ActionScript 3.0 :: Flash LocalToGlobal And GlobalToLocal - Get Value In Global Coordinates

Oct 27, 2010

I have a small problem with usage localToGlobal and than back to local. I can get global coordinate of my nested mc in question alright. Than i check if this coordinate + value of my mc.width is more than my stage width. I get to this part with no problem. Than if value is bigger (so mc is not on the stage i mean if part is off the stage i change value so it is stage width - mc.width). So i get value in global coordinates that i need. But how do i apply this to my nested clip is my question? For reference here is my code:

[Code]...

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[code]....

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[Code]...

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[Code]...

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function traceCoordinates(event:MouseEvent):void {
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I have a some objects of same class type prgramatically generated on the stage.Inside these objects which are generally at x=300 on the stage is the code:

Code:
this.x+=2.3;
trace(parent.localToGlobal(new Point(this.x,this.y)), ", ", this.x , " ", this.y);
A sample of the trace output is as follows..
(x=2.3, y=0) , 2.3 0

Now im expecting some values in there somewhere to indicate its absolute location on the stage, ie, x=300.This isnt happening.Whats the correct syntax i should be using.Bare in mind these object will be of any name on the stage and will be dynamically created so its not easy to just reference their mc names.

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i am teaching myself how to use localToGlobal(), and i seem to be running into a scoping snag, at least i THINK it is a scoping snag. So when i use Code:

[Code].....

i get the desired effect, yippee. That is to say, the output says 299, which is what the global coordinate of the movie is. However when i try use the same code in the main time line like this

[Code].....

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Here's what i have:

Code:
for(var i=x; i<y; i++)
{

[code]......

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var myPoint = new Point(this.skew_mc.grid_mc.dot_mc.x, this.skew_mc.grid_mc.dot_mc.y);
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I've attached an fla with an example of this in. If anyone can point out where I'm going wrong .

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Here is my code....

Code:
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[code]....

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My problems keep piling up. I was trying to figure out where child objects X and Y positions are on stage and not locally. Therefore i use the "localToGlobal" function and I'm pretty sure i use it correctly? The thing is that some Y values are true but the X are just completely spaced out. I use a function to find all child objects on stage and this works great.

Code:
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{
// Array that will store all elements on screen and their values
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[Code].....

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