I'm adding several instances of an MC (bread_mc) into a container MC (wall_mc). wall_mc has been added to a shop class and that is where i'm called the rest of my functions from. Also the wall_mc is scrolled left and right with mouseX & mouseY values. I've set up a function to add the bread_mc to the wall at different x/y positions.
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I really don't even know if i'm using it right, But I think my problem lies in the fact that I need the currMC path to travel up the display list tree and get the global stage X/Y position. I'm not too sure how to implement a dynamic path with the localToGlobal method.
Having a hard time trying to resolve this issue, done a bit a of digging but can't find what i'm after. I'm pretty new to AS3 but know that Eval() has gone and been replaced with [] syntax. However, i'm trying to access a dynamic path to a clip and it seems that the array syntax will not allow more than one variable in a path.
I have a small problem with usage localToGlobal and than back to local. I can get global coordinate of my nested mc in question alright. Than i check if this coordinate + value of my mc.width is more than my stage width. I get to this part with no problem. Than if value is bigger (so mc is not on the stage i mean if part is off the stage i change value so it is stage width - mc.width). So i get value in global coordinates that i need. But how do i apply this to my nested clip is my question? For reference here is my code:
Ive tried looking in a whole bunch of threads for a solution to this probably common issue but to no avail.I have a bunch of objects of same type on the stage which are generated through code.Inside these objects which are generally at x=300 on the stage.
stage1 is the stage object I pass into my class.The trace output is as follows
(x=2.3, y=0) , 2.3 0
Now im expecting some values in there somewhere to indicate its actual location on the stage, ie, x=300.This isnt happening.Whats the correct syntax i should be using.
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Played Zuma? How the motion path was set. I would assume that it was not timeline animation but I could be wrong. My thoughts are that pretty much any simplistic shape can be represented mathematically so it shouldn't be too hard to set up some formula to represent XY over time. My other thought was that the XY coords for the path are setup in a XML or database that the balls basically move through coordinates linearly speaking.
i'm new in flex.Here is my problem [code]i want to make source path dynamic.i mean i collected userName and albumName from php and i could print in flex.But when i use in source like this this way source="../../user/{userName}/{albumName}/album/{data}".
I have a bunch of enemy ships in a container on the stage.I am moving the container around every second and I'm creating bullets that the enemy ship are firing.So I need to have the bullets get created on the stage where the enemy ship is located currently so I can have it y-- on an enter frame event.The Y coordiantes are accurate but for some reason the X coordinates get scaled across the screen. So the first enemy ship is only off by 10 pixels or so, but the 2nd ship, the bullet gets created about 50-60 pixels over to the right.Is there any reason why the Y would be right but the X isn't?[code]
Shouldn't it be possible to pass in a dynamic url path for this property? I am successfully loading a variable using loadVars and then attempting to use that variable to populate the xmlConnector.URL property but it does not seem to work. Do you have to hardcode a url for this property?
I'm not even sure if the title reflects what I want to do. Here's backstory. I have a movieclip with 5 'holder' movieclips in them. They are my containers for dynamically added movieclips. The parent containers has an instance name of pyramid, the holder instance names are labeled after the 6 food groups, i.e., 'grainholder', 'fruitholder', 'vegetableholder', etc etc...The holders are within the pyramid container, instance names as above, and the pyramid container is added to the display list. I have a addFoodToPyramid() function which adds 'foodMC' mc's to their respective holders. So an [object Apple] will be dynamically added by way of pyramid.fruitholder.addChild(Apple). The function also adds a listener. Heres the call and the function:The call (I will use grains as example) is this:
addFoodToPyramid(grainArray, grainHolder, grainCounter); And the function is: function addFoodToPyramid(thisArray:Array, thisHolder:MovieClip, thisCounter:Number):void
I'm trying to access the dynamic textfield of a swf loaded into an empty movie clip created in the main timeline.I understand how to manipulate a dynamic textfield in the main timeline, but trying to access the dynamic textfield of an external swf loaded into an empty movie clip results in failure. I guess I'm mainly having problems understanding the path structure involved.
createEmptyMovieClip('menu0',1); menu0.loadMovie('menubg.swf'); menu0.kitten.text="hello"; //where kitten is the instance name of the dynamic textfield in the external swf
Basically I need to have text from a dynamic/input textfield to appear in a wavy line pattern automatically. Now I'm pretty sure it can be done fairly easily with the right knowledge but I unfortunately lack that knowledge.
The idea I had was that a string is broken into individual letters and each is placed along a sine curve of a set length/width - the string/characters are repeated if necessary in order that the full width of the curve is covered. Also note that the text need not be rotated to match the lines, only _x and _y values need to be adjusted.
I have to produce a design with dynamic text similar to this (my ascii art skills are crap so please imaging that these are wavy lines rather than zig zags):
I am starting simply (or so I thought) by pulling an object from my library (libraryButton) with a unique identifier btn[i] and placing a dynamic text field within it. thus;
var numberOfButtons:Number = 5; var btn:Array = new Array(); for(var i = 0; i < numberOfButtons; i++) {
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would work, and Im simply trying to target a child item within btn[i]
I have a some objects of same class type prgramatically generated on the stage.Inside these objects which are generally at x=300 on the stage is the code:
Code: this.x+=2.3; trace(parent.localToGlobal(new Point(this.x,this.y)), ", ", this.x , " ", this.y); A sample of the trace output is as follows.. (x=2.3, y=0) , 2.3 0
Now im expecting some values in there somewhere to indicate its absolute location on the stage, ie, x=300.This isnt happening.Whats the correct syntax i should be using.Bare in mind these object will be of any name on the stage and will be dynamically created so its not easy to just reference their mc names.
i am teaching myself how to use localToGlobal(), and i seem to be running into a scoping snag, at least i THINK it is a scoping snag. So when i use Code:
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i get the desired effect, yippee. That is to say, the output says 299, which is what the global coordinate of the movie is. However when i try use the same code in the main time line like this
I just created a 448x380 SWF with the following code:
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Why doesn't that load a video? The skin partially appears, but the video does not. Hitting "Play" gives a server error, even though I'm testing locally. Does FLVPlayback need the full MACHINE PATH -- file:////blah blah blah -- to access that local file? You'd think not.
i just cant make this function work. Using addChild player mc is added to stage, inside it theres a mc named ballCnt. I need to make that position global, but it keeps giving local coordinates. Heres the code line (the last one i tryed):
var point:Point = localToGlobal(new Point(player.ballCnt.x, player.ballCnt.y)); trace(point);
I have a movie clip that is nested inside 2 other clips and want to get it's coordinates on the stage. I am using the localToGlobal method but it is returning the wrong values. Here is my code:[AS]
var myPoint = new Point(this.skew_mc.grid_mc.dot_mc.x, this.skew_mc.grid_mc.dot_mc.y); var newPoint = this.skew_mc.grid_mc.dot_mc.localToGlobal(myP); trace(newP);[/AS]
I've attached an fla with an example of this in. If anyone can point out where I'm going wrong .
Let's say i have a 3 movieclips which are nested one in other like this:A-> B-> CAnd i would like to find out C movie clip (which is in B mc and B mc is in A mc) coordinates relative to global stage, how can i accomplish that?
I'm making a driving game in Flash Mx 2004, and I based my code in MarkFeller Game,but I can't make the code works, now I'm with problems in the skid routine, flash dont give me any error, but the code don't works (the LineTo and MoveTo dont do anything) and I think that my problem is with localToGlobal function....
I am new to Flash and ActionScript 3.0 environment. I don't have any knowledge in depth with Flash and ActionScript 3.0. I am using the flash(.swf file) in my Java application. Now, this .swf file is to be placed in the server system. While I am working with these, I faced an error. Here, my issue/problem(s) starts....
1.)With the help of URLRequest & URLLoader classes, I am loading a jpg file dynamically onto the stage using the following code:
I have a movieclip A inside a movieclip B. A has a coords (10, 0) and B has a coords (0, 0). So technically the global point for A should be (10, 0) right? Well it's giving me (20, 0). I put A at (10, 10) and I get (20, 20). This is just the weirdest thing ever.
Say I have a movieclip called theScreen a 0,0. It is 800 wide, 700 hightheScreen contains a movieclip called theStatusArea at 600,0. It is 200 wide by 700 hightheStausArea contains a movieClip called pieces at 10, 410. It is 180 wide by 180 highpieces contains a number of movieclips (triangle, square, etc.),all of these sub movieclips are more narrow than the pieces container and are all set added to the pieces container at 0,0
var pt:Point = new Point(triangle.x, triangle.y) pt= triangle.localToGlobal(pt); trace(pt); // should be 610, 410 at least at the start.
What I'm having the problem with is the proper usage of localToGlobal method. I have the hero mc, I put into it another mc called 'weapon'. Now, in the game, I want to fire a projectile and set it at the x and y of the weapon. The question is, how can I access the absolute x and y of the weapon.
My problems keep piling up. I was trying to figure out where child objects X and Y positions are on stage and not locally. Therefore i use the "localToGlobal" function and I'm pretty sure i use it correctly? The thing is that some Y values are true but the X are just completely spaced out. I use a function to find all child objects on stage and this works great.
Code: private function findGameElements():void { // Array that will store all elements on screen and their values fixedElements = new Array();