ActionScript 3.0 :: Separate .swf Image Galleries In Main .fla
Jan 12, 2010
I am loading some separate .swf image galleries in my main .fla; when you go to different sections the image galleries still stay there. How do I make them go away? When you click on the background it takes you to another spot on the timeline and the gallery should disappear, but it just stays there.
I need a simple way to use xml and create a multiple gallery inside 3 main galleries so basicly like this: (Everything would be in the same page, list view, when clicking into one it would open it)
GALLERY 1 (Will include numerious galleries) -Example 1 -Example 2[code]....
Basicly when clicking the link it would hover the pics with a scrolling effect in the flash file (that all should be sorted out)
When displaying mutiple image galleries (3 galleries with 15 images each) is it advisable to load multiple xml files or is it smarter/easier to include all the info in a single xml file?
I'm in the midst of creating my very first portfolio site completely in Flash. I followed the tutorial [url]... to create a nice looking gallery. Now, my problem is that I need to create two other galleries for the same website. All three galleries will be on three different pages. The actionscript doesn't seem to work if I try top use different folders and file names, and I can't even make a second gallery in a separate .fla file so I can access the gallery externally via movieclip. I've gone through countless threads on different forums to try to find my answer, but nothing seems to work.
I've created a photo gallery that dynamically loads images into a movieclip entitled 'gallery'. Right now the images are listed in an array. is it possible to make an Array of Arrays so that I could load different Arrays for different image galleries? Is this somewhat how it would work? Lets say I were to switch to a section entitled 'landscapes' which we will pretend is the array "var a:Array = new Array();" for now.
ActionScript Code: var a:Array = new Array( "a1.jpg",[code]....
I am making a set of image galleries which will have looping background music. What are your opinions about the recommended method to bring music in? I am happy with the attachSound and loadSound methods, but wondered whether attaching a soundtrack.swf using loadMovieNum would be better. If so, I only know how to stop and start the music, not pause it and restart where it left off, which is important if I add a narration. Sound Objects seem more versatile because they let you use "position/1000", but from what I have found on the forums I have searched through, I may have to load the swf into a Movieclip or perhaps use _level somewhow?
Here is the code, which works well, but does not "pause" the music, it just stops and starts at the beginning. Code is in the root timeline of my soundControls_mc (play/pause button). [Flash 8 - AS2] loadMovieNum("includes/number10.swf", 100); soundOn = true; this.onRelease = function() { if (soundOn == true) { unloadMovieNum(100); [Code] .....
I'm trying to create a gallery where each thumbnail you can click loads a different set of images (and unloads or removes the previously loaded gallery).
I am trying to load different image galleries into a container flash file. Each image gallery will be in a speparate swf that can be loaded/unloaded from the main swf. I get the first gallery to load and function fine, using the following code:
var ldr:Loader = new Loader();addChild(ldr);ldr.alpha = 0ldr.y = 110ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded, false, 0, true);ldr.load(new URLRequest("folio.swf"));
I have seen many tutorials on how to create xml-driven, thumbnail-based image galleries, but I am looking for one which can do a "Before and After" photo effect. I'm designing a realtor's website and want a "before and after" gallery to show work being done on some homes, before construction and after construction. So, basically, you have two photos, same size, overlaying each other, and use maybe an Alpha fade to "merge one photo into another"? Something which slowly fades one into another, not just something which does a complete Alpha fade out, then a complete Alpha fade in.
I want to load six seperate .swf's into the main movie while the main movie loads too. So in simpler words, i want to be able to load all of the swf's the same time i am loading the main swf.
Have set up a file which preloads all of my images from an XML before displaying. However I'm having problems, one is the preload bar flashes slightly at the start, then is visible as I scroll through each image in the galleries. I've attached my fla file >> here <<
I have a button that I want to have load a movie when pressed. It works, howerver, the movie loads in a separate window instead of the the main timeline where I would like it to. How can I correct this? Here's how I have it scripted now:
on (release) { _parent._parent.buttonClick("movie name", _parent._name); }
For the above script, am trying to load a swf file to load into an main movie file. This is for a flash website am working on, and i wanted to know if the above .Since having all the pages (6 pages) in one flash file, it would take long time to load, so am planning to have each of the 6 pages in an separate swf file and load these into main swf file, on click of a button, Also there needs to be a loading bar for each page.
I'm now writing a simple socket application for my own learning purposes. It will be a really simple BlackJack application.I was thinking for ways to manage 52 different cards in my app. I could make those 52 cards, as 52 images and then, maybe load them into movieclips at runtime. Or, I could take one big image with all of the cards on it, and create a masked movieclip, and then, shift and slide the image's position, so that the correct graphic of the card shows.y question is: which way is faster? Will flash be better with handling 52 small images, lets say 20x40 (in reality, i will only load like 6 of them in the display list, since black jack almost never deals with huge amount of cards). Or would it be faster, if I had a big image with all the cards (~160x160 maybe) and just reused that with different masking, calculated on runtime?
i've been reading and searching all the related articles but still in the dard...i've 2 movies m1 and m2 - in m1 there are thumbnails and in m2 i need to open the zoomed view of appropriate thumbnail - both the movies are on same page but in different cells of a table.
I am trying to add a separate image in the background of a carousel...when a carousel image is clicked on, it moves back and the new image appears with it - but nothing loads in the new image. I thought this would be how to do it, but it's not working...what am I doing wrong? here is what it looks like so far: [URL]
I'm building a gallery on a website with lots of different size images. I've got all my buttons set out in one swf and placed on the page and I want to put a seperate swf on the page to display the images. The only problem is I can't work out the script to put on the button to open the image in the 2nd swf.
I am a bit of a beginner to Flash and found a template online to use for my website. One issue I am having is that an image with a link is opening in the main window and I want it to open in a separate window. I am going to attach the code as it is now. Can someone tell me what I need to add or change to make the url link open in a separate window?
I am a bit of a beginner to Flash and found a template online to use for my website. One issue I am having is that an image with a link is opening in the main window and I want it to open in a separate window. I am going to attach the code as it is now. Can someone tell me what I need to add or change to make the url link open in a separate window? If you want to see the site and where the issue is, go to: http:[url]... and click on "main page" It is the "web" images that I am talking about. I really need them to open in a separate window when you click on the image. The action code is below:
I am trying to adapt the gotoandlearn carousel to fit a dog rescue's needs and learn something in the process. What they want is for a 2nd image to load when the first is clicked on. (so it zooms up and a 2nd image loads that is also contained in the XML file).I was able to get the 2nd image's instance to appear and disappear properly, but I can't seem to get anything to load into it no matter what I do[URL]
I've seen this done on many sites (it even happens on here when attaching links), where the screen darkens and an image gallery or form loads.
My question is, can this be done through Flash, but more importantly how to load a swf file this way. I noticed that the new Nike Running site has done it for their login functionality, where it loads the login box on a darkend screen, not sure whether the actual login is Flash but it's opened from within Flash.
I'm having trouble figuring out how to get this image slideshow to have separate links for each picture. I've researched online and I can't seem to make sense of what I've found in relation to the code I have.
I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the additional image movie clip to appear/disappear properly, and can get ONE image to pull from the XML file and appear in the movie clip. However, it's not pulling in all the photos - just the same one each time. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" holds the photos in the XML file that need to appear). Adding these lines either load the same image over and over, or all the images and the carousel stops. Can someone tell me how to get it to the correct photo from the XML file when the first photo is clicked on? What am I doing wrong?.
home.the2nd.loadMovie(nodes[i].attributes.image2);//this line alone works 1 pic the2nd = home.attachMovie("item","item"+i,i+1);//loads all pics but stops carousel
I am loading a scrolling image bar into a separate movie and it works great with the coding I have managed to piece together (since I am not an AS master) the problem I am having is that when the mouse moves out of the scrollbar area it is still controlling the motion from the rest of the movie it is imported into. I am pretty sure that it revolves around a _root.drag._y script command but since I am still learning scripting I am not sure of exactly how to code this....the scrollbar is 90pixels in height and I want the images to keep scrolling at +2 when the mouse leaves the designated area, just not to move with the mouse movement when moving around below the scrollbar.
mc = _root.drag._x if (mc>250and mc<360){ for (i=1; i<=nomc; i++) { mx = getProperty("/a" add i, _x); setProperty ("/a" add i, _x, mx+2); [Code] ..... [URL]
I attempting to make a slideshow like the one on this page: [URL] But i was wondering if it is possible to change the code so that if you click on the main image, another image could come up next to it? (I'm making a portfolio site, and i want people to click on one of the main images to then see a detail image next to it).