ActionScript 3.0 :: An Array With Objects Stored In It - When I Remove It - Flash Doesnt Seem To Mind Its Absence?
Jun 16, 2011
ive come across this method 'as' and I dont get it.I am following a tut, and i have an array with my objects stored in it(for reference to control these sprites).They are instantiations of my sprite class 'Ball.as'
Code:
for(i=0;i<3;i++){
var myMCs:Ball = myMCs[i] as Ball;
}
when I remove it - flash doesnt seem to mind its absence.
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Jul 10, 2009
I need to remove mc's that are stored in an array, I need to remove them when they finish a tweening effect (everything works great) only that i get to remove only 1 created mc, but i need to erase all the mc's that are on the array...
Code:
for (var i:uint = 0; i < arrayMC.length; i++) {
var tweenBonusY:Tween = new Tween(arrayMC[i].mcPower, "scaleY", Strong.easeInOut, pct,
[code]......
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Dec 21, 2006
Anyway, I am having problems with storing movie clip objects in an array because when I try to access them, it kinda loses its properties as a movie clip. Say, i have mc_1 stored in the array,and in the course of the flash movie, a button is triggered to change its visibility to "false".. what i do is, arr[0]._visibility = false.So here's what I'm really trying to do with my school project: I have 24 movieclips, i named them field1, field2, ..., field24. I stored them in an array. Initially, they're invisible. Then, a button is clicked to show one field. If the button is clicked again, the second field is displayed, and so
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Mar 25, 2011
I'm trying to draw a line between circles stored in an array. I have a button on the stage which adds another circle to the stage. My issue is I cannot draw a line between the most recent circle added to the array and the one that will be added next.
It is a bit complicated and I'm not an experienced programmer by any stretch of the imagination.
Anyway, here's my code:
[Code]...
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Mar 30, 2012
I have a little bit of code that makes a nifty kaleidoscope effect, but I would like to take it one step further by having each star in the kaleidoscope gradually shift color as it expands outwards. Right now, I create randomly colored "star" movieclips by drawing 6 different triangles within the movieclip, and then add those individual "star" movieclips to a "stars" array.
What I'd like to do is use a "for...in" loop to grab the .color property of each of the "star" movieclips and change it slightly (using colorTransform?) at each ENTER_FRAME. How can I go in and access the star.color property (or is it star.transform.colorTransform?) of each of the movieclip objects that are now stored in my "stars" array?
Would it be:
Code:
for (var i in stars){stars[i].transform.colorTransform = myColorTransform;
}OR
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Nov 23, 2009
I'm trying to remove all objects from an array, and then emptying the array using splice. I'm restarting the game, removing all objects etc so that I can add them again. But what happens is that no object (enemies, blocks, bullets etc) is really removed. It's not visible anymore, but it's still on the stage wreaking havoc (hit detection still working, so enemies are avoiding enemies that were supposed to be removed, bullets hitting them and so on). And then when I restart the game a couple of times I have way too many objects and the game starts to lag. Code below: This is the code for the enemy, I have different loops for the other objects, but they all look the same:
Code:
for(var a=0; a<enemy1.length; a++) //loop through enemy1 {
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Jun 30, 2010
I have an array containing objects, where each object contains a boolean. I was wondering how I can remove only the objects where the boolean is set to true.I've tried doing it like this:
for(var k:int = 0; k < ballContainer.length; k++){
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Jul 9, 2009
This doesn't work at all.[code]...
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Jan 4, 2011
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Oct 2, 2011
I would like to remove objects from my array if they do not meet the condition. But I haven't been able to get the result i want.
[Code]...
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Oct 1, 2010
Is there a way to generically remove an object from an array? (maybe not using array.filter or creating a new array)
Example:
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[Code]....
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Aug 26, 2011
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May 27, 2011
Why doesnt my Array work? I get this message:
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PHP Code:
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[Code]...
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Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com {
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[Code]...
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I'm using the following array to storing multiple variables for similar movieclips: public var ballPlaced:Array = new Array(false, false, false); ....however, its not storing the boolean value properly in the array? I'm using the following code in the ZoneFill and ZoneEmpty to assign it a value of true or false, e.g;
[Code]....
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<mx:XMLList id="random">
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[code].....
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I was wondering... i thought this might be a dumb question to ask but ive been wondering if it is possible to remove all the data that was inserted into an array?
i.e.
ActionScript Code:
var loadAllThumbnails:Array = new Array("poop1", "poop2", "poop3", "poop4", "poop5");
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Feb 23, 2011
I've got this code -
Code:
var enemyArrayOneA:Array = new Array();
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[code]...
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Code calling the function:
ActionScript Code:
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Code of the function:
ActionScript Code:
public function drawPiece(xPos:Number, yPos:Number):void{
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[Code]....
The object is there. When tracing out the array for specific index it provides:
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ActionScript Code:
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Sep 11, 2007
I want to write a function that will load all of my external sounds stored in an array which are just strings of their filenames ie:
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[Code]...
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