ActionScript 3 :: Finding And Linking Global Action

Mar 19, 2012

'm currently following this tutorial [URL] on setting up a AR video player using FLARManager, however I'm having trouble setting up the global actionscript folder that's supposed to contain the actual FLARManager components. In the tutorial that part gets brushed over(1min - 1min30 ish)

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Background; I want to load a global variable from a button action, and use this global variable to point to a frame named with what I'm gonna set the variable to, for instance a global variable of 1 will trigger a movie clip with a to play to a frame named 1.

I've set _global.x = 1 from a button instance withing an on(rollOver) block, and it shows up fine through trace(_global.x) from within a separate movie clip instance (within the same scene/timeline), but when I tried to use it in gotoAndPlay using the syntax gotoAndPlay(_global.x) it doesn't work. I'm sure I'm doing something wrong but I just don't know what.

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I think there are probably three options:

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Load the link into the Flash file using AJAX/AJAH and allow the Flash open the URI

Just have the Flash file call a Javascript function that opens the URI

Is one of these methods better than the other(s)?

I'm working in a CMS, so each method requires a different process to edit/control the link. In #1, the editor needs to open the Flash node and add the path to a flashvar. In #2, the editor just needs to add the path as an anchor with a specific ID to a page (or XML). In #3, the paths could be stored in many different ways. The links aren't known when the Flash files are created, so they can't be embedded in the Flash. Is there a performance/efficiency/compatibility/good reason to use #1 over #2 or #3, etc?

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I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :

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[Code]...

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[Code]...

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ActionScript 2.0 :: Make Global Functions Like Global Variables?

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Is it possible to make global functions, much in the same way you make a global variable, reachable from anywhere in the project?

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Code:
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I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.

on (release) {
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There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.

on (release) {
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Click On The Button Action And It Animates But No Action Event In The Trace?

May 23, 2009

I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --

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Code:
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I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]

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[Code]...

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i want to do this:

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[code].....

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This should be a simple one. I am running an IF statement that needs to check the 5th value in a pre-populated array. I'm finding it hard to find the right method of searching the array.

[Code]....

indexOf seems to just return where the value is...but I already know where it is! I just want to know WHAT it is! There will also be values that are exactly the same in other positions in the array. I have to focus in specifically on the 5th value.

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Flash :: Not Finding Crossdomain.xml?

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I have a flash app hosted at The contents of that crossdomain.xml file are as follows:

<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd">

[code].....

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