ActionScript 2.0 :: Adaptation Of GotoandLearn Carousel With A 2nd Separate Image?
Jan 31, 2010
I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the additional image movie clip to appear/disappear properly, and can get ONE image to pull from the XML file and appear in the movie clip. However, it's not pulling in all the photos - just the same one each time. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" holds the photos in the XML file that need to appear). Adding these lines either load the same image over and over, or all the images and the carousel stops. Can someone tell me how to get it to the correct photo from the XML file when the first photo is clicked on? What am I doing wrong?.
home.the2nd.loadMovie(nodes[i].attributes.image2);//this line alone works 1 pic the2nd = home.attachMovie("item","item"+i,i+1);//loads all pics but stops carousel
I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the movie clip to appear/disappear properly, but I can't get the photo to pull from the XML file and appear in the movie clip. I've tried everything and what I think should work doesn't. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" is the photo in the XML file that needs to appear).
XML file: <?xml version="1.0" encoding="ISO-8859-1" ?> <icons> <icon image="carouseldogs/icon1.jpg" image2="carouseldogs/icon1a.jpg" tooltip="How we help"
I am trying to adapt the gotoandlearn carousel to fit a dog rescue's needs and learn something in the process. What they want is for a 2nd image to load when the first is clicked on. (so it zooms up and a 2nd image loads that is also contained in the XML file).I was able to get the 2nd image's instance to appear and disappear properly, but I can't seem to get anything to load into it no matter what I do[URL]
i did the Video Basic Tutorials and the XML Playlist, because this was a chance to insert more than one videos. Altouhgh, i customized the skin of the Videoplayer.
When i'm finished, the videoplayer shoud look like this:
Okay, so i took the functions shown in the tutorial. So i've got an XML-Playlist, play/pause button, replay button, mute button.
But as you see in the screenshot there should be some more
First of all i want to stop the "Autoplay-system" and "Autoreplay-System". I want to show the preview-picture and if i klick on "play" i want the TV to start. If one video is finished, there should be the "screenshot" again.
Screenshots -> Because i want to use the player with a lot of movies, i want to write down screenshots next to the videourl (XML Datei), something like this
Than there are some "Arrowkeys" like this », so i want to switch between the screenshots to choose your video. Because i want this as "navigation", i don't need the Playlist next to the player (if i delete the layer i cannot use the player anymore).
Third: I would love the "minutes"-display (shown on the screenshot).
[URL] On this site it has this Image Carousel controlled by moving my mouse side to side, is there a flash component, or some flash script i could use/buy?
Originally Posted by panel1. locally path is relative to swf file, but on the web flash is relative to page containing flash.2. You can use some local proxy to review http requests (you'll know what is the exact url fore the file flash try to loadI placed all the files in the same directory instead and changed the xml/script to call everything in the same dir as well. It's easier that way since I'm making multiple flash files like this.Only problem I have now is locally the position is fine but on the web the animation is off the screen. I want to make this animation appear in a larger file which contains other animations. How would I change it to appear in a specific position width and height in the file?
I watched all 3 Carousel tutorials but can not figure out how to use an image instead of dynamic text for the rollover bubble that appears above each icon.
I have been working with the 3D Carousel template on the Flashmo site but instead of the description text, I would rather like to display images. Does anybody know how to do this.
I'm new to actionscript 3.0. I'm facing a problem on my flash file that I created. I did a carousel through scripting but the carousel was hidden behind a background image that i added on one of the layer. What can be the problem for the carousel to be hidden behind the background image?here is the code for the carousel:
const NUMBER_OF_ITEMS:uint = 8; var menuItems:Array = new Array(); var txtArray:Array = ["Pop/Rock", "Hip Hop", "Electrónica", "Jazz", "Ambient", "Folk",
I'm trying to edit a basic flash carousel which I made from online tutorials. The carousel has 5 smiling images(as buttons) rotating as normal and when you hover over an image, it changes to an angry face. Now what i'm trying to do is, when the images reach the 5 to 7 o'clock position it changes to the hover image automatically.
Code: Select allvar numOfBalls:Number = 5; var radiusX:Number = 350; var radiusY:Number = 160;
I got this script for an xml controlled image carousel. It works really well, I just need to tweak it a bit to get it to work the way I want. I want to position the carousel in a certain area of the movie. The only parameter that I see to control where it's positioned is "var floor:Number = 20;" but this only controls the vertical position. I need to control the horizontal position, right now it's just centered. I see "xpos3D" but don't know what to make of it.
I also want to keep it from showing up outside of the frames I want it to appear. Right now when I put the script in the movie it shows up in every frame. How do I get it appear only in certain frames of the movie? When i put "stop();" at the end of the keyframe it still shows in the frames after it. The last thing I need is to position the animation on top of other layers. Right now it appears below all other layers in the movie. I don't know what parts to modify to accomplish this so of course I don't know what parts to post, which is why I'm posting the whole thing.
I'm currently trying to add an image galley, something like this [URL] into into the carousel from gotoandlearn [URL]. What I'm trying to achieve is, every icon would have its own image gallery with different images beside it.
Here is the scenario... I am attempting to create a carousel image gallery each image is accompanied by a url that when pressed will take the viewer to an external website. I am pulling this information from an xml document "images.xml". I am using a dynamic textfield with an instance name "links" to hold the urls. The problem is the URLs are not changing when I selected a new image. How can I make it so that when a user clicks on image1 for example they'll get "View Google" and when they click on image2 they'll get "View YouTube" etc?
Here is my XML: <?xml version="1.0" encoding="UTF-8"?> <images><image src="img/Layer-1.png" /> <urltxt><a href="[URL]">Cops</a></urltxt> <image src="img/Layer-2.png" /> <urltxt><a href="[URL]">Dogs</a></urltxt> [Code] .....
I've a carousel, that has got an image and a label that shows a description of the icon. It is done using It has got an ItemRenderer that renders the image above the icon description text. [URL].Up on click event I display the image and details of some text pertaining that image/icon.
Now I wanted to introduce a smaller 'x' icon on top right hand side of the icons so the user could remove the items he's not interested in from the carousel's list of items. This would dispatch a different event so removeIconEvent and clickEvent would be handled differently.
I need to make an image gallery that uses a carousel style animation...minus the 3D part.Basically, we'll have an array of images loaded from an XML file...could be any number of images.The stage will have 5 images lined up edge to edge. Each image will be 300x200, but masked to only show the middle 100x200 pixels. The image in the middle (the third one) will be fully visible, with the mask showing all 300x200 pixels of the image.When the user clicks on the next or previous buttons, the entire row of images will slide over and the new middle one will animate open to show the full image.
Screen shot of basic idea: Loading the XML and images and such is no problem...adding them to the stage and setting a mask for each, no problem.It's the actual functionality of getting the whole group to slide at once and the next image mask in line to animate into the center position while the current center position mask animates back down to normal.
I am using the carousel as a navigation bar for a website, but instead of opening a window inside of the carousel, I want it to just load a new page for each individual image. I know that this requires putting the links into the XML file which I have done, but I'm struggling with the actionscript
I'm now writing a simple socket application for my own learning purposes. It will be a really simple BlackJack application.I was thinking for ways to manage 52 different cards in my app. I could make those 52 cards, as 52 images and then, maybe load them into movieclips at runtime. Or, I could take one big image with all of the cards on it, and create a masked movieclip, and then, shift and slide the image's position, so that the correct graphic of the card shows.y question is: which way is faster? Will flash be better with handling 52 small images, lets say 20x40 (in reality, i will only load like 6 of them in the display list, since black jack almost never deals with huge amount of cards). Or would it be faster, if I had a big image with all the cards (~160x160 maybe) and just reused that with different masking, calculated on runtime?
i've been reading and searching all the related articles but still in the dard...i've 2 movies m1 and m2 - in m1 there are thumbnails and in m2 i need to open the zoomed view of appropriate thumbnail - both the movies are on same page but in different cells of a table.
I am trying to add a separate image in the background of a carousel...when a carousel image is clicked on, it moves back and the new image appears with it - but nothing loads in the new image. I thought this would be how to do it, but it's not working...what am I doing wrong? here is what it looks like so far: [URL]
I'm building a gallery on a website with lots of different size images. I've got all my buttons set out in one swf and placed on the page and I want to put a seperate swf on the page to display the images. The only problem is I can't work out the script to put on the button to open the image in the 2nd swf.
I am a bit of a beginner to Flash and found a template online to use for my website. One issue I am having is that an image with a link is opening in the main window and I want it to open in a separate window. I am going to attach the code as it is now. Can someone tell me what I need to add or change to make the url link open in a separate window?
I am a bit of a beginner to Flash and found a template online to use for my website. One issue I am having is that an image with a link is opening in the main window and I want it to open in a separate window. I am going to attach the code as it is now. Can someone tell me what I need to add or change to make the url link open in a separate window? If you want to see the site and where the issue is, go to: http:[url]... and click on "main page" It is the "web" images that I am talking about. I really need them to open in a separate window when you click on the image. The action code is below:
I am loading some separate .swf image galleries in my main .fla; when you go to different sections the image galleries still stay there. How do I make them go away? When you click on the background it takes you to another spot on the timeline and the gallery should disappear, but it just stays there.
I've seen this done on many sites (it even happens on here when attaching links), where the screen darkens and an image gallery or form loads.
My question is, can this be done through Flash, but more importantly how to load a swf file this way. I noticed that the new Nike Running site has done it for their login functionality, where it loads the login box on a darkend screen, not sure whether the actual login is Flash but it's opened from within Flash.