ActionScript 2.0 :: Play Sound In Relation To Mouse Co-ordinate?
Feb 22, 2009
If mouse position X is between 0 and 100 play "sound1"
When mouse leaves these co-ordinates stop playing sound instantly
If mouse position X is between 101 and 200 play "sound2"
When mouse leaves these co-ordinates stop playing sound instantly
If mouse position X is between 201 and 300 play "sound 3"
When mouse leaves these co-ordinates stop playing sound instantly
And then
If mouse y position is between 1 and 50 volume = 50%
If mouse y position is between 51 and 100 volume = 100%
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Jun 18, 2007
I have a stack of images that I need to move down when the mouse is above y = 250 and up when the mouse is below y = 250. I have this code, but the problem is I don't know how to add easing.
Code:
onEnterFrame = function() {
someConstant = 2342;
lastIndex = picThumbArray.length - 1;
[Code]....
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Jan 27, 2010
I have some code which moves back and forth through my menu so that it scrolls in relation to where the mouse is on teh screen. The problem is that I cant get it to scroll smoothly and is a little jerky... I want to ass maybe some smoothness or maybe a little lag to it so it just seems more smooth. I have pasted the main code I have so far below.. I am using AS3 at the moment.
[Code]...
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Oct 28, 2010
This is a CS4 file so and I have CS5 so if you give me either it will be awesome
I have a movie clip that follows the mouse..
Its not done yet but its gonna be a dog chasing a/the mouse...
I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left and one for right up down (I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse..
(say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section??? like the equivalent of onRollLeft or whatever.)
this is the code i have.. its the top statement that doesn't work the bottom 2 do..
Code:
if (_xmouse < detail.x+10) {detail.gotoAndPlay(61);
}
detail.onRollOver = function() {
detail.gotoAndPlay(31);
[Code].....
I already created the shapes and placed them in the appropriate frames.. you should only need to mess with the actions on the instance "detail" (the dog face in frame 1 of scene 1 in layer "follower" ---- just the actionscript needed for that instance is needed in the reply.. you should not need to chage any of the layers, but if you do just tell me what you did and why.
my fla is to big to upload to this form so im placing it on my website here
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Oct 28, 2010
Its not done yet but its gonna be a dog chasing a/the mouse. I want to have it where the if the mouse is left or right of the following movie clip it shows it walking toward the mouse... so something like
if mouse positions is less the the cursor + 10 (pixels) goto and play frame with dog walking left
and one for rightup down(I want this to walk till its directly under or over mouse and then laydown or jump only when over or under mouse.. (say its a 20 pixel wide object and 10 on each side will cover the whole thing and not just the exact center pixel, thats what the 10 + movie clip position is for, but Is there a way to tell it to goto and play whatever_frame when mouse is left of any graphic on the sitting dog section???like the equivalent of onRollLeft or whatever.)
[Code]...
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Jan 27, 2010
I've gotten stuck on a sound issue where I want the sound to play when the mouse passes over a symbol, which I've managed to get working, but unfortunately it is also playing when the page first opens, which I certainly do not want.
The script is:
cow.addEventListener(MouseEvent.MOUSE_OVER,gomoo); function gomoo(evt:MouseEvent) { var entermoo:Sound = new Cowmoo(); entermoo.play(); }
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Jul 13, 2010
Why won't my sound play? It should play on MousOver and stop on MouseOut...
stop();
import flash.display.MovieClip;import flash.events.MouseEvent;
var req:URLRequest = new URLRequest("squeeak.wav");
var sound:Sound = new Sound();
var controller:SoundChannel;
function soundLoaded(event:Event):void{
[Code] .....
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Sep 19, 2008
Could anybody point me to the right direction on how to do the background for [URL]? Is each of the tiny things seperate movieclips that move with relation to the mouse? I want to understand how it works since it seems to work efficiently and doesn't have any slowdown.
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Aug 13, 2006
how to play a sound when a user mouse click on anywhere in the stage?
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Apr 17, 2010
I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
[Code]...
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Oct 20, 2009
var vr:Number = .05;
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function onEnterFrame():Void {
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[Code]....
look at this above program.this a program from an actionscripting tutorial book.the book states that this program is for advanced co-ordinate rotation(the lines which are in red color).which i can't understand. but still i can understand the basic co-ordinate rotation formula which is(CenterX+Math.cos(angle)*radius and CenterY+Math.sin(angle)*radius). but i can't understand this advanced formula .. i try to plot this in graph..but i have no idea what it does. and i can't figure it out!!..
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Jan 28, 2010
Environment: Flex/As3/Cairgorm/composite component.I have two comboboxes and two datagrids such that the selection of combobox 1, inserts data into combobox two and the fist datagrid.The selection of combobox 2 inserts data into datagrid 2.I have setup the change event so that the user selection on each of the combo boxes do the right thing. The problem is that on the initial load of the comboboxes, the change event does not fire and subsequent synchronization data loading does not happen.Is there an event for getting the itemselected (1st item) after the combobox is initialized?
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May 18, 2007
I use Flash MX 6.0
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Oct 14, 2009
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Feb 13, 2007
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Nov 29, 2010
I have been trying to code this so that when my mouse rolls over the invisible button, an external mp3 file ("roundandround.mp3") will play.....and once the mouse goes out of the invisible button hit area, the song will stop playing. I have the below so far, but it isn't working---nothing plays when I roll over the button. I understand you can just drag and drop the sound file into the "over" frame of the button, but if you do that, how do you stop the song from playing when your mouse goes outside of the button?
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[Code].....
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Sep 1, 2010
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Jul 7, 2010
I have a movie clip working where on rollover it sends it to scene 2 to play an animation but I don't know how to bring it back to scene one once you roll off of the clip. I have so far:
R1.addEventListener(MouseEvent.MOUSE_OVER, do1);
function do1(event:MouseEvent):void
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I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
[Code].....
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i have a character_mc that moves on mouse click, a logtxt dyanamic text box and a mc named $box. The camera follows the character and when the log and $ boxes are staying put.
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Heres the code:
package {
import flash.display.Sprite;
import flash.display.MovieClip;
[Code].....
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Code:
var distance:Number = 8;
var angleInDegrees:Number = 225;// opposite of 45 degrees
var colors:Array = [0xFFFFCC, 0xFEFE78, 0x8F8E01];
var alphas:Array = [1, 0, 1];
var ratios:Array = [0, 128, 255];
[Code]...
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Apr 2, 2008
I have a question. In my banner i have a external FLV video that i want to play without sound when it loops.. But on mouseOver on the video i want the sound to start, and on mouse out, i want the sound to stops. My code looks like this:
[Code]....
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Jan 25, 2011
I am trying to build a simple xml based mp3 player for a project. I have got as far as combo/list boxes populating.
The first time you click the a track to play it all is well.
However, when you click another track, the first stops, but then I get error message.[code]...
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I tried modifying the sound in Action Script but now I do not get any sound on the webpage, only hear the sound in preview on flash editor.It was looping sound on the web page and I did not want to have surfers having to hit the stop button. But I did want it to play just once.[code]
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Feb 14, 2012
I have a "onRelease function"
CODE:
btn_4.onRelease = function () {
var yTween = new mx.transitions.Tween(slider, "_x", mx.transitions.easing.Strong.easeOut, slider._x, 695 , 0.600000, true);
}
This works good but I like to add in a "onRelease" play sound, too. How it have to look like and where do I have to place the sound? Because: When I add in a new function "onRelease" both block each other.
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Dec 14, 2009
I have two files as: A.swf and B.swf.[code]While I am playing B.swf then music is plays perfectly. While I load it to in A.swf then music in not playing.I don't want to change anything in B.swf like new Sound(this). I want actionscript code only for A.swf.
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