Mute Sound Across All Loaded Movieclips/layers/scenes?
Jan 19, 2010
Situation: I have a project I'm working on where I have buttons which make click sounds on their own, and also take you to other scenes where a sound will immediately play. There are also three movieclips involved, total my base movieclip and two independent ones that load on top of that. Problem: I want to include a Mute button so that you can turn off all sounds, but can't figure out how to do that..As I understand it, stopAllSounds won't work for me, because as soon as someone hits another button, a new sound will play.
View 5 Replies
Similar Posts:
Jul 3, 2009
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
View 1 Replies
Jul 28, 2011
I'm using Flash CS5.5. I had some unfinished work on flash 8 and I'm running actionScript 2.0 In one of my scenes I had come up with a good button set up I wanted to use in all of my scenes. So I duplicated the scene, and proceeded to re-name my layers on the new scene according to the new content in the form of bitmaps. Well, on the output I got warnings such as: "duplicated label on layers". My SWF is still showing normally but I don't know what to do with the warnings. Is there something I should have done other than double clicking directly on the old labels on the layers and chaging their name?
View 1 Replies
Sep 26, 2011
I have four games that are very similar with certain names, colours and fonts changing in each. To design these, I built the first and changed the rest - updating what was needed. I then had to go back and add a few scenes to each - which were all the same save for a few word, colour and font changes. I updated game 1, but can't find an easy way to transfer the new scenes to my other .fla files.
I understand that you can select all frames and then copy these for pasting in a separate .fla file. However, this merges all contents to one layer and does not copy the actions for that scene. I also understand that you can embed a .swf of these new scenes within the other games - but this would not allow for changes.
I was hoping that someone could tell me how to copy a scene from one .fla to another - keeping all layers and actions intact.
View 1 Replies
Sep 21, 2011
how to add mute sound and unmute sound script in a single button?
View 2 Replies
Jun 25, 2011
I wrote something to capture sound from my microphone. I can visualise the sound data with SoundMixer.computeSpectrum.is there a way to mute the sound and still get sound data from SoundMixer.computeSpectrum?Now I have this:
sc=son.play();
var t:SoundTransform = new SoundTransform(0, 0);
sc.soundTransform = t;
but I do not get any data. if I pump up the volume, data comes through again(I need to mute it because it will echo otherwise).
View 1 Replies
Oct 22, 2008
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
View 4 Replies
Sep 25, 2005
I'm working with the FLVPlayback component but the mute functionality is a bit of a black box to me and it seems Macromedia has forgotten to mention anything about it in the help files.I'm trying to mute a playing movie with actionscript. The closest I got is using myFLVplayback.volume = 0. However volume 0 is not the same as mute and pressing the mute controller will do nothing and leave the volume at 0.I can use the volume slider but I can't stand not knowing how to mute the sound through actionscript.
View 6 Replies
Feb 10, 2011
I want to mute the sound not pause....i already using setVolume script on other buttons.
View 1 Replies
Sep 2, 2008
i'm trying to pause and/or mute a sound, with little success.i've found out that something like 'sound.play(pausePosition)' might fail on sound-clips with low sampling-rate.however when i try to mute a sound with a 48000Khz sampling rate it simply won't work.
i've tried both -
soundChannel.SoundTransform.volume = 0
- and -
SoundMixer.SoundTransform.volume = 0
however both won't mute the sound and when traced return 1.
View 1 Replies
May 30, 2009
can i mute MICROPHONE sound using AS3?
View 1 Replies
Aug 18, 2011
We have a movie clip containing a set of sound files. All sound is on the timeline. We have tried the following, but none works.
[ on the frame where the sound starts]
if (deactivate) {
SoundMixer.stopAll();
}
[Code].....
View 3 Replies
Feb 20, 2009
I can get my mc button to mute it once, but never turn on again.The audio is a voice over in streaming in the main timeline.
Code:
var soundOn:Boolean = true;
onoff_btn.addEventListener(MouseEvent.CLICK,toggleSound);
onoff_btn.buttonMode = true;
[code]....
View 6 Replies
Jul 26, 2010
Is it possible to mute sound coming from a MC? as i have a music player inside a MC called musicBar thats on the stage, and just want to mute the sound of the music on a button press, but not any other sounds.What would be the code for this? i'm pretty bad with AS3 so i'd probably need the code pasted...Or i can attach the AS for the music player (the AS is located inside the musicBar MC) and someone call have a look at it? The player has volume control and mute, so the code for it could be used for another button,
View 3 Replies
Dec 18, 2003
I have some sounds in movie clips, this is because that is the only way to be able to select SYNC Stream mode (to keep the movie in sync with the narration). Thus I don't want to use Sound Objects because they can get out of sync...
Is there any way to control volume (so I can mute) with out using Sound Objects ?
View 2 Replies
Mar 10, 2009
I need to mute/unmute the volume of an streaming internal
View 1 Replies
Sep 27, 2008
I want to add a mute / unmute button for sound that must remain synced to my animation. It sounds like a pretty straightforward task and I'm embarased that THIS is where I've gotten stuck while I've gotten through some stuff I thought would be way harder on my own. The reason this is a problem is because in considering 2 approaches I've run into a wall. I'll gladly accept any advice to circumvent the roadblock either way.
Approach 1 is to add the sound to the library, drop it in the timeline as a stream and build my animation to match. That works just fine, but I can't find an instance name for the sound to run a setVolume function against (not even sure if it would be that simple, but without an instance name, I can't move any further forward; I tried labeling the first frame of the sound layer 'narration' and trying refernces like timeline.narration, timeline, narration, and so on, but no joy).
Approach 2 is to import the sound using URLRequest, instantiating the sound and setting the volume against that instance. Works like a charm but the sound drifts out of sync with the animation (that was synced perfectly when it was in the timeline). This is my less appealing option because I'm using nav buttons taking me to various frames and the sound (which used to pick up at the right frame when it was in the timeline) just plays on without regard to the point in the animation. It's not a surprise to me that this happens, but if I were to do this I'd need to write code into my nav buttons to pick up the right spot in the sound instance and I'm not sure how to do that.
View 5 Replies
Mar 10, 2010
I'm very new to flash and i've made a movie for a website [url]... and i want to set the sound to 0 on my mute button at the moment i've put [code]...
View 1 Replies
Mar 10, 2010
assuming my movie clip is named "movie"
View 2 Replies
Jan 29, 2009
I have a small loop of a beat. it automatically loops in flash, i need a button to mute this specific sound (so i can put other different sounds) and another button to unmute it... i've seen how to mute a sound (or set volume to zero) but that only works if the song is beiing played on the timeline, but this sound is looping!
View 9 Replies
Mar 15, 2011
I need to mute the sound in my flash movie via html (flashVars parameter).My code in timeline is:[code]
View 6 Replies
Mar 18, 2009
I've built an FLV player using Lee Brimelow's AS3 video basics tutorial. I've pieced together my play/pause buttons, but I haven't been able to figure out how to mute the sound. I've tried using soundTransform a bit, but I'm not sure if that only works for the flvPlayback component. My mute/unmute toggle button is working, but the actual muting functionality not. Here's my current failed attempt.
var soundVolume:Number = 1;
var muted:Boolean = false;
mute.buttonMode = true;
mute.addEventListener(MouseEvent.MOUSE_OVER, muteoverToggle);
mute.addEventListener(MouseEvent.MOUSE_OUT, muteoutToggle);
mute.addEventListener(MouseEvent.CLICK, mutetoggleClick);
mute.buttonState = "On";
[Code] .....
View 1 Replies
Jan 13, 2012
I am using the following code to mute sound in a flash file - basically turning the volume to 0 or 1.It works fine until I go to a different scene. Once I load a new scene the button no longer works.
[Code]...
View 1 Replies
Feb 2, 2004
Can i mute a hole movie (.swf) and not just a one sound? and how ?
View 14 Replies
Mar 15, 2010
Found an old topic, and have the exact same problem!Quote:I have an animation I've created for an average Public Service Announcement banner ad project.I need the user to be able to not be bothered by the sound at first, but if they choose to hear it they can rollover the banner and the sound will play, and once rolled out the sound ceases.I know you can do:
mySound = new Sound();
mySound.attachSound("soundID");
on the root frame and
[code].....
View 3 Replies
Dec 30, 2008
I've made a mute button for my embedded FLV sound. I'm usingSoundMixer.stopAll(); as the controlling action. How do I start thesound up again? From what I could tell, there wasn't aSoundMixer.playAll();, which would be the logical choice.The sound is embedded into the FLV, so I don't have direct
View 5 Replies
Feb 25, 2009
I am developing a flash web site using ACTIONSCRIPT 3. There is a menu of small icons that, when one of them is clicked, the program loads the correspondent SWF into a loader and then presents it in a "virtual screen" ( a rectangular area ) in the web page. The problem is that some of these child SWFs have an embedded background sound and I DO NOT KNOW how to mute them from the main SWF when a user decides to do so by clicking a "mute" button.
Each SWF embedded sound has its own layer in its timeline and is set as Sync: Event, Repeat:1.
View 3 Replies
Jun 3, 2011
Creating the necessary code to make a mute/unmute button in ActionScript 2? I would like the "toggle" button to control a specific sound clip only -- not any other sound within my presentation. Basically I have an intro animation of about 20 seconds that has background music to it. I would like to add a mute toggle button that controls only this music clip and not any other sound found within my presentation. Is this possible? I've seen code for "globally" muting or stopping sounds. I need code for just a specific music clip (sound object?).
View 6 Replies
Aug 30, 2004
Does anybody know a way to move through different scenes using movieclips? As far as I know, you have to use gotoAndPlay(scene, frame) on a button.
View 12 Replies
Aug 30, 2004
Does anybody know a way to move through different scenes using movieclips? As far as I know, you have to use gotoAndPlay(scene, frame) on a button.
View 12 Replies