IDE :: Image Galleries - Pausing Sound From External SWF
Apr 18, 2010
I am making a set of image galleries which will have looping background music. What are your opinions about the recommended method to bring music in? I am happy with the attachSound and loadSound methods, but wondered whether attaching a soundtrack.swf using loadMovieNum would be better. If so, I only know how to stop and start the music, not pause it and restart where it left off, which is important if I add a narration. Sound Objects seem more versatile because they let you use "position/1000", but from what I have found on the forums I have searched through, I may have to load the swf into a Movieclip or perhaps use _level somewhow?
Here is the code, which works well, but does not "pause" the music, it just stops and starts at the beginning. Code is in the root timeline of my soundControls_mc (play/pause button).
[Flash 8 - AS2]
loadMovieNum("includes/number10.swf", 100);
soundOn = true;
this.onRelease = function() {
if (soundOn == true) {
unloadMovieNum(100);
[Code] .....
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my problem pertains to Flash MX and pausing .mp3 files I have loaded externally. I have searched this forum, but every useful thread i found references [URL] but that page gives me and http 500 internal server error... ie the site is down.
but my problem is that I need to know if there is a reletively simple (or actually any at all) way to pause a song through a button that i have externally loaded... this is my code so far:
[AS]
Song = new array("tonight.mp3", "when in doubt.mp3", "hey now.mp3");
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[code]...
It looks a little complicated because i have a volume slider in there, as well as loading songs randomly... but what i need to know is how to get the stopB button to pause the song... and the playB button to resume it... right now stopB just stops the song... and playB loads a new one randomly.
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[code]...
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Actionscript Code:
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Actionscript Code:
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Code:
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[Code]...
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