ActionScript 3.0 :: Move Movieclip To X Postions Stored In Array?

Nov 17, 2010

I have a movieclip that i want to move to 4 predetermined spots with a click of a button. I've been trying to put it together all morning. Is this a job or a loop?[code]...

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ActionScript 3.0 :: Accessing A Property Of A Movieclip That Has Been Stored In An Array?

Apr 20, 2011

I need to create an Array of movieclips so that I'm able to read / modify / add its properties. I thought the best solution was to create an Array of strings with each movieclip's name and then using this to convert the string to an expression, but I don't really know what to do when I want to access one of its properties. Here's my code:

ActionScript Code:
var room:Object = new Object
room.objects = ["mcObj1", "mcObj2", "mcObj3"]
mcObj1.Description = "It's a ball and it bounces"

[Code]....

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ActionScript 3.0 :: MovieClip Collision With Points Stored In An Array?

Jun 8, 2011

Im a bit stumped on this. I have a movie clip named mcMain that the player controls, and i want him to have it detect collisions at certain points of the screen (like at a certain X and Y co-ordinates). I have an array that contains those values, which is shown below:

Code:
//Array that holds x position of points
var xPoint:Array = new Array(150,400,200,300,100);

[code].....

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ActionScript 3.0 :: Move A Movieclip Through A Grid Array?

Jan 21, 2012

Im looking to move a movieclip through a grid array. I have it so that I can move it along any square but I need to set up a move selection. how can i query the specific grid square from the current placement?

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ActionScript 2.0 :: Array.onPress - Add A OnPress Event To Dynamically Duplicated MovieClips ID's Stored In Array List

Apr 15, 2011

lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?

[Code]...

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Boolean Value Not Getting Stored In Array Properly?

May 21, 2009

I'm using the following array to storing multiple variables for similar movieclips: public var ballPlaced:Array = new Array(false, false, false); ....however, its not storing the boolean value properly in the array? I'm using the following code in the ZoneFill and ZoneEmpty to assign it a value of true or false, e.g;

[Code]....

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ActionScript 3.0 :: Values Not Stored In Array?

Dec 7, 2009

I have a snippet of XMLList that I would like to keep the x and y attributes stored in the array:

ActionScript Code:
<mx:XMLList id="random">
<point x="-179.8" y="148.5" /><point x="108.0" y="144.1" />

[code].....

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ActionScript 3.0 :: Sum Of Values Stored In Array (Range 0 - 6)

Jan 10, 2012

So I have an array with six values stored in them. The values will either be 1 or 0. I need to sum them up so that I get a number ranging from 0-6.

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ActionScript 2.0 :: Accessing The Name Of A Function Stored In An Array?

Oct 6, 2006

I have a "back button" scheme that includes using an array to store references to functions.However, when i have to troubleshoot something like this, one of the things i'd like to be able to trace is the names of the functions that are in the array. If i trace a for loop through the array i just get [type Function] for each function. I would like to look at it's name.Right now, im using a workaround that places objects with a func property and a funcName property, which is a string that needs to be indicated manually.

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ActionScript 2.0 :: Clearing All Stored Data In An Array?

Apr 30, 2007

I was wondering... i thought this might be a dumb question to ask but ive been wondering if it is possible to remove all the data that was inserted into an array?

i.e.

ActionScript Code:
var loadAllThumbnails:Array = new Array("poop1", "poop2", "poop3", "poop4", "poop5");
someBtn.onRelease = function(){
//clears/emptys the array when released
}

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ActionScript 3.0 :: Getting A Property From An Instance Name Stored In An Array?

Feb 23, 2011

I've got this code -

Code:
var enemyArrayOneA:Array = new Array();
for (var i = 1; i <= 84; i++) {
/*

[code]...

I try to use race("mc.main1.a_0" + i + ".x = " + enemyArrayOne[i].x); and it doesn't work...I'm trying to find out if I can store instance names of movie clips inside an array and retrieve the movie clip's x and y positions.

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ActionScript 3.0 :: Calling A Function Stored In A Multidimensional Array?

Jun 20, 2010

How would one go about calling a function of an object that is stored within a multidimensional array? I keep getting TypeError: Error #1006.

Code calling the function:

ActionScript Code:
_board[i][j].drawPiece(xPos, yPos);

Code of the function:

ActionScript Code:
public function drawPiece(xPos:Number, yPos:Number):void{
_piece_mc.graphics.lineStyle(1,0x000000);

[Code]....

The object is there. When tracing out the array for specific index it provides:
[object Piece].

Or would it just be best to use a single dimensional array? End goal is to have a board class to be able to use for checkers and then potentially chess.

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ActionScript 3.0 :: Array Stored In Flash Cookie File??

Aug 26, 2011

I need to store my array in a flash cookie file and call it in different swf files.

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ActionScript 2.0 :: Movie Clip Objects Stored In An Array?

Dec 21, 2006

Anyway, I am having problems with storing movie clip objects in an array because when I try to access them, it kinda loses its properties as a movie clip. Say, i have mc_1 stored in the array,and in the course of the flash movie, a button is triggered to change its visibility to "false".. what i do is, arr[0]._visibility = false.So here's what I'm really trying to do with my school project: I have 24 movieclips, i named them field1, field2, ..., field24. I stored them in an array. Initially, they're invisible. Then, a button is clicked to show one field. If the button is clicked again, the second field is displayed, and so

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ActionScript 2.0 :: Loading External Sounds Stored In An Array

Sep 11, 2007

I want to write a function that will load all of my external sounds stored in an array which are just strings of their filenames ie:

var soundList:Array = new Array();
soundList = ["sound1.wav", "sound2.wav", etc];

And create a new array with sound Objects that will have the sounds loaded in them (for later execution). After loading all of the sounds in the soundList array, the function should return or just set a _root value to 'true' ie:

[Code]...

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ActionScript 3.0 :: Drawing Lines Between Objects Stored In Array?

Mar 25, 2011

I'm trying to draw a line between circles stored in an array. I have a button on the stage which adds another circle to the stage. My issue is I cannot draw a line between the most recent circle added to the array and the one that will be added next.

It is a bit complicated and I'm not an experienced programmer by any stretch of the imagination.

Anyway, here's my code:

[Code]...

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Can Images Be Stored In Some Sort Of Array And Then Called To The Stage Randomly

Oct 17, 2011

Can images be stored in some sort of array and then called to the stage randomly?

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ActionScript 3.0 :: Accessing Function Of Custom Class That Is Stored In An Array?

Jan 27, 2011

i am making a few object of action script..,what special about this object is that in the contructor function of  this object is that i  make it to send a sprite parameter which will act  as it's parent..,var anObject:myObject = new myObject(parentSprite);and in my main project i used those object and store it in an array after adding it to the stage.i do store it to an array cause i need to be able to refer back to it..everything was fine up until i need to call function inside that object which i already stored in an array. how should i call the function in that object from an array that stored the object?

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ActionScript 3.0 :: Remove Multiple MC'S Stored On Array After Tweening Finishes?

Jul 10, 2009

I need to remove mc's that are stored in an array, I need to remove them when they finish a tweening effect (everything works great) only that i get to remove only 1 created mc, but i need to erase all the mc's that are on the array...

Code:
for (var i:uint = 0; i < arrayMC.length; i++) {
var tweenBonusY:Tween = new Tween(arrayMC[i].mcPower, "scaleY", Strong.easeInOut, pct,

[code]......

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ActionScript 2.0 :: Target Values Stored In An Array In A Function From Anywhere In A Movie?

Aug 2, 2010

does anyone know if it's possible to target values stored in an array in a function from anywhere in a movie? e.g var Pressed:Array = item trace(Pressed)

if i trace the Array name within the function it spits out values, but when i try and access the Array from outside of the function it doesn't work.

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ActionScript 3.0 :: Card Game - Comparing Values Stored In Array (AI)

Apr 4, 2010

I'm having a problem with the supposed AI that I've created for a card game that I'm making. The purpose is to have the function meant for 'player 2' to run after the human player has put down a card. What the function is supposed to do is to compare the value of the card which is stored in a array, and then according to the value assigned the AI is supposed to compared with the 4 cards in its hand and decide on which is the best possible card to pick. Though the human player's code seem to work as expected, for some reason the function for the computer did not run and instead churned out a huge chunk of data in the output. I will attach 2 separate text files; one will include the portion of the code which I highly suspect is giving the problem, the second will be the supposed error message.

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ActionScript 3.0 :: Change The Properties Of Objects Stored In An Array Using A For Loop?

Mar 30, 2012

I have a little bit of code that makes a nifty kaleidoscope effect, but I would like to take it one step further by having each star in the kaleidoscope gradually shift color as it expands outwards. Right now, I create randomly colored "star" movieclips by drawing 6 different triangles within the movieclip, and then add those individual "star" movieclips to a "stars" array.

What I'd like to do is use a "for...in" loop to grab the .color property of each of the "star" movieclips and change it slightly (using colorTransform?) at each ENTER_FRAME. How can I go in and access the star.color property (or is it star.transform.colorTransform?) of each of the movieclip objects that are now stored in my "stars" array?

Would it be:

Code:
for (var i in stars){stars[i].transform.colorTransform = myColorTransform;
}OR
for (var i in stars){stars[i].star.transform.colorTransform = myColorTransform;
}

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ActionScript 3.0 :: Navigate With Previous And Next Buttons To Frame Labels Stored In An Array?

Mar 8, 2011

I have a long timeline with a series of slides arranged along it with a labeled frame at the beginning of each slide.These slides do not have any standardized length so instead of counting out frames and jumping a set number I am trying to navigate with my previous and next buttons to frame labels stored in an array.

This works GREAT!Or rather...it works great if you're rapidly hitting the Next and Previous buttons to step through the area.The problem comes when you sit and try to watch the whole thing play out and then try to use the next button.If you have passed framelabel2 and hit the next button it returns you to framelabel2.If you have passed framelabel3 and hit the next button it returns you to framelabel2. Clearly the problem is that it does not know it has gone past framelabel1 and is thus gotoandplay-ing the next frame in the array...which is 2.I need to make it check its current position in the array before adding 1 and advancing the playhead.

var fLabels:Array = new Array("start1", "start2", "start3", "start4", "start5", "start6", "start7");
var cLabel:Number = 1;
function nextPlayClick(evt:MouseEvent):void {[code].....

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ActionScript 3.0 :: Bitmap Data Instance Against Array Of Stored Object - Comparison

Jul 31, 2009

I'm looking for a good method to compare a single bitmap data instance against an array of stored bitmap data objects. I need to figure out how I can compare and arrive at the conclusion that the result either means that the images are of the same object/aka similar or if they are two totally different images. I tried checking threshold of the result of the compare() function but my efforts have failed so far.

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ActionScript 3.0 :: An Array With Objects Stored In It - When I Remove It - Flash Doesnt Seem To Mind Its Absence?

Jun 16, 2011

ive come across this method 'as' and I dont get it.I am following a tut, and i have an array with my objects stored in it(for reference to control these sprites).They are instantiations of my sprite class 'Ball.as'

Code:
for(i=0;i<3;i++){
var myMCs:Ball = myMCs[i] as Ball;
}

when I remove it - flash doesnt seem to mind its absence.

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ActionScript 2.0 :: Get A Variable That Has A Movieclip's Name Stored Inside It?

Aug 13, 2010

I have a simple question about Variables in AS2, i have a feeling the solution is pretty simple. What i exactly need is a variable that has a movieclip's name stored inside it. I created a variable called cardType and stored the moviecip's name inside it. Now when i declare the Tween you see below and assign it to the variable cardType (which should be replaced with the movieclip's name), it does not work.

PHP Code:

var CardType;
CardType = LondonQuestions_mc.redCard_mc;
new Tween(cardType, "_alpha", Strong.easeOut, 0, 100, 2.5, true); 

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ActionScript 3.0 :: Call A Button Inside A MovieClip, With Names Stored In Arrays

Mar 10, 2012

I have an Arrays that contains the names of MovieClips:

Code:
var MyMCs:Array = ["A","B","C","D","E"];

The actual MovieClips names are "MC_A", "MC_B", etc..., I use this method so I reuse the same Array for multiple tasks, I simply add what ever it's needed to the name to match the task at hand. On this case I add "MC_".

Then I have multiple Arrays, with the same names of the values of MyMCs. The values of each these Arrays are the names of buttons that are inside the movieclips of MyMCs:

Code:
var A:Array = ["RR","TT"];
var B:Array = ["YY","UU"];
etc...

I could add a listener to a button this way:

Code:
MC_A.YY.addEventListener(MouseEvent.CLICK, DoSomething)

My problem is that i want it to be done dynamically, using the Arrays values in a loop to add Listeners to the all buttons. The loop system is not a problem for me... my real problem is in the dynamic attribution itself.
Here is what I have:

Code:
//'i' and 'j' have previously been created
for(i=0; i<MyMCs.length; i++){
for(j=0; j<this[MyMCs[i]].length; j++){

[Code]....

I know that this is correct since I tried them separately and I can trace the proper values.

I know that my problem is in the "this" since I get an error message stating:
1084: Syntax error: expecting identifier before this.

I suppose it should state something else... I tryed with "root", "parent", "child", "MovieClip"... with no luck...

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ActionScript 2.0 :: Move Array Elements From One Array To Another Using The Push Method?

Mar 16, 2006

I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..

[Code]...

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ActionScript 2.0 :: Replace A Certain Symbol(button) By Another Symbol(movieclip) Stored In The Library?

Dec 25, 2004

what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?

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Actionscript 3 :: Move Movieclip Position Opposite Of Mouse Coords On Other Movieclip

Jan 26, 2011

Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.

I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.

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