I have this array of MovieClips (btnArr) and array of GlowFilters (gloArr):
var btnArr:Array = new Array(aBtn, bBtn, cBtn);
var gloArr:Array = new Array();
var glow:GlowFilter = new GlowFilter(0x00aaff, 0,
12, 12,
[code].....
I have traces set up which seem to show that until I declare that Tween all is going as expected, but the last trace there shows -1, and when I check the values of each individual filter in the array they are all increasing and decreasing together.
I'm currently producing my first website in Flash CS3 and have just encountered a problem with a transitional effect I'm experimenting with: Transitional effect uses the Flash Blur filter set to 10 (X andY) on the first frame to 0 on the last frame (Medium quality). This is used with an alpha setting of 50% on the first frame to 100% on the last frame.
The .fla is using the default setting of 12fps. When I preview the transitional effect, various multi-coloured horizontal lines appear randomly on the images during the tween, and some remain visible once the tween is complete. Would this be because the blur filter cannot be used effectively together with different alpha settings?
Maybe the frame rate for the animation is set too low?
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
I am trying to animate a navigation menu so that when you roll over an item (say "Contact Us"), it moves up a bit, and the rest of the items blur.
I allllmost have it working but there is one piece of code that is no longer working (blurTween.onMotionChanged) since I put it into a for each loop in order to go through the array and apply the blur filter to each item.
I have got a handle on the logic of arrays (just), but the syntax is doing my head in. I'm trying to tween six mc's with the one single action.ugliness of the following misbegotten code I am failing with:
I'm working on a for-fun project where I have a bunch of letters, in a row, that are jumbled. What is supposed to happen is that if you press one of the letters, then press another, and it is supposed to tween the two of them to the others position. For some reason though, the tween doesn't seem to be working (Since there are about 12 or 13 letters, I was planning on temporarily placing the two to be tweened into an array, and then tween them via the array)
Here is my ActionScript Code: import flash.events.MouseEvent import flash.geom.Point import com.greensock.TweenLite; import com.greensock.easing.*; var tempPoint:Point = new Point(0,0); [Code] .....
I need to remove mc's that are stored in an array, I need to remove them when they finish a tweening effect (everything works great) only that i get to remove only 1 created mc, but i need to erase all the mc's that are on the array...
Code: for (var i:uint = 0; i < arrayMC.length; i++) { var tweenBonusY:Tween = new Tween(arrayMC[i].mcPower, "scaleY", Strong.easeInOut, pct,
i stored 8 mc's in an array an i put them on the stage. now I want to apply to these mc's a blur effect. My problem is that i don't know how to apply for every mc the blur effect by clicking on it. So for example I have all the mc's on the stage and if I click on one of them the clicked one should have the blur effect and so on. How to apply the filter to the mc's?
How to filter an Arraycollection by "array of values" rather than a single value (simple comparision) , the below code snippet is for filtering by single value now I went into scenario like filter out only price [10,4,1,8] (some random values from the master collection). Is there any better way to do the second code snippet
[Code]...
One point I haven't mentioned is my items in the filterBy array are custom data not the basic datatypes.
I'm trying to set the values of a blur filter attached to a movie clip via an array. I've managed to do this with a color matrix filter but whenever I try to do the same with a Blur filter I get a type mismatch on the var myBlur = new BlurFilter(myMatrix2); line :
I do want to filter the first array but I also want them to stay the same. How do I do that? I have tried and intermediary array with no success. After days of trying the work out what was going on in my code
I'm looking for an efficient way to filter a specific color from a bitmapData object in ActionScript 3. Currently I use a loop with readByte32(). This takes about a second to process which is unacceptable. I have been trying to get paletteMap() to work but so far haven't been able to grasp its API (any truly useful links? Google has failed me...). Here's my current logic, which I want to improve:
I got it working for using the e.target of the mouse but now I need to filter through the array on enter frame and detect whether a collision is detected.[code]
I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
To achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
I tried to refresh my little flash knowledge -- but I stumbled upon a problem with the new Flash CS4!
When I try to make different blur or alpha effect on one keyframe I got after making the motion tween -- Flash adjust the other keyframe as well (got the same reaction on both keyframes as if it was the same instance of movie clip -- and not as in old flash; the keyframes created separated or independent instances)
The only thing working for me is when I move the movie clip out of the stage on the first keyframe -- and it correctly move its position.
I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.
Instead of using this special designed class for Tweening, how do I use the standard/regular Tweening within Flash so I don't have to always include the .as file with my project? One other thing is, he uses something like this: intSlideCount = xmlSlideshow..image.length();
What are the two dots between the xmlSlideShow and image.length(); means?
I'm trying to infinitely loop a bitmap all the way through the colour spectrum using AS3, Tweener and its ColorShortcuts class. This doesn't loop back to the function "tween1":
So i have several items on a page, each of which tweens out or in depending on a mouse event. So far i can do Easing on them when they are going out/in but how do i also set up a tween so that it blurs as the come in and out (motion blur) like the ones in the motion presets. I want to accomplish the same motion preset settings but with Actionscript.
I'm filling arrays from a XML. These arrays have dynamic textFields inside them, and these textFields are childs of a movieclip.
I tween this movieclip, therefore making the array of textFields animate on the stage one by one. There are two sources of XML, one from an actual site, and another from a XML stored in the hdd. First i fill the arrays of textFields, and then animate the movieclip. I do this for the first one, then animate it, do it again for the 2nd one, animate it, again for the 1st one, animate it, so on so on.
myTween = new Tween(mc,"x",None.easeNone,sizeOfStage,0 - mc.width,mcSpeedAuto,true);
my tween ends at 0 - mc.width, the problem is, if i tween first the "bigger" XML, when the next one which is smaller gets tweened, there's loads of empty space before it tweens the big one again (tweening whitespace?).
onFinish i clear all the arrays (otherwise the tweening of the 2nd one would still have information of the 1st one e.g: 1st has 25 fields, second has 10, 1st shows it's 25 fields, 2nd shows 10, and the 15 that were left from from the 1st one) and call the tween on the 2nd one. I thought that by doing this i'd be clearing all that white space too, apparently not. I think the mc.width just keeps the "bigger" value and always tweens with that, taking longer to end in the 2nd case. I've tried setting the mc.width as the sum of textfield width's everytime i fill the arrays, but this hasn't worked either
I'm working with a Flash (CS5) presentation, so I have a "Next Slide" button on my app. Sometimes, I want to be able to fade in certain elements when I hit "Next Slide".My current way of doing this:
Create a MovieClip from a Rectangle with an opacity tween from 100 to 0 (with ActionScript to stop() at first frame).Copy and paste the MovieClip over the place where I want it to fade in, and give the instances a unique name.Add actionscript to the relevant keyframe of the slide with just rectangle1.play().This works fine when running. The only disadvantage is that once I have one of these rectangle MovieClips on my page, I can't see what's behind it, making it annoying to design the presentation.
I have a sliding drawer navigation going on... Click a tab, (comprised of a button within the MovieClip,) one panel slides out (via Tweening) and there will be information (and more buttons) on the panel body. Click the tab again and it slides back into place.
Basically, this worked in AS2. Really well. In AS3, all I've managed to achieve is... no more crazy looping. The buttons don't work, though, and the tween animation doesn't happen without the button code. I'm fairly certain that my scripting is just bad and I'm wondering if anyone has ever done a navigation like this in AS3, before.
I've attached the Fla file... If someone could look it over, fix the code or just tell me what I need to do to make it work, that'd be great. A once-over of the layout and you'll know what I'm trying to do.
I'm new for AS3. I have some question about the classic tween vs AS3 Tweening.
I tried to compare the swf file size of both.
the first one i make an animation with the classic Tween.
the second one i make an animation with AS3 Tweening.
before, i thought the script tweening one will much smaller than the classic tween one, but after i compare both, the AS3 Tweening one has bigger file size.
So my question is, 1.will the file size bigger if i use action script to move the object?
2.then what's the advantage to tween the object using AS3 for a flash website?
3.how can I compress the filesize(i'm trying to build a full flash site)?
on the begining i was testing it on the free serwer over here url...and it was ok.but after couple changes i achieve very wierd jumpy ugly effect. url...if You will right click on the link and open in new tab...it will act very bed.and again it is ok with version 1 but not with version 2.