Carousel - Image Instead Of Text Upon Rollover?
Aug 22, 2008I watched all 3 Carousel tutorials but can not figure out how to use an image instead of dynamic text for the rollover bubble that appears above each icon.
View 3 RepliesI watched all 3 Carousel tutorials but can not figure out how to use an image instead of dynamic text for the rollover bubble that appears above each icon.
View 3 RepliesI've a carousel, that has got an image and a label that shows a description of the icon. It is done using It has got an ItemRenderer that renders the image above the icon description text. [URL].Up on click event I display the image and details of some text pertaining that image/icon.
Now I wanted to introduce a smaller 'x' icon on top right hand side of the icons so the user could remove the items he's not interested in from the carousel's list of items. This would dispatch a different event so removeIconEvent and clickEvent would be handled differently.
I have a button set up, that when you rollover the button, it changes into another picture and stops, and also when it's rolled over, a large picture appears under the rollover.But when I first rollover the button, it acts like it's told to go to the out state. When I rollover it again it works fine.URl...there is my code to go into the movieclip and play the button
View 1 Replies[URL] On this site it has this Image Carousel controlled by moving my mouse side to side, is there a flash component, or some flash script i could use/buy?
View 1 RepliesOriginally Posted by panel1. locally path is relative to swf file, but on the web flash is relative to page containing flash.2. You can use some local proxy to review http requests (you'll know what is the exact url fore the file flash try to loadI placed all the files in the same directory instead and changed the xml/script to call everything in the same dir as well. It's easier that way since I'm making multiple flash files like this.Only problem I have now is locally the position is fine but on the web the animation is off the screen. I want to make this animation appear in a larger file which contains other animations. How would I change it to appear in a specific position width and height in the file?
View 2 RepliesHow difficult would it be to create a Image carousel like the one in this example: [URL] Could anyone lead me in the right direction?
View 5 RepliesI have been working with the 3D Carousel template on the Flashmo site but instead of the description text, I would rather like to display images. Does anybody know how to do this.
View 3 RepliesI'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
View 1 Repliesi want to create a dynamic image carousel like the below link / atleast send the link like the same carousel. [URL]
View 1 RepliesI'm new to actionscript 3.0. I'm facing a problem on my flash file that I created. I did a carousel through scripting but the carousel was hidden behind a background image that i added on one of the layer. What can be the problem for the carousel to be hidden behind the background image?here is the code for the carousel:
const NUMBER_OF_ITEMS:uint = 8;
var menuItems:Array = new Array();
var txtArray:Array = ["Pop/Rock", "Hip Hop", "Electrónica", "Jazz", "Ambient", "Folk",
[code].....
I'm trying to edit a basic flash carousel which I made from online tutorials. The carousel has 5 smiling images(as buttons) rotating as normal and when you hover over an image, it changes to an angry face. Now what i'm trying to do is, when the images reach the 5 to 7 o'clock position it changes to the hover image automatically.
Code: Select allvar numOfBalls:Number = 5;
var radiusX:Number = 350;
var radiusY:Number = 160;
[Code]....
I am trying to adapt the gotoandlearn carousel to fit a dog rescue's needs and learn something in the process. What they want is for a 2nd image to load when the first is clicked on. (so it zooms up and a 2nd image loads that is also contained in the XML file).I was able to get the 2nd image's instance to appear and disappear properly, but I can't seem to get anything to load into it no matter what I do[URL]
View 11 RepliesI got this script for an xml controlled image carousel. It works really well, I just need to tweak it a bit to get it to work the way I want. I want to position the carousel in a certain area of the movie. The only parameter that I see to control where it's positioned is "var floor:Number = 20;" but this only controls the vertical position. I need to control the horizontal position, right now it's just centered. I see "xpos3D" but don't know what to make of it.
I also want to keep it from showing up outside of the frames I want it to appear. Right now when I put the script in the movie it shows up in every frame. How do I get it appear only in certain frames of the movie? When i put "stop();" at the end of the keyframe it still shows in the frames after it. The last thing I need is to position the animation on top of other layers. Right now it appears below all other layers in the movie. I don't know what parts to modify to accomplish this so of course I don't know what parts to post, which is why I'm posting the whole thing.
[Code]...
I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the additional image movie clip to appear/disappear properly, and can get ONE image to pull from the XML file and appear in the movie clip. However, it's not pulling in all the photos - just the same one each time. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" holds the photos in the XML file that need to appear). Adding these lines either load the same image over and over, or all the images and the carousel stops. Can someone tell me how to get it to the correct photo from the XML file when the first photo is clicked on? What am I doing wrong?.
home.the2nd.loadMovie(nodes[i].attributes.image2);//this line alone works 1 pic the2nd = home.attachMovie("item","item"+i,i+1);//loads all pics but stops carousel
XML file:
Code:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<icons>[code]..............
I'm customizing the carousel flash gallery for my site. i would to encrase the dimension of the image when i'm over it with the mouse.
[Code]...
I'm currently trying to add an image galley, something like this [URL] into into the carousel from gotoandlearn [URL]. What I'm trying to achieve is, every icon would have its own image gallery with different images beside it.
AS2 CAROUSEL WITH IMAGE GALLERY
Code: Select allimport mx.utils.Delegate;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[Code].....
I use flashmo carousel 057.But all loaded pictures orginal size.How to fixed(100x75) or any image size view ? http:[url].....
Code:
// Code Credit: Lee Brimelow
// Tutorial Reference URL: www.gotoandlearn.com
// Modified by www.flashmo.com[code].....
Here is the scenario... I am attempting to create a carousel image gallery each image is accompanied by a url that when pressed will take the viewer to an external website. I am pulling this information from an xml document "images.xml". I am using a dynamic textfield with an instance name "links" to hold the urls. The problem is the URLs are not changing when I selected a new image. How can I make it so that when a user clicks on image1 for example they'll get "View Google" and when they click on image2 they'll get "View YouTube" etc?
Here is my XML:
<?xml version="1.0" encoding="UTF-8"?>
<images><image src="img/Layer-1.png" />
<urltxt><a href="[URL]">Cops</a></urltxt>
<image src="img/Layer-2.png" />
<urltxt><a href="[URL]">Dogs</a></urltxt>
[Code] .....
I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the movie clip to appear/disappear properly, but I can't get the photo to pull from the XML file and appear in the movie clip. I've tried everything and what I think should work doesn't. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" is the photo in the XML file that needs to appear).
XML file:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<icons>
<icon image="carouseldogs/icon1.jpg" image2="carouseldogs/icon1a.jpg"
tooltip="How we help"
[Code]....
I need to make an image gallery that uses a carousel style animation...minus the 3D part.Basically, we'll have an array of images loaded from an XML file...could be any number of images.The stage will have 5 images lined up edge to edge. Each image will be 300x200, but masked to only show the middle 100x200 pixels. The image in the middle (the third one) will be fully visible, with the mask showing all 300x200 pixels of the image.When the user clicks on the next or previous buttons, the entire row of images will slide over and the new middle one will animate open to show the full image.
Screen shot of basic idea: Loading the XML and images and such is no problem...adding them to the stage and setting a mask for each, no problem.It's the actual functionality of getting the whole group to slide at once and the next image mask in line to animate into the center position while the current center position mask animates back down to normal.
I am using the carousel as a navigation bar for a website, but instead of opening a window inside of the carousel, I want it to just load a new page for each individual image. I know that this requires putting the links into the XML file which I have done, but I'm struggling with the actionscript
View 5 Repliesi want to show a bigger image when the cursor is over the smaller version.
View 9 RepliesI have a button with a text in it called Test1.
I want to change the text of the button in Test2 on RollOver over this button which instance name is btn1.
Initially the color of text of button is black. I also want on rollover to change it to white.
[Code]...
I created a 3D carousel in CS5. It works wonderfully. For now, I have it set up so that if someone clicks one of the menu items, the output window say "commited suicide after being cyberbullied", what I want to do is either have different text (that shows in the window) for each of the eight menu items when clicked, or 8 different URL links for each of the menu items, when clicked.
[Code]....
I created a 3D carousel in CS5. It works wonderfully. For now, I have it set up so that if someone clicks one of the menu items, the output window say "commited suicide after being cyberbullied", what I want to do is either have different text (that shows in the window) for each of the eight menu items when clicked, or 8 different URL links for each of the menu items, when clicked.
The code I have is this:
//The total number of menu items
const NUMBER_OF_ITEMS:uint = 8;
//This array will contain all the menu items
var menuItems:Array = new Array();
[Code].....
Im trying to load up images as well as text when an item is clicked on the 3D carousel. How do i go about doing this?
View 1 RepliesURL..On this site it has this Image Carousel controlled by moving my mouse side to side, is there a flash component, or some flash script i could use/buy?
View 2 RepliesI've nearly sorted my previous problem, I just need a bit of help with getting the rollover image to disappear again once the mouse has left the rollover area. would anyone be able to take a quick look at the fla?
View 2 Repliesam trying to find a way to display an image (a shelf with various pieces of art.) I want each piece to be a link where the user can click on it, and it will pop up in a new window, or an area below the main image where it will show a larger, up-close view, with details, such as price, meanings, ect.
View 3 RepliesAll I want to do is move an image a pixel at a time to the left on rollover on a button.
This is my script so far:
on (rollOver) {
background._x = background._x -=1;
}
This only moves it once then you have to take mouse off then rollover again to move again
What i'd like to incorporate is a loop so ( only whilst the mouse is over the button) the image keeps moving to a maximum of 300 pixels then it can't move any more ( unless the right button has mouse over )