ActionScript 3.0 :: Remove Multiple MC'S Stored On Array After Tweening Finishes?
Jul 10, 2009
I need to remove mc's that are stored in an array, I need to remove them when they finish a tweening effect (everything works great) only that i get to remove only 1 created mc, but i need to erase all the mc's that are on the array...
Code:
for (var i:uint = 0; i < arrayMC.length; i++) {
var tweenBonusY:Tween = new Tween(arrayMC[i].mcPower, "scaleY", Strong.easeInOut, pct,
[code]......
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Jun 16, 2011
ive come across this method 'as' and I dont get it.I am following a tut, and i have an array with my objects stored in it(for reference to control these sprites).They are instantiations of my sprite class 'Ball.as'
Code:
for(i=0;i<3;i++){
var myMCs:Ball = myMCs[i] as Ball;
}
when I remove it - flash doesnt seem to mind its absence.
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Mar 2, 2010
I have got a handle on the logic of arrays (just), but the syntax is doing my head in. I'm trying to tween six mc's with the one single action.ugliness of the following misbegotten code I am failing with:
Code:
import gs.*;
import gs.easing.*;
[code]....
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Jan 27, 2010
I'm trying to remove a movieclip when the one inside of it finishes playing.
PHP Code:
onEnterFrame = function(){
if (baddy.bad_die.currentFrame == baddy.bad_die.totalFrames){
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Apr 15, 2011
lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?
[Code]...
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Oct 11, 2011
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});
TweenLite.to(sndSlider, .5, {alpha:0});
[code]....
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May 21, 2009
I'm using the following array to storing multiple variables for similar movieclips: public var ballPlaced:Array = new Array(false, false, false); ....however, its not storing the boolean value properly in the array? I'm using the following code in the ZoneFill and ZoneEmpty to assign it a value of true or false, e.g;
[Code]....
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Dec 7, 2009
I have a snippet of XMLList that I would like to keep the x and y attributes stored in the array:
ActionScript Code:
<mx:XMLList id="random">
<point x="-179.8" y="148.5" /><point x="108.0" y="144.1" />
[code].....
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Jan 10, 2012
So I have an array with six values stored in them. The values will either be 1 or 0. I need to sum them up so that I get a number ranging from 0-6.
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Oct 6, 2006
I have a "back button" scheme that includes using an array to store references to functions.However, when i have to troubleshoot something like this, one of the things i'd like to be able to trace is the names of the functions that are in the array. If i trace a for loop through the array i just get [type Function] for each function. I would like to look at it's name.Right now, im using a workaround that places objects with a func property and a funcName property, which is a string that needs to be indicated manually.
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Apr 30, 2007
I was wondering... i thought this might be a dumb question to ask but ive been wondering if it is possible to remove all the data that was inserted into an array?
i.e.
ActionScript Code:
var loadAllThumbnails:Array = new Array("poop1", "poop2", "poop3", "poop4", "poop5");
someBtn.onRelease = function(){
//clears/emptys the array when released
}
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Feb 23, 2011
I've got this code -
Code:
var enemyArrayOneA:Array = new Array();
for (var i = 1; i <= 84; i++) {
/*
[code]...
I try to use race("mc.main1.a_0" + i + ".x = " + enemyArrayOne[i].x); and it doesn't work...I'm trying to find out if I can store instance names of movie clips inside an array and retrieve the movie clip's x and y positions.
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Jun 20, 2010
How would one go about calling a function of an object that is stored within a multidimensional array? I keep getting TypeError: Error #1006.
Code calling the function:
ActionScript Code:
_board[i][j].drawPiece(xPos, yPos);
Code of the function:
ActionScript Code:
public function drawPiece(xPos:Number, yPos:Number):void{
_piece_mc.graphics.lineStyle(1,0x000000);
[Code]....
The object is there. When tracing out the array for specific index it provides:
[object Piece].
Or would it just be best to use a single dimensional array? End goal is to have a board class to be able to use for checkers and then potentially chess.
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Nov 17, 2010
I have a movieclip that i want to move to 4 predetermined spots with a click of a button. I've been trying to put it together all morning. Is this a job or a loop?[code]...
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Apr 20, 2011
I need to create an Array of movieclips so that I'm able to read / modify / add its properties. I thought the best solution was to create an Array of strings with each movieclip's name and then using this to convert the string to an expression, but I don't really know what to do when I want to access one of its properties. Here's my code:
ActionScript Code:
var room:Object = new Object
room.objects = ["mcObj1", "mcObj2", "mcObj3"]
mcObj1.Description = "It's a ball and it bounces"
[Code]....
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Aug 26, 2011
I need to store my array in a flash cookie file and call it in different swf files.
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Dec 21, 2006
Anyway, I am having problems with storing movie clip objects in an array because when I try to access them, it kinda loses its properties as a movie clip. Say, i have mc_1 stored in the array,and in the course of the flash movie, a button is triggered to change its visibility to "false".. what i do is, arr[0]._visibility = false.So here's what I'm really trying to do with my school project: I have 24 movieclips, i named them field1, field2, ..., field24. I stored them in an array. Initially, they're invisible. Then, a button is clicked to show one field. If the button is clicked again, the second field is displayed, and so
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Sep 11, 2007
I want to write a function that will load all of my external sounds stored in an array which are just strings of their filenames ie:
var soundList:Array = new Array();
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And create a new array with sound Objects that will have the sounds loaded in them (for later execution). After loading all of the sounds in the soundList array, the function should return or just set a _root value to 'true' ie:
[Code]...
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Mar 25, 2011
I'm trying to draw a line between circles stored in an array. I have a button on the stage which adds another circle to the stage. My issue is I cannot draw a line between the most recent circle added to the array and the one that will be added next.
It is a bit complicated and I'm not an experienced programmer by any stretch of the imagination.
Anyway, here's my code:
[Code]...
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Jun 8, 2011
Im a bit stumped on this. I have a movie clip named mcMain that the player controls, and i want him to have it detect collisions at certain points of the screen (like at a certain X and Y co-ordinates). I have an array that contains those values, which is shown below:
Code:
//Array that holds x position of points
var xPoint:Array = new Array(150,400,200,300,100);
[code].....
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Nov 24, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:
TweenLite.to(restartBtn, .5, {alpha:0});
TweenLite.to(mainMenuBtn, .5, {alpha:0, onComplete:quitFadeIn});
What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?
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Nov 24, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:
[Code]...
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Oct 17, 2011
Can images be stored in some sort of array and then called to the stage randomly?
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Jan 27, 2011
i am making a few object of action script..,what special about this object is that in the contructor function of this object is that i make it to send a sprite parameter which will act as it's parent..,var anObject:myObject = new myObject(parentSprite);and in my main project i used those object and store it in an array after adding it to the stage.i do store it to an array cause i need to be able to refer back to it..everything was fine up until i need to call function inside that object which i already stored in an array. how should i call the function in that object from an array that stored the object?
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Aug 2, 2010
does anyone know if it's possible to target values stored in an array in a function from anywhere in a movie? e.g var Pressed:Array = item trace(Pressed)
if i trace the Array name within the function it spits out values, but when i try and access the Array from outside of the function it doesn't work.
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Apr 4, 2010
I'm having a problem with the supposed AI that I've created for a card game that I'm making. The purpose is to have the function meant for 'player 2' to run after the human player has put down a card. What the function is supposed to do is to compare the value of the card which is stored in a array, and then according to the value assigned the AI is supposed to compared with the 4 cards in its hand and decide on which is the best possible card to pick. Though the human player's code seem to work as expected, for some reason the function for the computer did not run and instead churned out a huge chunk of data in the output. I will attach 2 separate text files; one will include the portion of the code which I highly suspect is giving the problem, the second will be the supposed error message.
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Mar 30, 2012
I have a little bit of code that makes a nifty kaleidoscope effect, but I would like to take it one step further by having each star in the kaleidoscope gradually shift color as it expands outwards. Right now, I create randomly colored "star" movieclips by drawing 6 different triangles within the movieclip, and then add those individual "star" movieclips to a "stars" array.
What I'd like to do is use a "for...in" loop to grab the .color property of each of the "star" movieclips and change it slightly (using colorTransform?) at each ENTER_FRAME. How can I go in and access the star.color property (or is it star.transform.colorTransform?) of each of the movieclip objects that are now stored in my "stars" array?
Would it be:
Code:
for (var i in stars){stars[i].transform.colorTransform = myColorTransform;
}OR
for (var i in stars){stars[i].star.transform.colorTransform = myColorTransform;
}
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Feb 21, 2011
I've recently made the move from Tweener to TweenLite (about time) and am wondering if its possible to pass more than one object into a tween like I could with tweener.
For example, does this tweener syntax...
Code:
Tweener.addTween([movie1,movie2,movie3],{alpha:1, time:1});
...need to be divided up into separate tweens in TweenLite or is there another way to do it?
Code:
TweenLite.to(movie1,1,{alpha:1});
TweenLite.to(movie2,1,{alpha:1});
TweenLite.to(movie3,1,{alpha:1});
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Mar 8, 2011
I have a long timeline with a series of slides arranged along it with a labeled frame at the beginning of each slide.These slides do not have any standardized length so instead of counting out frames and jumping a set number I am trying to navigate with my previous and next buttons to frame labels stored in an array.
This works GREAT!Or rather...it works great if you're rapidly hitting the Next and Previous buttons to step through the area.The problem comes when you sit and try to watch the whole thing play out and then try to use the next button.If you have passed framelabel2 and hit the next button it returns you to framelabel2.If you have passed framelabel3 and hit the next button it returns you to framelabel2. Clearly the problem is that it does not know it has gone past framelabel1 and is thus gotoandplay-ing the next frame in the array...which is 2.I need to make it check its current position in the array before adding 1 and advancing the playhead.
var fLabels:Array = new Array("start1", "start2", "start3", "start4", "start5", "start6", "start7");
var cLabel:Number = 1;
function nextPlayClick(evt:MouseEvent):void {[code].....
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Jul 31, 2009
I'm looking for a good method to compare a single bitmap data instance against an array of stored bitmap data objects. I need to figure out how I can compare and arrive at the conclusion that the result either means that the images are of the same object/aka similar or if they are two totally different images. I tried checking threshold of the result of the compare() function but my efforts have failed so far.
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