Assets :: One Big Image For Them All, Or Many Separate Ones?

Mar 28, 2010

I'm now writing a simple socket application for my own learning purposes. It will be a really simple BlackJack application.I was thinking for ways to manage 52 different cards in my app. I could make those 52 cards, as 52 images and then, maybe load them into movieclips at runtime. Or, I could take one big image with all of the cards on it, and create a masked movieclip, and then, shift and slide the image's position, so that the correct graphic of the card shows.y question is: which way is faster? Will flash be better with handling 52 small images, lets say 20x40 (in reality, i will only load like 6 of them in the display list, since black jack almost never deals with huge amount of cards). Or would it be faster, if I had a big image with all the cards (~160x160 maybe) and just reused that with different masking, calculated on runtime?

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