ActionScript 3.0 :: Proper Usage Of LocalToGlobal Method

Sep 13, 2010

What I'm having the problem with is the proper usage of localToGlobal method. I have the hero mc, I put into it another mc called 'weapon'. Now, in the game, I want to fire a projectile and set it at the x and y of the weapon. The question is, how can I access the absolute x and y of the weapon.

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ActionScript 3.0 :: LocalToGlobal - Access Just The X Or Y Value?

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function traceCoordinates(event:MouseEvent):void {
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ActionScript 3.0 :: LocalToGlobal : How Does It Work

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I have a some objects of same class type prgramatically generated on the stage.Inside these objects which are generally at x=300 on the stage is the code:

Code:
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i am teaching myself how to use localToGlobal(), and i seem to be running into a scoping snag, at least i THINK it is a scoping snag. So when i use Code:

[Code].....

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[Code].....

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Here's what i have:

Code:
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[Code]...

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I have a movie clip that is nested inside 2 other clips and want to get it's coordinates on the stage. I am using the localToGlobal method but it is returning the wrong values. Here is my code:[AS]

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[code]....

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[code]....

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[Code]....

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[Code]...

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[code]....

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Ive tried looking in a whole bunch of threads for a solution to this probably common issue but to no avail.I have a bunch of objects of same type on the stage which are generated through code.Inside these objects which are generally at x=300 on the stage.

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