ActionScript 3.0 :: LocalToGlobal - Access Just The X Or Y Value?
Feb 20, 2009
function traceCoordinates(event:MouseEvent):void {
var clickPoint:Point = new Point(square.mouseX, square.mouseY);
trace("display object coordinates:", clickPoint);
trace("stage coordinates:", square.localToGlobal(clickPoint));
}
i just want to find extract the .x value? clickPoint.x does not work???
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I have a bunch of enemy ships in a container on the stage.I am moving the container around every second and I'm creating bullets that the enemy ship are firing.So I need to have the bullets get created on the stage where the enemy ship is located currently so I can have it y-- on an enter frame event.The Y coordiantes are accurate but for some reason the X coordinates get scaled across the screen. So the first enemy ship is only off by 10 pixels or so, but the 2nd ship, the bullet gets created about 50-60 pixels over to the right.Is there any reason why the Y would be right but the X isn't?[code]
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Dec 14, 2010
I have a some objects of same class type prgramatically generated on the stage.Inside these objects which are generally at x=300 on the stage is the code:
Code:
this.x+=2.3;
trace(parent.localToGlobal(new Point(this.x,this.y)), ", ", this.x , " ", this.y);
A sample of the trace output is as follows..
(x=2.3, y=0) , 2.3 0
Now im expecting some values in there somewhere to indicate its absolute location on the stage, ie, x=300.This isnt happening.Whats the correct syntax i should be using.Bare in mind these object will be of any name on the stage and will be dynamically created so its not easy to just reference their mc names.
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Nov 5, 2006
i am teaching myself how to use localToGlobal(), and i seem to be running into a scoping snag, at least i THINK it is a scoping snag. So when i use Code:
[Code].....
i get the desired effect, yippee. That is to say, the output says 299, which is what the global coordinate of the movie is. However when i try use the same code in the main time line like this
[Code].....
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Mar 1, 2012
Here's what i have:
Code:
for(var i=x; i<y; i++)
{
[code]......
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[Code]...
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I am using localToGlobal to get the _y coordinate of a nested movieClip in relation to the stage.[code]
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i just cant make this function work. Using addChild player mc is added to stage, inside it theres a mc named ballCnt. I need to make that position global, but it keeps giving local coordinates. Heres the code line (the last one i tryed):
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I have a movie clip that is nested inside 2 other clips and want to get it's coordinates on the stage. I am using the localToGlobal method but it is returning the wrong values. Here is my code:[AS]
var myPoint = new Point(this.skew_mc.grid_mc.dot_mc.x, this.skew_mc.grid_mc.dot_mc.y);
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trace(newP);[/AS]
I've attached an fla with an example of this in. If anyone can point out where I'm going wrong .
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Nov 3, 2009
Let's say i have a 3 movieclips which are nested one in other like this:A-> B-> CAnd i would like to find out C movie clip (which is in B mc and B mc is in A mc) coordinates relative to global stage, how can i accomplish that?
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Here is my code....
Code:
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[code]....
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I have a movieclip A inside a movieclip B. A has a coords (10, 0) and B has a coords (0, 0). So technically the global point for A should be (10, 0) right? Well it's giving me (20, 0). I put A at (10, 10) and I get (20, 20). This is just the weirdest thing ever.
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Say I have a movieclip called theScreen a 0,0. It is 800 wide, 700 hightheScreen contains a movieclip called theStatusArea at 600,0. It is 200 wide by 700 hightheStausArea contains a movieClip called pieces at 10, 410. It is 180 wide by 180 highpieces contains a number of movieclips (triangle, square, etc.),all of these sub movieclips are more narrow than the pieces container and are all set added to the pieces container at 0,0
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[code]....
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What I'm having the problem with is the proper usage of localToGlobal method. I have the hero mc, I put into it another mc called 'weapon'. Now, in the game, I want to fire a projectile and set it at the x and y of the weapon. The question is, how can I access the absolute x and y of the weapon.
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Feb 19, 2011
My problems keep piling up. I was trying to figure out where child objects X and Y positions are on stage and not locally. Therefore i use the "localToGlobal" function and I'm pretty sure i use it correctly? The thing is that some Y values are true but the X are just completely spaced out. I use a function to find all child objects on stage and this works great.
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[Code].....
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I've got a clip on the stage at (100, 100) and I execute the following code:
[Code]....
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[Code]...
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[code]....
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Ive tried looking in a whole bunch of threads for a solution to this probably common issue but to no avail.I have a bunch of objects of same type on the stage which are generated through code.Inside these objects which are generally at x=300 on the stage.
Code:
this.x+=2.3;
trace(stage1.localToGlobal(new Point(this.x,this.y)), ", ", this.x , " ", this.y);
stage1 is the stage object I pass into my class.The trace output is as follows
(x=2.3, y=0) , 2.3 0
Now im expecting some values in there somewhere to indicate its actual location on the stage, ie, x=300.This isnt happening.Whats the correct syntax i should be using.
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