ActionScript 3.0 :: Put Actions In A Separate Scene

Feb 19, 2009

What I want to do is to have a button and display some action. I put these actions in a separate scene. The following is my code:

[Code]...

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ActionScript 3.0 :: Apply Separate Actions To Separate Keyframes?

Aug 19, 2009

If I create a new flash AS3 file and create two blank keyframes in my actions layer I can add actions to each keyframe separately no problem. I can then easily switch between the actions frames from the menu bar on the left of the actions input panel. However if I try and do this on any of my projects i've been working on for a while when I create a new blank keyframe in the actions layer and try to add actions to it, I get sent straight back to my first actions keyframe and not a nice blank page. Can I even apply seperate actions to seperate keyframes?

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ActionScript 3.0 :: Toggling Buttons With Separate Actions?

Feb 11, 2011

I have 4 buttons on the stage and each button is correlated to a seperate movieclip.
 
btn1 - mc1
btn2 - mc2
btn3 - mc3
btn4 - mc4
 
I want each mc to appear when it's corresponding btn is clicked but it has to be the only mc on the stage...meaning whatever mc was currently has to disappear. I've toyed with numerous was to get this to work but I know there's a more code efficient way to do this than the code I have below. And I don't want to use any timeline.

[Code]....

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ActionScript 3.0 :: FLV Cue Point Names With Separate Actions?

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I am trying to find a way to have separate actions activated for differently named Cue Points, that have been baked into an FLV.My FLVPlayback Component is named "topic5_2_flv" and currently, with a single action for all Cue Points, my code looks like this:[code]But now I need to have two separate actions to happen depending on the name of the Cue Point.If the Cue Point named "CueSlide" is reached, the following should occur:[code]If the Cue Point named "CueBullet" is reached, the following should occur:[code]I know how to work this in AS2, but have had no luck achieving this in AS3.

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ActionScript 2.0 :: Adding Separate Actions To A DuplicateMovieClip Button(s)?

Dec 9, 2009

how to add seperate actions to a button group that is duplicated to create 2 buttons from one...this is the code which takes the movie to another frame - i have to load one of two movies depending on which button is clicked, but either button only goes to the same frame...:

Code:

stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code]....

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ActionScript 3.0 :: Possible To Have At Least Two Action Layers To Separate Global And Local Actions?

Sep 27, 2008

I wonder if a keyframe on an actions layer that has an action in it will work like a keyframe on other layers, meaning it will make all actions on the previous action frame inactive and only the actions on its corresponding action sheet available.If that is the case, is it possible to have at least two action layers to separate global and local actions?

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ActionScript 2.0 :: Preloader In Separate Scene Not Preloading

Aug 15, 2010

I made a little slideshow with a few images in a seperate scene in my site and I exported each image/mc in the first frame and it still waits till everything loads till it plays

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ActionScript 3.0 :: Accessing A Button On A Separate Scene?

May 15, 2011

Okay, so I'm creating a game. I currently have 2 scenes. The first scene is called Opening, the second is Main.The first scene has a title screen and then a button that the user will click to start the game (essentially go to the second scene).However, I'm getting the error: Error #1009: Cannot access a property or method of a null object reference.at code:ocument()t's throwing this error where I'm calling my event listener for start_btnMy code is below:

Document:
ActionScript Code:
{

[code].....

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ActionScript 2.0 :: Preloader In Separate Scene In Flash Movie

Feb 15, 2005

i am putting a preloader in a seperate scene in my flash movie.for some goofy reason, it will go to the preloader and get to lik 99% and stop, and will not proceed to the next frame. i have tired EVERYTHING that i know to make it work, but it will not.[code]it is placed on a moive clip that retains all the text and graphics for the preloader.like i said the only thing that won't work is that it will not proceed to the next frame.i have replaced the _parent, to _root. i have used frame labels instead of ("Scene 2", 16). i have no idea what else to do.

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ActionScript 2.0 :: Put A Button In A Movie Clip To Control Actions In The Main Scene?

Nov 19, 2004

I put a button in a movie clip to control actions in the main scene. Shouldn't that work? For some reason it doesn't.

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Flash :: Make A Button Navigate From Scene 1 To Scene 2 Without Displaying Both Scene Content In Scene2?

Jan 27, 2011

ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.

[Code]...

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ActionScript 2.0 :: Passing Parameters - Swf Should Open A Particular Scene Called 'Scene 2' Rather Than Scene 1

Sep 13, 2004

Check out this code:

[CODE]...

everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried

[CODE]...

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ActionScript 3.0 :: Assign 5 Separate Dynamic Text Fields To 5 Separate Buttons?

Apr 18, 2010

What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would  be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.) 

Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so.  And if not what would i need to do?
 
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ActionScript 2.0 :: Loading THREE Separate .swfs Into THREE Separate Tweens

Jan 17, 2011

This is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".

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ActionScript 3.0 :: Timeline Actions Ovverriding Actions In New Frame?

Jun 19, 2011

I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.

[Code]...

When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.

I'd like to know if that is indeed what is happening and how I can make it stop.

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ActionScript 1/2 :: Put Another Set Of Actions In Frame 2 Of The Actions Layer?

Sep 29, 2010

1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
 
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
 
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
 
if ( apple is not clean BUT is tasty)
{
eat(apple)
}

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ActionScript 3.0 :: Events Move On To A Specific Scene AFTER The Rest Of The Scene's Animation Has Played Out

Aug 11, 2009

so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:

[Code]....

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ActionScript 2.0 :: Have A Main Scene, Then Sitting In The Root Scene Have 2 Movie Clips.1)?

Dec 28, 2009

No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.

Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)

[code].....

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ActionScript 2.0 :: Make The Movie Jump From Scene 1 To Another Scene By Clicking On A Button?

Apr 17, 2004

I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label Null Not Found In Scene Scene 1

Apr 1, 2010

ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label FrameThree Not Found In Scene Scene 1

May 21, 2010

I'm trying break down a large Flash project into smaller swf's using a Loader :
 
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void {    addChild(loaderA);}   loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
 
Some of these swf files are animations which have code that states :

MovieClip(parent).gotoAndStop("frameThree");

The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
 
Instead I get this message
 
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1.    at flash.display::MovieClip/gotoAndStop()    at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]

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ActionScript 3.0 :: Error #2109: Frame Label <BUTTON INSTANCE NAME> Not Found In Scene <SCENE NAME>.

Sep 2, 2011

I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
  
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
 
- The funny thing is that the SWF works the way I want it to. You can view it here:  http://brookbrovaz.com
  
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.

[Code]...

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Actionscript 3.0 :: ArgumentError: Error #2109: Frame Label Instance121 Not Found In Scene Scene 1

Jun 22, 2010

the error is:

ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()

this is my code:

stop();
function goLabel(e:MouseEvent):void
{

[code]....

i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....

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ActionScript 2.0 :: Error - Scene=Scene 1, Layer=balls, Frame=1:Line 15: Identifier Expected

Oct 10, 2005

I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:

Code:
var Ball1:ball = new ball(x,y);

How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find

Code:

var ["Ball"+currentball]:ball = new ball(x,y);

but this doesn't seem to work and just causes

"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label Contact Not Found In Scene Scene 1

Mar 4, 2011

I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:

Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()

[code]....

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ActionScript 3.0 :: ArgumentError: Error #2108: Scene Scene 2 Was Not Found

Feb 22, 2009

The code below works fine in CS3. But I get the following code when I try to run it in CS4:

ArgumentError: Error #2108: Scene Scene 2 was not found.
at flash.display::MovieClip/gotoAndStop()
at
introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()

Here is the code: (Note: "scene2Frame1" is a frame label).

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ActionScript 3.0 :: Error When Placing FLVPlayback Object On Scene Other Then Scene 1?

Jul 28, 2009

When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference.atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0()atUntitled_fla::MainTimeline/frame1()

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ActionScript 3.0 :: Tweens Play Too Fast When Jumping From Scene To Scene?

Aug 13, 2009

I have an eventListener on a particular movieClip that triggers the timeline to play when clicked.  This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene.  I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned.  My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly.  However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip.  If you click on it, still, everything works fine.  But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly.  If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.

[URL]

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AS3 :: Jumping Form From Scene To Scene Once The Play Head Reaches The End

Dec 10, 2009

jumping from from scene to scene once the play head reaches the end in AS3? Scenes do not play one after another like they used to. Below is some code I found that works with errors, however I'm not using a MC like the code displays "mc1". Not really sure on how the MC fits in? import flash.display.Scene; var scene:Scene = mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames");

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ActionScript 3.0 :: Get Button To Go To Another Scene Error #2108 Scene Not Found

Oct 22, 2010

I believe I'm not alone in this problem but I don't see any answers in any of the forums.I have a movie clip that has a button that I wish to take me and play my first scene at frame 1.I labeled my the 1st frame "startLabel" and my scene is named "mainScene", and that's where I want to go from my "button" that is placed in my "movie clip symbol scene".

[Code]...

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