a beginner to Flash and found a template online to use for my website. One issue I am having is that an image with a link is opening in the main window and I want it to open in a separate window. I am going to attach the code as it is now. Can someone tell me what I need to add or change to make the url link open in a separate window? If you want to see the site and where the issue is, go to: http:[url]... and click on "main page" It is the "web" images that I am talking about. I really need them to open in a separate window when you click on the image. The action code is below:

 onClipEvent (load) {
imageProperties=_root.getCurrentImageName(0);
loadMovie(_root.url+imageProperties['name'], this.cont.pic);[code]....

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Actionscript 2.0 :: Add Extra Separate Image To Carousel?

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I am trying to adapt the gotoandlearn carousel to fit a dog rescue's needs and learn something in the process. What they want is for a 2nd image to load when the first is clicked on. (so it zooms up and a 2nd image loads that is also contained in the XML file).I was able to get the 2nd image's instance to appear and disappear properly, but I can't seem to get anything to load into it no matter what I do[URL]

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I've seen this done on many sites (it even happens on here when attaching links), where the screen darkens and an image gallery or form loads.
 
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[URL]

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ActionScript 2.0 :: Get This Image Slideshow To Have Separate Links For Each Picture?

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I'm having trouble figuring out how to get this image slideshow to have separate links for each picture. I've researched online and I can't seem to make sense of what I've found in relation to the code I have.

ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code]...

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ActionScript 2.0 :: Adaptation Of GotoandLearn Carousel With A 2nd Separate Image?

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I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the additional image movie clip to appear/disappear properly, and can get ONE image to pull from the XML file and appear in the movie clip. However, it's not pulling in all the photos - just the same one each time. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" holds the photos in the XML file that need to appear). Adding these lines either load the same image over and over, or all the images and the carousel stops. Can someone tell me how to get it to the correct photo from the XML file when the first photo is clicked on? What am I doing wrong?.

home.the2nd.loadMovie(nodes[i].attributes.image2);//this line alone works 1 pic the2nd = home.attachMovie("item","item"+i,i+1);//loads all pics but stops carousel

XML file:

Code:

<?xml version="1.0" encoding="ISO-8859-1" ?>
<icons>[code]..............

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I am loading a scrolling image bar into a separate movie and it works great with the coding I have managed to piece together (since I am not an AS master) the problem I am having is that when the mouse moves out of the scrollbar area it is still controlling the motion from the rest of the movie it is imported into. I am pretty sure that it revolves around a _root.drag._y script command but since I am still learning scripting I am not sure of exactly how to code this....the scrollbar is 90pixels in height and I want the images to keep scrolling at +2 when the mouse leaves the designated area, just not to move with the mouse movement when moving around below the scrollbar.

mc = _root.drag._x
if (mc>250and mc<360){
for (i=1; i<=nomc; i++) {
mx = getProperty("/a" add i, _x);
setProperty ("/a" add i, _x, mx+2);
[Code] .....
[URL]

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ActionScript 2.0 :: Adding An Additional Separate Image To Gotoandlearn Carousel

Oct 28, 2009

I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the movie clip to appear/disappear properly, but I can't get the photo to pull from the XML file and appear in the movie clip. I've tried everything and what I think should work doesn't. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" is the photo in the XML file that needs to appear).

XML file:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<icons>
<icon image="carouseldogs/icon1.jpg" image2="carouseldogs/icon1a.jpg"
tooltip="How we help"

[Code]....

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ActionScript 3.0 :: 3D Rotation Of Nested Movieclips, Separate Of Parent Rotation?

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Is it possible to have the child movieclip rotate separate of the  rotation  properties assigned to the parent? so ultimately giving the  child  element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin  on  the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of   code to hide the left portion of the carousel. The entire  carousel is contained within the 'container' movieclip, and  inside of  that are my carousel items (as seen below), with the larger  item being  the item in focus.

On rollover of the item in focus, I want to rotate it so it faces the   viewer (as seen below),basically removing the 45 degree rotation   applied to the container.The problem i'm running into is when you rotate the container (changing   the rotationX of the container), the axis basically rotates with it, so   when i rollover the next item 'in focus', the following happens..(in  the  example where it appears how it want it to, the carousel is at a   rotationX of 0, so it works fine)

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