Finding Where An Instance Of An Object Is Placed?
Mar 7, 2011
I need to find an instance of a movieclip that is on my flash file. It is really big and uses a lot of memory. It says on the number of times used that there is one instance of the object on the flash file, but I can't find it. I thought I deleted them all but there must be one left. How do I go about finding it? It's a really large flash file with many layers, and I don't want to just delete the library file. Is there any way I can find where the object is placed in my file?
View 2 Replies
Similar Posts:
Jun 5, 2006
Is there a way to have a function draw a box around an object by finding the objects instance name via a string?
such as:
Code:
function BoxObject(object) {
//code to draw a box around the object
}
and then juts have an object with an instance name, like "my_mc" and then call the function on a keyframe like:
BoxObject("my_mc");
View 10 Replies
Jan 28, 2010
I have a bunch of text boxes which are acting as labels on a diagram.The idea is all the labels are jumbled up to start with, and the user has to drag the labels to the correct place.So far, I have the labels, and they are dragable, but I want to be able to lock the label onto a specific area (I've called them crashzones) so that when the user drags the label onto the correct area, the label snaps into place.The 'crashzones' instance names, are indentical to the label instance names, with the exception that the 'crashzones' instance names have the letter 'z' at the begining.
On the dragStart event, something (maybe a string) would hold the instance name of the current label and add the letter 'z' to the beggining, so something like ... crashzone = "z" + label1;As there is an instance with the name "zlabel1", when the dragstop event starts, it'll do a 'hittestobject' on the instance "zlabel1".
I'm not entirely sure how to go about this.I've tried creating a string to hold the 'crashzone' name, but the hittestobject event doesnt work with strings i.e: hitTestObject(stringname);I've also tried with Sprite, but as the sprite technically already exists and has a name, I can't give the sprite any properties.
View 1 Replies
Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
View 1 Replies
May 15, 2011
I have 3 instances of the same movieclip (let's call it mc1). In that movieclip is a different one (mc2). In the class for mc2 i need to find out the instance name of which instance of the mc1 it is in.
Is there a way I can I get the name of the instance of mc1 that mc2 is in?
View 9 Replies
Feb 17, 2011
I am importing multiple class instances into my document class. They are buttons that I want to load larger images when clicked. The problem I have is that I don't know how to tell class instance was clicked to load the appropriate larger image.
this is how I am importing the buttons:
ActionScript Code:
package {
public class DocumentClass extends MovieClip {
private var myProj:Content;
[Code]....
I worked with trying to assign myProj.name but I understand in AS3 that isn't the best way to go about this. I also worked with trying to populate an array but I wasn't sure how to get the addEventListener to work when one of the class instances in the array was clicked.
View 1 Replies
Apr 26, 2009
What I have is a navigational button. On click, it adds a MovieClip that contains a SWF.This SWF is a third party news reader/blog. My problem is that when I click on another Navigational button, I can't remove the added SWF (whether I use removeChild() or unload()).The container MC that was added to hold the SWF is removed but the newsreader stays. I assume this is because, that while the newsreader itself works great, it has too many unremoved event handlers, connections.
My main problem is that I can't figure out how to call that added swf by it's name and where on the displaylist it resides. Because I really want to use this newsreader, I've come to accept that I can't remove it. What I'm doing instead is trying to set up a conditional that looks to see if this SWF is already on stage, if so, do nothing but make it visible again(don't re-add the SWF).This is what I have so far, but it's not working (or at least not working without error)
Code:
var blogNewsMC:BlogNewsMC = new BlogNewsMC();
function loadBlog(url:String) {
[code].....
View 3 Replies
May 28, 2011
My company is about to conduct a big project which involves a flash games website. This website is targeted to the US, meaning it will serve a lot of concurrent users. We bought many flash games and the website is about to be finished, so we must find a hosting company right away.
The website consists of 10 static pages, 140KB each (design+images+CSS).JavaScript is being delivered via Google CDN (jQuery, SWFObject) to save bandwidth.We have 20 SWF games, each weights around 500KB to 6MB top.I'm planning to use dynamic compressions and basically any possible method to save bandwidth and resources, but nevertheless I must get a large hosting for possible growing in the future.SQL is nothing special: DB size will be 150MB top and all tables are indexed using fulltext catalogs and non-clustered indexes.
After doing some research, I've found that big websites are using Amazon's EC2. I tried to contact Amazon but they're weren't really helpful. All I got is the following URL.We are talking about Windows 2008 R2 and SQL Server 2008 R2.
View 1 Replies
Jul 3, 2008
I'm working on a site that I received from a co-worker and it�s done with AS2 and the code and instance names are all over the place and it�s really hard for me to follow the code path to change things. I know how to track down what frames and elements have actions through the actions panel but what kind of stumping me is how to find instances with instance names on the stage that are scattered all over the instances that make up the movie. Is there a way to get a log of what instances have instance names attached to them and where they are located in the timeline?
View 1 Replies
Mar 14, 2006
I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:
1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.
2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.
It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:
[Code]....
View 4 Replies
Oct 16, 2009
We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?
View 2 Replies
Jun 30, 2010
I'm trying to write a plug-in for Flash CS5 that will display the "instances path" for a selected object. I'm trying to work with JSFL.I manged to get all selected objects using fl.getDocumentDOM().selection. I iterate over the array I get and look at the objects. I am able to get each of the objects' name. What I need to do is construct the "path" to that object (e.g., scene.scene.instance4.myText). Can anyone think of a way to do that? Is there a way to get the object that contains a certain object?
View 5 Replies
Aug 12, 2009
* Is it possible to create weak references to objects (like theventListener/EventDispatcher is able to do) so that if they are removed, you won't be stuck keeping a reference and taking up space to something that should be garbage collected?* Is there any way to find out how many active variables are referencing a certain object? This would be handy to actually create weak references, since, if you for example, have a static array containing all objects created in that class, you can do a regular check to see if there is only one remaining reference, and if so, you can safely remove it.
* Also, might there be any way to list the entire space (one big chunk of binary data, most likely) of every variable currently running in the program, all references, basically, what Flash is currently storing in RAM?I'm pretty sure that Flash (as crappy and lacking as it is in so many areas) does not have anything like any of these built in, but hopefully there is at least something.
View 3 Replies
Oct 19, 2010
Since Flashbuilder does not support WCF over https, I am considering to use weborb remoting as alternative, but not really sure how flash is going to know weborb location, if they are sitting on different servers. Looked at destination, source fields, but not really find a field called url in remoteObject in Flex.
View 1 Replies
Jan 10, 2011
I have a menu MovieClip that has its buttons inside of it. I have the menu with a MousEvent.CLICK and trying to figure a way to register what you are clicking on.
[Code]...
View 2 Replies
Jun 21, 2009
I have two points and an object with a given width(or length). I'm trying to find out if the line between those two points passes through the object.
View 3 Replies
Aug 21, 2009
There is most certainly as easy way of doing this, but for the life of me I can't find it.
How do I determine the array name of an object i.e. when I hover over a certain clip on stage, I want to identify which array it is from.
View 2 Replies
Feb 25, 2012
I'm often finding a need to get a stage-relative position of objects in my game, which are often buried several layers deep as children of children of children, etc, often with differently scaled/moved/rotated parents. The position i want isn't quite relative to the stage, but a main holder object i have on it called lvlHolder (see code below). I wrote a function to deal with it that recurses up the display list, accounting for each object as it goes, to get a global position. It's worked so far, but one thing it doesn't account for is rotation. I'm finding a need for that now, and i'm not sure how to account for rotation of objects, to rotate offsets from them,
My function is below. how i should enhance it to accomodate for the rotation of each parent object? Also any tips on optimisation would be good, as i'm using this a LOT (roughly twice per frame, per object, for physics calculations) I'm also wondering, in similar situations i've seen something related to transform matrices used
[Code]....
View 1 Replies
Dec 11, 2009
I'm working on writing a tweening class in as2 that has a callback variable and I can't seem to find a good way to get the scope without specifically passing in a scope variable as well. This tweening class needs to work in classes as well as on the timeline. Here's what my codes looks like right now.params.scope[ params.onComplete ]( params.onCompleteParams );params is an object passed into the class. This works but I don't want to have params.scope in there.
View 1 Replies
Jun 20, 2009
I want to find out which type an object has. Therefore I thought of the 'switch' statement, but how would you do that? The following code does not work, but you will get the point of what I want to do.
Code:
switch (object) {
case is String:
trace("string");
case is Array:
trace("array");
[Code] ....
View 1 Replies
Mar 30, 2010
i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic.Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes.My Main Class which attachs the mcs, and monitors mouse movement and traces closest value.[code]
View 3 Replies
Feb 9, 2009
determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?
View 2 Replies
Jan 20, 2010
I have a video inside of another movieclip. When I go full screen, I scale up the outer movieclip to fit the screen. So that OuterMovieClip.width is equal to screenWidth etc. How do I maintain the aspect ratio on my video so it does not get distorted? Whats the proper math for that?
View 1 Replies
Jun 9, 2010
var array1:Array = new Array();
var array2:Array = new Array();
var obj1:Object = new Object();
array1.push(obj1);
array2.push(obj1);
How can I do this what command should I use?
//obj1's position in array1
//result: 0
//obj1's position in array2
//result: 0
View 1 Replies
Jun 2, 2010
I'm using a class called TransformTool (url...)
Using this class its possible to selec, move, rotate and resize the objects.
But, the problem is that their names need to be previosly declared like[code]...
View 1 Replies
Feb 22, 2009
is there a way to specify an object by the objects name as opposed to the objects instance/variable name?
View 10 Replies
Dec 13, 2009
If I pass a MovieClip through as an argument in the constructor for a class I am writing, how do I create a new instance of that MovieClip from within the class?
The MovieClip has a custom class name that is unknown to the class I am writing, it is simply passed through as a MovieClip.
I tried:
Code:
_class = Object(mc).constructor;
_mcArray[i] = new _class;
View 3 Replies
Nov 11, 2008
I posted this in Flash General Discussion but it's probablymore appropriate here.If I use the following example code (in Flex):
function test():void
{
var img:Image = new Image;
[code]....
View 2 Replies
Jun 17, 2009
I have a graphic or movie clip as an example which is a water bottle. An what I wanna do is that depending on what is the user response, in my case is how long the person is doing some activity, depending on that I want flash to generate a number of graphics/movie clips on the screen. As example the person says that takes 6 minutes doing "x" activity, so as a response of a button click which says "generate consumption", it generates on the screen how many water bottles he has consumed for that range of time doing that activity, for example each minute is 2 water bottles, so it has to generate 12 water bottles on the screen when the user press "generate consumption".
View 1 Replies
Sep 30, 2010
I have a variable named "type". And I want to instance an object with the name of the value of type. Here is an example: var myObjectName = "ball"; var object = new ball(); //Except I want to use the value of myObjectName. I believe this used to be easy with AS2 when using _global, but I'm not sure how to do it in AS3?
View 1 Replies