ActionScript 2.0 :: Have Movieclips On Two Separate Layers?

Jan 5, 2004

Is it possible to have movieclips, on two seperate layers, both located on the first frame of their layer, to have an AS where when MovieClip1 reached frame 5 of the movieclip MovieClip2 goes to frame 5 of its movieclip but MovieClip1 continues to play even though the AS was triggered?

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My goal is to have a map that I can drag around within the frame of a webpage. Finding the right code to move the map in a restricted frame wasn't too easy but I managed to find that (which works like a charm):

zoom3.addEventListener(MouseEvent.MOUSE_DOWN, dragArea);
zoom3.addEventListener(MouseEvent.MOUSE_UP, dropArea);

[Code].....

Now the catch is that I'd like the map to be dragged simultaneously with a movieclip situated above, that contains names of regions, cities etc.. Both can't be on the same layer as I need to put a layer of texture in between.

Is there a simple way to link both layers and make them move at once?

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Here's what I'm trying to do:

I'm doing some animated characters (I'm on CS5), and I'm trying to optimize the animation/rigging process to save time and manpower (there is very little of both).

The characters all have multiple animations, which are stored each in their own movieclip, which in turn is placed on a main movieclip where each animation verb (states) is stored on a frame, so we can switch between animations (the usual game character setup)

Each state movieclip has the entire animation on it's timeline. they have about 20 layers, each with as few objects as possible in them... The idea was that later, these layers could be moved onto movieclips of their own, to allow for character customization (changing colors and whatnot)... This seems like a pretty straightforward setup, but there is a snag.

Some objects that need to be moved onto movieclips are sharing layers with other objects that don't, despite my best efforts to plan ahead and prevent that (hence the 20 layers, which obviously weren't enough).

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Is it at all possible to select shapes across all frames of a layer? I know you can edit multiple frames, but I haven't found a way to select a specific shape across all frames.

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Flash CS4 :: Select Multiple Anchor Points Across Separate Layers?

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I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.

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ActionScript 1/2 :: Buttons To Activate MovieClips On Layers

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My file at the moment is in AS2... This should be a second part of a game. People who arrive at this stage should now which are the right buttons to press. If they press the right one a pop up opens and some buttons disappear to reveal the massage that's behind. When all the right buttons have been pressed I need to play the frame 'end' on my timeline... The attached fla is an example of mine animation the right buttons are the red ones.
Attachments:
example.swf (14.1 K)
example.fla.zip (269.8 K)

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i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically) the layers are on top of one another.

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Professional :: Two Separate Movieclips Influence One Another

Jul 31, 2010

i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically)

the layers are on top of one another.

the two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy.

i've tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.

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ActionScript 2.0 :: Two Separate Movieclips Influence One Another?

Jul 31, 2010

i have two seperate movie clips on two seperate layers on the front page of my template.loaded dynamically)he layers are on top of one another.he two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy.'ve tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.

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ActionScript 2.0 :: Loading 4 Separate MovieClips

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Ok this probably has to be the stupidest question ever asked here on kirupa but I�m going to ask it anyways. You see I have 4 containers (mc�s). and according to the user it loads a different swf into it so what I wished to know is how to put a loader for each .The following steps explain it better-

[Code]....

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ActionScript 2.0 :: Connection Between Two Separate MovieClips?

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ActionScript 2.0 :: Flash8 Two Separate Movieclips Influence One Another

Aug 1, 2010

i have two seperate movie clips on two seperate layers on the front page of my template. (loaded dynamically) the layers are on top of one another. the two movie clips work fine one their own on the template, but when i put them both on the template and I press their respective buttons the TOP movieclip's buttons control the BOTTOM movie clips actions. it's crazy. i've tried to move them around but then it's just the reversed - the bottom buttons control the top movieclip.

[Code]...

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ActionScript 3.0 :: Loading Several MovieClips In To Separate Variables?

Sep 22, 2010

I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly. The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.

My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier. These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily. I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.

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ActionScript 3.0 :: Breaking Down Image Into Separate MovieClips

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I have one png image with few icons there. So now I need to load that image, to brake it apart and to use those icons as MC-s.

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ActionScript 2.0 :: Controlling MovieClips - Separate Graphic With Tween

Oct 30, 2010

I'm having some trouble with the attached file, I've tried lots of things but just can't seem to control the movie clip. On click on 'Detailing' from the landing page a new slide *slides onto the stage 'content3'. Within this I have added a separate graphic with a tween 'gr_detailcopytest'. I want it to start only when it lands within the main stage's masked area. I also want the tween to stop too after its played out. I have tried adding a stop action at the end of the tween but this stops the tween altogether - Furthermore, when I click on another menu item and go back to 'Detailing' I want the tween to start again.

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ActionScript 3.0 :: Tweening Menu - Sliding MovieClips Instead Of Separate Pages

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I'm making a menu system that uses sliding movie clips instead of separate pages - [URL]. But when you click on the 'study at UWS' button, the nested slider kind of goes nuts, until you press on of the side buttons.

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ActionScript 2.0 :: Each Of The Tiny Things Separate Movieclips That Move With Relation To The Mouse?

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Could anybody point me to the right direction on how to do the background for [URL]? Is each of the tiny things seperate movieclips that move with relation to the mouse? I want to understand how it works since it seems to work efficiently and doesn't have any slowdown.

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ActionScript 3.0 :: 3D Rotation Of Nested Movieclips, Separate Of Parent Rotation?

Aug 11, 2010

Is it possible to have the child movieclip rotate separate of the  rotation  properties assigned to the parent? so ultimately giving the  child  element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin  on  the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of   code to hide the left portion of the carousel. The entire  carousel is contained within the 'container' movieclip, and  inside of  that are my carousel items (as seen below), with the larger  item being  the item in focus.

On rollover of the item in focus, I want to rotate it so it faces the   viewer (as seen below),basically removing the 45 degree rotation   applied to the container.The problem i'm running into is when you rotate the container (changing   the rotationX of the container), the axis basically rotates with it, so   when i rollover the next item 'in focus', the following happens..(in  the  example where it appears how it want it to, the carousel is at a   rotationX of 0, so it works fine)

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ActionScript 2.0 :: Action Scripted Layers Always Act As Top Layers?

Sep 10, 2005

the snow effect always acts like the top layer, ok what i mean is, i have 3 layers, (1)toplayer= a car, (2)middle= snow, (3)low= background.I want to make the snow to be seen behind the car...i hope you understand what i mean , whenever i put the code from the link above it acts as the top layer and appears in front of everything.

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ActionScript 3.0 :: Assign 5 Separate Dynamic Text Fields To 5 Separate Buttons?

Apr 18, 2010

What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would  be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.) 

Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so.  And if not what would i need to do?
 
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ActionScript 3.0 :: Apply Separate Actions To Separate Keyframes?

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If I create a new flash AS3 file and create two blank keyframes in my actions layer I can add actions to each keyframe separately no problem. I can then easily switch between the actions frames from the menu bar on the left of the actions input panel. However if I try and do this on any of my projects i've been working on for a while when I create a new blank keyframe in the actions layer and try to add actions to it, I get sent straight back to my first actions keyframe and not a nice blank page. Can I even apply seperate actions to seperate keyframes?

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ActionScript 2.0 :: Loading THREE Separate .swfs Into THREE Separate Tweens

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This is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".

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