ActionScript 3.0 :: Possible To Have At Least Two Action Layers To Separate Global And Local Actions?

Sep 27, 2008

I wonder if a keyframe on an actions layer that has an action in it will work like a keyframe on other layers, meaning it will make all actions on the previous action frame inactive and only the actions on its corresponding action sheet available.If that is the case, is it possible to have at least two action layers to separate global and local actions?

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Here's what I'm trying to do:

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[Code].....

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[Code]...

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[Code]....

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ActionScript 2.0 :: Change A Movieclip From Local To Global?

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I have a movie clip on my stage and it is named quest. Within quest, there are several frames representing the entire game (it's a text based adventure). Every once in a while, there will be an inventory item in one of those frames that has the ability to be dragged and dropped into the inventory box (which is a seperate movie clip on the main stage).

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ActionScript 3.0 :: Global To Local Mouse Cordinates

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in my Controller Class:[code]brick it's inside a container and its position in x axis is 200px.When the brick is moving, the x and y value are based on stage x and y mouse.The 0 in the stage should correspond to -200 inside my container.How can i use globalToLocal method?instead write:brick.x = (mouseX - mouseX%theGrid.getGridSize())-200;

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ActionScript 3.0 :: Making A Local Variable Global?

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I have a problem where I make a variable in one class and change it using the constructor method in another.Is there anyway that I can make that variable available in all methods in this class? Here is the code:

[Code]...

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ActionScript 2.0 :: Load A Global Variable From A Button Action?

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ActionScript 2.0 :: Global To Local - Everything To Be Center On Stage Even After Resize?

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Actionscript 3.0 :: Matrix3d Local To Global Coordinates For Rotation?

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I made a cube with as3. I wanted it to rotate in the Y Axis according to the horizontal mouse movement. It works nice when this is all I want. But if I try to also make it rotate on the X axis with the vertical mouse movement, things get screwy.

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[Code]...

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Avoid The Trip To Global Security Panel To Access Local .swf?

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Code: Select allvar netConnection_:NetConnection = new NetConnection();
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[code].....

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I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :

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[Code]...

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Actionscript 3 :: Convert Global Coordinates To Local Coordinates Of A UIComplenent In Flex Project?

Dec 19, 2011

I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point

uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue

var lp:Point = new Point(e.localX,e.localY);

I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2

var lp2:Point = new Point(e.localX,e.localY);

now surprisingly it was giving correct values as expected and I went back and changed the code as

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);

now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.

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