Actionscript 3.0 :: Matrix3d Local To Global Coordinates For Rotation?

Feb 4, 2010

I made a cube with as3. I wanted it to rotate in the Y Axis according to the horizontal mouse movement. It works nice when this is all I want. But if I try to also make it rotate on the X axis with the vertical mouse movement, things get screwy.

This happens because the transformations are added in the global coordinates, not the local ones. So, for Example, if I wanted the cube to rotate 30 degrees along its Y axis, I have to find a way to translate that into the global coordinates, and then apply that to the matrix3D of each face. I need a local to global translator.

[Code]...

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