ActionScript 3.0 :: LocalToGlobal Not Working?
Mar 1, 2012Here's what i have:
Code:
for(var i=x; i<y; i++)
{
[code]......
Here's what i have:
Code:
for(var i=x; i<y; i++)
{
[code]......
So I am able to trace the correct coordinates. However the hitTest fails. Here is my code:
[code]....
I have a bunch of enemy ships in a container on the stage.I am moving the container around every second and I'm creating bullets that the enemy ship are firing.So I need to have the bullets get created on the stage where the enemy ship is located currently so I can have it y-- on an enter frame event.The Y coordiantes are accurate but for some reason the X coordinates get scaled across the screen. So the first enemy ship is only off by 10 pixels or so, but the 2nd ship, the bullet gets created about 50-60 pixels over to the right.Is there any reason why the Y would be right but the X isn't?[code]
View 1 Repliesfunction traceCoordinates(event:MouseEvent):void {
var clickPoint:Point = new Point(square.mouseX, square.mouseY);
trace("display object coordinates:", clickPoint);
trace("stage coordinates:", square.localToGlobal(clickPoint));
}
i just want to find extract the .x value? clickPoint.x does not work???
I have a some objects of same class type prgramatically generated on the stage.Inside these objects which are generally at x=300 on the stage is the code:
Code:
this.x+=2.3;
trace(parent.localToGlobal(new Point(this.x,this.y)), ", ", this.x , " ", this.y);
A sample of the trace output is as follows..
(x=2.3, y=0) , 2.3 0
Now im expecting some values in there somewhere to indicate its absolute location on the stage, ie, x=300.This isnt happening.Whats the correct syntax i should be using.Bare in mind these object will be of any name on the stage and will be dynamically created so its not easy to just reference their mc names.
i am teaching myself how to use localToGlobal(), and i seem to be running into a scoping snag, at least i THINK it is a scoping snag. So when i use Code:
[Code].....
i get the desired effect, yippee. That is to say, the output says 299, which is what the global coordinate of the movie is. However when i try use the same code in the main time line like this
[Code].....
I'm adding several instances of an MC (bread_mc) into a container MC (wall_mc). wall_mc has been added to a shop class and that is where i'm called the rest of my functions from. Also the wall_mc is scrolled left and right with mouseX & mouseY values. I've set up a function to add the bread_mc to the wall at different x/y positions.
[Code]...
I really don't even know if i'm using it right, But I think my problem lies in the fact that I need the currMC path to travel up the display list tree and get the global stage X/Y position. I'm not too sure how to implement a dynamic path with the localToGlobal method.
I am using localToGlobal to get the _y coordinate of a nested movieClip in relation to the stage.[code]
View 1 Repliesi just cant make this function work. Using addChild player mc is added to stage, inside it theres a mc named ballCnt. I need to make that position global, but it keeps giving local coordinates. Heres the code line (the last one i tryed):
var point:Point = localToGlobal(new Point(player.ballCnt.x, player.ballCnt.y));
trace(point);
I have a movie clip that is nested inside 2 other clips and want to get it's coordinates on the stage. I am using the localToGlobal method but it is returning the wrong values. Here is my code:[AS]
var myPoint = new Point(this.skew_mc.grid_mc.dot_mc.x, this.skew_mc.grid_mc.dot_mc.y);
var newPoint = this.skew_mc.grid_mc.dot_mc.localToGlobal(myP);
trace(newP);[/AS]
I've attached an fla with an example of this in. If anyone can point out where I'm going wrong .
Let's say i have a 3 movieclips which are nested one in other like this:A-> B-> CAnd i would like to find out C movie clip (which is in B mc and B mc is in A mc) coordinates relative to global stage, how can i accomplish that?
View 3 RepliesI'm making a driving game in Flash Mx 2004, and I based my code in MarkFeller Game,but I can't make the code works, now I'm with problems in the skid routine, flash dont give me any error, but the code don't works (the LineTo and MoveTo dont do anything) and I think that my problem is with localToGlobal function....
Here is my code....
Code:
acel = .2;
angulo = 0;
atrito = .98;
VelocidadeMinima = -5;
[code]....
I have a movieclip A inside a movieclip B. A has a coords (10, 0) and B has a coords (0, 0). So technically the global point for A should be (10, 0) right? Well it's giving me (20, 0). I put A at (10, 10) and I get (20, 20). This is just the weirdest thing ever.
View 2 RepliesSay I have a movieclip called theScreen a 0,0. It is 800 wide, 700 hightheScreen contains a movieclip called theStatusArea at 600,0. It is 200 wide by 700 hightheStausArea contains a movieClip called pieces at 10, 410. It is 180 wide by 180 highpieces contains a number of movieclips (triangle, square, etc.),all of these sub movieclips are more narrow than the pieces container and are all set added to the pieces container at 0,0
var pt:Point = new Point(triangle.x, triangle.y)
pt= triangle.localToGlobal(pt);
trace(pt); // should be 610, 410 at least at the start.
[code]....
What I'm having the problem with is the proper usage of localToGlobal method. I have the hero mc, I put into it another mc called 'weapon'. Now, in the game, I want to fire a projectile and set it at the x and y of the weapon. The question is, how can I access the absolute x and y of the weapon.
View 3 RepliesMy problems keep piling up. I was trying to figure out where child objects X and Y positions are on stage and not locally. Therefore i use the "localToGlobal" function and I'm pretty sure i use it correctly? The thing is that some Y values are true but the X are just completely spaced out. I use a function to find all child objects on stage and this works great.
Code:
private function findGameElements():void
{
// Array that will store all elements on screen and their values
fixedElements = new Array();
[Code].....
I got 23 boxes (box1, box2...) inside two movieclips (Circle.SizeableCircle). I need to bring all these to the front, using localToGlobal.This brings box1 to the front (or whatever it's called):
PHP Code: var cpBox1:Point=new Point(Circle.SizeableCircle.box1.x,Circle.SizeableCircle.box1.y);var gpBox1:Point=Circle.SizeableCircle.box1.parent.localToGlobal(cpBox1);
What can I do instead of making 23x that code?
I've got a clip on the stage at (100, 100) and I execute the following code:
[Code]....
Given that circle1 is on the stage, shouldn't localToGlobal leave the co-ordinates unchanged? I think the result of its call is wrong!
I have a small problem with usage localToGlobal and than back to local. I can get global coordinate of my nested mc in question alright. Than i check if this coordinate + value of my mc.width is more than my stage width. I get to this part with no problem. Than if value is bigger (so mc is not on the stage i mean if part is off the stage i change value so it is stage width - mc.width). So i get value in global coordinates that i need. But how do i apply this to my nested clip is my question? For reference here is my code:
[Code]...
Ive tried looking in a whole bunch of threads for a solution to this probably common issue but to no avail.I have a bunch of objects of same type on the stage which are generated through code.Inside these objects which are generally at x=300 on the stage.
Code:
this.x+=2.3;
trace(stage1.localToGlobal(new Point(this.x,this.y)), ", ", this.x , " ", this.y);
stage1 is the stage object I pass into my class.The trace output is as follows
(x=2.3, y=0) , 2.3 0
Now im expecting some values in there somewhere to indicate its actual location on the stage, ie, x=300.This isnt happening.Whats the correct syntax i should be using.
I'm working on an isometric-view prototype game, and I thought a good way to do the collision detection would be to put four empty movie clips on each of the character's base corners (it's a cube), convert those corner's _x and _y to the Stage, and go from there. Problem is, how to get it to work.My character is on the stage in an otherwise empty "clip" MovieClip. Here's what I have inside my character:
Code:
onClipEvent(enterFrame){
var point:Object = new Object();
point.rightX = right._x;[code]....
Whenever I trace any of these, it always traces the local coordinates. Otherwise, everything is fine.
package
{
import flash.display.DisplayObject;[code]....
I have a flash project, its working fine in local system, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading... [URL]
View 12 RepliesI have a flash project, its working fine in local system and checked this file with uploading in someother websites, its working fine there too, but the same file is not working in live here is the link of the site, its showing blank page, the flash contents are not loading.URL...and here the same file which i have uploaded it in other server its working fine.URL...
View 2 RepliesI missing a file that needs to reside on the server to get this working?
View 1 Replies[URL]
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
I have developed a player in AS3. It is working if i provide the IP of the website. But, it is not working when i provide the full domain name. Even, i provide the crossdomain.xml for global access.
View 1 Repliesi have a "swf" file which is picking url from xml & displaying the image, when i tested it locally it works fine, which means it picks up URL from XML & displaying corresponding image. After i uploaded it on server, it doesn't show anything.
View 2 RepliesI had a button when clicked, it would replace a different moviclip.This worked until I made the bulk of the code into a function and moved it to the layer, and then tried to call the function from the previously mentioned button. It generates no errors, but it stopped working.Hierarchy:Layer 1 > U1 > image
Original button script:
on (release) { var theDepth:Number = _parent.U1.image.getDepth(); _parent.U1.attachMovie("K3E", "image", theDepth);
[code].....
I am creating a website that has links to flash animations. i have created a folder called flash in the root folder and copied the relevant .fla, .swf and the .mp3 files into that folder. the animations are working fine but the audio isnt.it all works fine in flash itself.
View 4 Replies