ActionScript 3.0 :: Getting Object Instance Name From Event?

Nov 11, 2008

I posted this in Flash General Discussion but it's probablymore appropriate here.If I use the following example code (in Flex):

function test():void
{
var img:Image = new Image;

[code]....

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[code]....

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I've been searching this forum and googling for quite some time, and I haven't been able to come up with anything. Anyway, here's a description:I have an array that has multiple instances of the same movie clip. I add them to the stage and then add an eventListener to each one.I have that working fine. The problem is, I'd like to add a filter to them and remove an eventListener once the eventHandler has been activated. However, I have no way to know which instance set off the eventListener. Is there any way I can pass that information into the eventHandler function? Or is there any way I can access the parent from the evenHandler itself? [code]

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I'm using a class called TransformTool (url...)

Using this class its possible to selec, move, rotate and resize the objects.

But, the problem is that their names need to be previosly declared like[code]...

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is there a way to specify an object by the objects name as opposed to the objects instance/variable name?

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If I pass a MovieClip through as an argument in the constructor for a class I am writing, how do I create a new instance of that MovieClip from within the class?

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I tried:

Code:
_class = Object(mc).constructor;
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I have a variable named "type". And I want to instance an object with the name of the value of type. Here is an example: var myObjectName = "ball"; var object = new ball(); //Except I want to use the value of myObjectName. I believe this used to be easy with AS2 when using _global, but I'm not sure how to do it in AS3?

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I created four instance of movieclip on stage and named them t1_mc,t2_mc,t3_mc,t4_mc. Then I made and array and loaded them inside the array

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var names:String;
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for ( var i:uint = 0; i < arr1.length; i++ )
[Code] .....

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ActionScript 3.0 :: How To Remove Object Instance

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removing object instance from memory.I have created a class that move objects(movie clip) on stage. and on fram 1 i created 100 instances of this class using loop. now when user click on movie clip it should be remove from stage as well as from memory. using removeChild() it is removed from stage but it is not removed from memory. for testing i use initialy only one instance to check my code and when click it is removed from stage but not from memory. here is the code

// this code is on frame 1
function move()
{

[code]...

i used delete and assigning null and GC but nothing works. any one who knows how to remove the object instance from memory I applied every thing but object instance is still in memory (because there is a trace in fall class which continuously running and i guess the object still exist in memory)

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IDE :: Adding Same Instance Of The Object To Stage Twice?

Nov 30, 2009

I`m having a silly problem with adding instance of an object to the stage two or more times. For example, this don`t work:

Code:
var temp0:SomeClass = new SomeClass();
this.addChild(temp0);
this.addChild(temp0);

Well, I know that one instance is one instance and two objects of the same class on the stage would be two instances, but still, it is what I need.

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ActionScript 3.0 :: Change Just One Instance Of An Object?

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is it possible to dynamically change one instance of an object without effecting the others? I've created an input text field in the library and when the user hits the "add text" button, it adds an instance of the input text field to the display list. They can then format the text how they wish (color,alignment,etc..). When they hit the "add text" button again, a new instance of the input text field is added to the display list, but when they try to format the new input text field, all of the fields are effected. How do I get around this?

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ActionScript 3.0 :: Question About Object Instance Names?

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I mean the value returned by:
 
trace(e.target.name); (tried on a MouseEvent object)
 
or
 
trace(myTextField.name); (on a textField object).
 
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Professional :: Give An Instance Name To AddChilded Object

Jan 16, 2011

i'm going in trouble with instance names, classes, methods, and addChilded object...

that's my code:

- i have a class that (everytime the function is called by the timer) add an object(class "Monster") to the stage.

[Code]....

I also tried to avoid the problem changing my point of view; so i inserted the hitTestObject test into the loop for each ( var enemy:Monster in army ) but the same problem occurred, i have a lot of balls that doesn't have an instance name (or they have all the same one).

This is what i created until now [URL]

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