I have a stack of images that I need to move down when the mouse is above y = 250 and up when the mouse is below y = 250. I have this code, but the problem is I don't know how to add easing.
I have some code which moves back and forth through my menu so that it scrolls in relation to where the mouse is on teh screen. The problem is that I cant get it to scroll smoothly and is a little jerky... I want to ass maybe some smoothness or maybe a little lag to it so it just seems more smooth. I have pasted the main code I have so far below.. I am using AS3 at the moment.
This is a CS4 file so and I have CS5 so if you give me either it will be awesome
I have a movie clip that follows the mouse..
Its not done yet but its gonna be a dog chasing a/the mouse...
I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left and one for right up down (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse..
(say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section??? like the equivalent of onRollLeft or whatever.)
this is the code i have.. its the top statement that doesn't work the bottom 2 do..
I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.
my fla is to big to upload to this form so im placing it on my website here
Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
and one for rightup down(I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???like the equivalent of onRollLeft or whatever.)
I've gotten stuck on a sound issue where I want the sound to play when the mouse passes over a symbol, which I've managed to get working, but unfortunately it is also playing when the page first opens, which I certainly do not want.
The script is:
cow.addEventListener(MouseEvent.MOUSE_OVER,gomoo); function gomoo(evt:MouseEvent) { var entermoo:Sound = new Cowmoo(); entermoo.play(); }
Why won't my sound play? It should play on MousOver and stop on MouseOut...
stop(); import flash.display.MovieClip;import flash.events.MouseEvent; var req:URLRequest = new URLRequest("squeeak.wav"); var sound:Sound = new Sound(); var controller:SoundChannel; function soundLoaded(event:Event):void{ [Code] .....
Could anybody point me to the right direction on how to do the background for [URL]? Is each of the tiny things seperate movieclips that move with relation to the mouse? I want to understand how it works since it seems to work efficiently and doesn't have any slowdown.
I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
var vr:Number = .05; var cosine:Number = Math.cos(vr); var sine:Number = Math.sin(vr); function onEnterFrame():Void { var x:Number = ball._x - Stage.width / 2; [Code]....
look at this above program.this a program from an actionscripting tutorial book.the book states that this program is for advanced co-ordinate rotation(the lines which are in red color).which i can't understand. but still i can understand the basic co-ordinate rotation formula which is(CenterX+Math.cos(angle)*radius and CenterY+Math.sin(angle)*radius). but i can't understand this advanced formula .. i try to plot this in graph..but i have no idea what it does. and i can't figure it out!!..
Environment: Flex/As3/Cairgorm/composite component.I have two comboboxes and two datagrids such that the selection of combobox 1, inserts data into combobox two and the fist datagrid.The selection of combobox 2 inserts data into datagrid 2.I have setup the change event so that the user selection on each of the combo boxes do the right thing. The problem is that on the initial load of the comboboxes, the change event does not fire and subsequent synchronization data loading does not happen.Is there an event for getting the itemselected (1st item) after the combobox is initialized?
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)
3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I have been trying to code this so that when my mouse rolls over the invisible button, an external mp3 file ("roundandround.mp3") will play.....and once the mouse goes out of the invisible button hit area, the song will stop playing. I have the below so far, but it isn't working---nothing plays when I roll over the button. I understand you can just drag and drop the sound file into the "over" frame of the button, but if you do that, how do you stop the song from playing when your mouse goes outside of the button?
var mySoundReq: URLRequest = new URLRequest("tv-static-04.mp3"); var mySound:Sound = new Sound(); var mySoundChannel:SoundChannel=new SoundChannel();
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I'm trying to add sound to some buttons. It's just a little metallic 'klink' sound that plays on rollover. I only want the sound to play on the 'Over' state. So I've set up a layer (just for sound) for the button and I add my sound in the 2nd frame (the Over state). Everything is cool. All is good. And the sound plays on rollover. But the sound also plays when I click the button (i.e. it also plays on the "Down" state). Why? The Down state keyframe is completely empty. What's going on here? I've only put the sound in the "Over" keyframe, why does it also play in the "Down" frame (or when I click)?
I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
I have to play a sound file and show the progress of the sound file being played. I am using import flash.media.Sound; import flash.media.SoundChannel; But the PROGRESS event gives theprogress of loading of file. I want to know of much of the song has been played and how much more is left.
I have a movie clip working where on rollover it sends it to scene 2 to play an animation but I don't know how to bring it back to scene one once you roll off of the clip. I have so far:
R1.addEventListener(MouseEvent.MOUSE_OVER, do1); function do1(event:MouseEvent):void { gotoAndPlay(2) stop(); }
what needs to be added to send it back to scene 1 after you MOUSE_OUT?
I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
I have a situation where i have relations like this:A person has one or more addresses.A customer has one or more addresses.Person,customers and addresses are separate tables.I used to do this with the @OneToMany relations.This is giving me problems since our flex client is sending me objects wich are created in the client ad have to be created in the DB.If the client sends me a person and customer which reference to the same address hibernate will create two address objects since the two address object are not the same java objects (not the same pointers).This is a problem which is caused by BlazeDS and Dozer which will create new objects when they are send to the server.So what i would like to have is the address id in the person and customer object without an relation so hibernate does not create the objects. But when i read a person object i would like to fill a transient address object based on the stored address id.
i have a character_mc that moves on mouse click, a logtxt dyanamic text box and a mc named $box. The camera follows the character and when the log and $ boxes are staying put.
I want them to stay on the same point on the stage(meaning I want them to stay at the same place on the camera) I was wondering what i might do for this? I have tried to put them in a movie clip but it doesn't really seam like it worked well so i discarded the idea.
this code from the flash AS3 documentation, i am trying to get familiar using filters, it really helped me a lot, there is one section i did not understand, please see the comments at the end of the code:
Code: var distance:Number = 8; var angleInDegrees:Number = 225;// opposite of 45 degrees var colors:Array = [0xFFFFCC, 0xFEFE78, 0x8F8E01]; var alphas:Array = [1, 0, 1]; var ratios:Array = [0, 128, 255];
I have a question. In my banner i have a external FLV video that i want to play without sound when it loops.. But on mouseOver on the video i want the sound to start, and on mouse out, i want the sound to stops. My code looks like this:
I tried modifying the sound in Action Script but now I do not get any sound on the webpage, only hear the sound in preview on flash editor.It was looping sound on the web page and I did not want to have surfers having to hit the stop button. But I did want it to play just once.[code]
I have a "onRelease function" CODE: btn_4.onRelease = function () { var yTween = new mx.transitions.Tween(slider, "_x", mx.transitions.easing.Strong.easeOut, slider._x, 695 , 0.600000, true); } This works good but I like to add in a "onRelease" play sound, too. How it have to look like and where do I have to place the sound? Because: When I add in a new function "onRelease" both block each other.
I have two files as: A.swf and B.swf.[code]While I am playing B.swf then music is plays perfectly. While I load it to in A.swf then music in not playing.I don't want to change anything in B.swf like new Sound(this). I want actionscript code only for A.swf.