Professional :: Keep A Movieclips Filter/tint Changes After Breaking Apart?
Mar 13, 2012
I'm currently working on combining a bunch of movieclips with variating color schemes that I'd like to condense into a unified pallete. Breaking apart a movieclip reverts the graphics to the original colors but it would be super-helpful if flash repasted the current color settings onto the graphics once its broken apart. Maybe implementing a few of illustrators color palette tools would be great too. If this isn't the proper place, then I apologize but I wanted to pass the info along as an artist who is currently using flash as his primary art development tool right now.
I have imported an image into Flash, turned it into a symbol, inserted a frame, then a tween, and can animate the image with tint. It works fine, but the tint is applied to the entire image. What I was hoping to do, is have a sort of 'rolling tint', where the tint starts on the left side of the image, and gradually works it's way over to the right.
I am working on a project where I need to show a wooden board and have the user pick a place on the board and somewhat realistically (at least believable) simulate the board breaking and shattering at that point. The final product will need to run on a mobile platform so performance is an issue.I have already experimented a bit and have a movie clip board which is composed of predetermined pieces and I used a tween to move the pieces apart. The main problem is that the way the board breaks and where it breaks are predetermined
I'm trying to link out to other websites using a simple textfield with the text options - link, and a destination, _blank. It's a large document and I'm adding to it daily. The problem is, when I return to flash, and make changes in other places, the earlier links I had in place change. [URL] explain to me why this is happening and how to prevent it? It's incredibly frustraing, stupid.Here is a link to the project. [URL]
I have a .png image of all 44 US presidents, I'm trying to figure out how I could break it apart so that each president can be clicked on. I'm a fairly experienced actionscript programmer, have done some game development work in the developer role but never in the design/UI role, thus I'm not great (or even good!) at some of the beginner stuff regarding UI. I was thinking I could use the lasso tool to select an area, then somehow make that selection into a grapic or movie clip symbol, but I can't seem to get that to work and I'm wasting a lot of time experimenting!
This slideshow used to work fine, until you install 10.1. I run it in the Flash CS4 and CS5 IDEs and it works fine. Does the Flash CS5 IDE use the 10.1 player? If not, how can I make it?
I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
To achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
Is this then what is needed to get the car to have the shadow cast north west throughout its journey ? Applying the filter to the MC at start and end of the tween ?
I'm trying to export my flash animation to quicktime, but because for some odd reason the normal .mov exporter on flash corrupts the images, I'm exporting to .swf, importing to premiere pro, then exporting again to .mov. The problem is that .swf import on premiere pro only captures the first layer of the timeline, so I have to use graphic symbols in order to get all the animations out on the first layer. Now I'm trying to do blur on some of the symbols, but graphic symbols can't have filters, and movie clips won't show up on premiere pro.
I applied a bevel filter to a movie clip. Looks fine in authoring mode but the filter effect doesn't show up when playing back in Flash or in a browser.
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.
I have some filters set up, and have assigned some global vars to them, which I then use in my Filters code to display the filters: myText:Filters [globals.data.glow1, globals.data.stroke1, globals.data.shad1] Works perfectly. Now I want to assign a global var to each global filter var to determine if it should be shown or not. So...
i am using is flash cs3. the as2 swf contains a tween code using mx transitions.when i remove this tween code and hard code it on the enterframe there seems to be no problem.afaik avm2 should fully supports the as2 and as1 code. so i am unable to understand why this disparity when coding a simple tween in as2 swf.i had made a post in the actionscript forums hoping to gain some light on the issue.URL...[code]
I am facing an animation error while i applying tint style on component.when i am passing paramenter values in second component by refrencing first component name and then applyng tint style on it but when i compile it, the first component tint syle is working fine but as it comes on second component it get stuck & the second component appears 80% transparent.
Applying tint to movieclip is just changing the color transformation of movieclip.
The easiest way is the Color class of fl.motion package.Just make the object of Color class, call setTint function and assign the object to movieClip.transfrom.colorTransform just find the attachment and do yourself. Cheers
visit this following link for more details and example [URL]...
I need to know if it's possible, and if so, how, to change the tint of an object using actionscript. For instance, if one was to select a specific button, the actionscript in that button would tell the object, in this case the background, to change its tint.
This tutorial was very good: [URL]. But is there a way to do this with tint and just as simply (3 little lines)? Because I just want to change the tint of the movieclip, not turn it into an opaque color.
I'm using flash 8 professional with AS 2. I'm trying so set a tint using actionscript on a dynamically created mc using the ColorTransform method. I'm trying to set a 50% black tint, similar to the effect one would get when doing it in the properties panel using the Color setting.
My code so far:
Code: var colorTrans:ColorTransform = new ColorTransform(); colorTrans.blueOffset = -127; colorTrans.redOffset = -127; colorTrans.greenOffset = -127;
This is applied elsewhere in my project and is working fine. My problem is that this is pushing up the saturation of the mc's, thus all orange colors appear red etc.
I want to change a movie clip's tint once a button event occurs, and I can't seem to figure it out. I have looked at Kirupa's color changing tutorial but it does not apply to tinting. I found this through a google search but I'm not entirely sure how to use it.
Code: //tint an object with a color just like Effect panel b between 0 and 255; amount between 0 and 100 Color.prototype.setTint = function (r, g, b, amount) {
I want to make classic loader bar that scales as it loads, but I also wanted to make it change color (tint). I've tried this but it doesn't work. Any sugestions?