ActionScript 3.0 :: Filter Movieclips In Array?
Nov 13, 2009I know you can filter an array like so:
Code:
var employees:Array = new Array();
employees.push({name:"Employee 1", manager:false, male:true});
[code].....
I know you can filter an array like so:
Code:
var employees:Array = new Array();
employees.push({name:"Employee 1", manager:false, male:true});
[code].....
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
I'm currently working on combining a bunch of movieclips with variating color schemes that I'd like to condense into a unified pallete. Breaking apart a movieclip reverts the graphics to the original colors but it would be super-helpful if flash repasted the current color settings onto the graphics once its broken apart. Maybe implementing a few of illustrators color palette tools would be great too. If this isn't the proper place, then I apologize but I wanted to pass the info along as an artist who is currently using flash as his primary art development tool right now.
View 5 RepliesHow can I filter arrays so items are only contained once in the array?
ex if the array looks something like this before the filtering[code]...
I have this array of MovieClips (btnArr) and array of GlowFilters (gloArr):
var btnArr:Array = new Array(aBtn, bBtn, cBtn);
var gloArr:Array = new Array();
var glow:GlowFilter = new GlowFilter(0x00aaff, 0,
12, 12,
[code].....
I have traces set up which seem to show that until I declare that Tween all is going as expected, but the last trace there shows -1, and when I check the values of each individual filter in the array they are all increasing and decreasing together.
Is it possible for me to filter only a certain column in a arraycollection but still displaying the other values in a datagrid?
View 1 Repliesi stored 8 mc's in an array an i put them on the stage. now I want to apply to these mc's a blur effect. My problem is that i don't know how to apply for every mc the blur effect by clicking on it. So for example I have all the mc's on the stage and if I click on one of them the clicked one should have the blur effect and so on. How to apply the filter to the mc's?
View 2 RepliesHow to filter an Arraycollection by "array of values" rather than a single value (simple comparision) , the below code snippet is for filtering by single value now I went into scenario like filter out only price [10,4,1,8] (some random values from the master collection). Is there any better way to do the second code snippet
[Code]...
One point I haven't mentioned is my items in the filterBy array are custom data not the basic datatypes.
I'm trying to set the values of a blur filter attached to a movie clip via an array. I've managed to do this with a color matrix filter but whenever I try to do the same with a Blur filter I get a type mismatch on the var myBlur = new BlurFilter(myMatrix2); line :
[Code].....
if I have
[Code].....
I do want to filter the first array but I also want them to stay the same. How do I do that? I have tried and intermediary array with no success. After days of trying the work out what was going on in my code
I'm looking for an efficient way to filter a specific color from a bitmapData object in ActionScript 3. Currently I use a loop with readByte32(). This takes about a second to process which is unacceptable. I have been trying to get paletteMap() to work but so far haven't been able to grasp its API (any truly useful links? Google has failed me...). Here's my current logic, which I want to improve:
[Code]...
I got it working for using the e.target of the mouse but now I need to filter through the array on enter frame and detect whether a collision is detected.[code]
View 4 RepliesI looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
View 6 RepliesTo achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?
View 2 RepliesI received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:
var city_arr:Array = new Array("louisville");//filll that array with all nedded cities//make all the boxes invisible at startfor (i=0;i<city_arr.length;i++){ var [code]...
since i dont know how to use arrays im stuck. i need to add at least 30 more cities to my info-graphic but don't know how to use the naming conventions of an array.Only one of the houses works (when you click on it a pop-up appears, is draggable and has an x to close the pop-up)
Attachments:
relocation_working.fla.zip (975.1 K)
I want to know how to write "Intercepting Filter Pattern" like Java's servlet filter in Flex.
And I want to insert it into the classes which have a role of server communicating.
lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?
[Code]...
Is it possible to load up an array with movieclip instances from the library and use that as a reference to go to a certain index, snag that mc, and display it on the stage?
View 5 RepliesI have 2 arrays i.e.:[code]Is it possible to set the color of the moviceclips (mcclipsArray) to the relevant colors from the second array (mcclipsColorArray), so movieclip a becomes blue, b becomes red etc.
View 2 RepliesI want to put each movie clip created with this for loop into an array so that I can load images into each movie clip in a later script.
var total1:int=2;
var spacing:Number = 100;
var box_mc:MovieClip;[code].....
I'm having problems making a loop of different movieClips. I've been able to find info about duplicating the same movieClip but I can't seem to get it to apply to this. This is what I am working with: I have 13 different movieClips of an animated character. They are titled montyDog_mc, montyBear_mc, montyCat_mc, etc. I also have a next and a previous button. What I need to happen is for the movieClip animations to cycle through, one at a time, each time the user clicks the next or previous button. I think I should be creating an array of some sort but I am very confused about how I list the movie clips in an array and apply it to the button.
This is what I have:
montyArray = new Array();
montyBear[0] = "montyBear_mc";
montyBee[1] = "montyBee_mc";
montyCow[2] = "montyCow_mc";
montyDog[3] = "montyDog_mc";
[Code] .....
Am I targeting the movieClips properly?
Just started to make the switch from AS2 to AS3 and am having a few problems, most of which I've managed to fix but this one has got me stumped.
I'm trying to create some buttons dynamically that are spaced out evenly.The clip is in the library and exports as NavButton. I've created an array with all the button clips inside it. This is called navButtonArray and when traced shows the NavButton clips. My problem is when I try and add them to stage. I can't tell if it's only adding 1, or just placing them in the same place, or if it's continually replacing the previous navButton.[code]...
I'm creating multiple movieclips, containing a TextField and an image as a background. In order to keep track of them I'm storing them in an array. The problem is that I can't add the movieclip to the screen >.< What I'm doing is
PHP Code:
addChild(movieclips[0]);
but it's not displaying. I know it's not the movieclip as I can addChild that and it shows, but trying to call it out of the array is not working and it's REALLY frustrating the nark out of me .How do I add the selected movieclip out of my array?
Ive created a array to hold an instance of the Zombie movie clip, the movie is given an instance of "Zombie" + 1, 2, 3..... But now i can't work out how to add the movie clips from the Array to the stage. [code]...
View 3 RepliesIs it possible to instantiate MovieClips that exist in the library (that have been exported for actionscript) with a for loop using an array that holds their link name?
var fruit:Array = new Array("apple", "banana", "blackberries");
for (var i:int = 0; i < fruit.length; i++)
{
var aFruit[i] : fruit[i] = new fruit[i];
}
I am trying to get a collision between an array of movieclips but it isnt doing well =S.Here is where I am now:
[code]....
This code works, but it is only colliding with one object. I have made an Array called: _root.enemyArray.I have tried to make an for statment inside the current one without sucess.
Anybody any ideas on how to remove children from stage using AS3 if I store the reference to the objects in an array and they exist in different locations i.e they are not all children of the same parent?
View 2 RepliesI was trying to make a similar thing with the game SameGame (ie. the block above the removed blocks fall downward). Before trying this with an Array that contains MovieClips, this code worked (tried it with int values). With MovieClips on the array, it seems not working the same way.With int values, example:
popUp(0, 4): Before: 1,2,3,4,5,6,7,8,9,10; After: 1,2,3,4,6,7,8,9,10
But with MovieClips:
popUp(0, 4): Before: 1,2,3,4,5,6,7,8,9,10; After; 1,2,3,4
// Assume the numbers are movieclips XD
Basically, it strips everything else, rather than just the said block >_< Here's the whole method. Basically, two extra arrays juggle the values above the soon-to-be removed value, remove the value, then re-stack it to the original array.
function popUp(col:uint, row:uint)
{
var tempStack:Array = new Array();
var extraStack:Array = new Array();
[code]....
I want to dynamicly add images from XML to movieClips and then add event listeners to these movieClips. What is the best solution? XMl loads correctly, it also add 2 movieclips on stage, but it throws errors when I try to add event listeners to movieClips. How could I do that? I want to go to different frames on release of some movieClips. How can I please recognise each movieClip and manipulate with that movieClip ? (resizing,...)
[Code]....
i have an error in my game project. i am trying to attach 5 different movieClips in an Array.but i dont want these movie clips to be appear on the stage when i attach these. but these movie clips appears on the stage as soon as loop executes.
here's the code:
var terrorists:Array = new Array();
for(i=1;i<=5;i++) {
var terrorist:MovieClip=attachMovie("terrorist_"+i, "terrorist_" + i, i);
terrorists.push(terrorist);
}