ActionScript 2.0 :: Referencing/loading A Dynamically Created Movieclip Variable?
May 23, 2008
I am trying to load an image in to a dynamically created movieclip, which is:
_root.mySlider."+stripX2(band[i][0])+i
but I can't seem to reference it. I can load the movie into _root.mySlider, but if I add the dynamic element (stripX2(band[i][0])+i) without quotes it it doesn't load. If I load with quotes i.e.
"_root.mySlider."+stripX2(band[i][0])+i
flash doesn't allow strings in movieClip variables.The code I'm using is belowm, it's the second to last line thats causing the problem:
var loadListener:Object = new Object();
loadListener.onLoadComplete = function(target_mc:MovieClip):Void {
trace(">> target_mc._width: "+target_mc._width);[code]......
here is a snippet of code in first frame of the movie I have trouble with:
---------------- for (var i = 0; i < 5; i++) { var container:MovieClip = new MovieClip(); this.addChild(container);
[Code]....
I am getting an error message: A term is undefined and has no properties. I checked list of objects and container0.one and it's there but I can not get to container0.one.usecase
I have a number of 'TweenField' instances created in a for loop. The problem is that each time the loop increments, the 'myTweenField' variable has the same name, so I don't know how they can be referenced individually from elsewhere in the script. How can I rewrite it so that each instance has a unique name, and how would I then reference it from outside the loop?
I've made 18 movies in a for loop. I'm trying to modify a text field in those movies. I am unable to do so in the for loop. Something with my referencing is wrong.
The dynamic text field in each movie is named "eventText".
wrote a couple of small games using AS 2.0. One of the things I found easiest about AS 2.0 is that a MovieClip created using _root. attachMovieClip() inside of one function was accessible to every other function. For instance:
This causes an error, because the MovieClip variable was declared inside of a function and when the function ended, the MovieClip variable was erased. Is there any way of doing this without declaring the MovieClip variable outside of the function? I want to be able to create an unknown amount of these movieclips on the fly, so I can't just declare them outside of the function.
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
I'm trying to set something up that will print a bunch of boxes on a grid in a certain pattern, and set things up so that a path can be determined from the start to the end. Each grid square is a MovieClip with an instance name x0y0, x1y0, etc. for each coordinate of the grid. I want to set a variable in my grid square class to 1 or 0, depending on whether or not a box is in that square. So I have this code:
This is a problem I thought I understood and was addressed in a previous thread [URL] but I have a new situation where the old solution isn't working.I have 3 instances on a "nested" movie clip. Their instance names are: b1, b2, and b3. When I trace these movieclips from the main timeline, I get:
trace(b1); // result = _level0.slide_mc.newMC.b1 trace(b2); // result = _level0.slide_mc.newMC.b2 trace(b2); // result = _level0.slide_mc.newMC.b3
From the main timeline, I want to fade up these movieclips using tween, but I need to do this by building the instance name in a variable:
var myInstance:String = "slide_mc.newMC.b"+ instanceNumber //(instanceNumber is equal to 1, 2, or 3)
Now, I thought using the variable in this manner would work:
new Tween (this[myInstance], "_alpha", None.easeNone, 0, 100, .5, true);
...but it doesn't.
I've checked trying to use the actual movie clip instance:
new Tween (this.slide_mc.newMC.b1, "_alpha", None.easeNone, 0, 100, .5, true);
I want to change the value of a variable which is inside another flash movie .I have loaded the swf file.Inside the 'onLoadInit' function i wrote the code like below.
Is there any way to dynamically name a varaiable or created movie clip? I know that I could make an array of movie clips, but what I really want to do is make a new movie clipe name based on another name. The reason I want to do so is that I want to pass a movie clip to a function and have it make a new movie clip (to contain the first) with a slight variation of the test such as "frame" or "handle" which I can then use to center the source movie clip.
What I'm trying to do is setup a function that shoots through a set of buttons within a subset and creates click code for these buttons.
THe three variables are the identifiers for the actual keyframe i wish to jump to, the movieclip in which i want to perform the action and the actual button to go to the right frame.
Presently the problem I'm having is that the variables aren't stored when the onRelease functions are created, so they all are just calling the LAST variables declared.
Here's a sample of the code I currently have
Code: //function to load canvas/acrylic function setSwatches(mySwatchCount:Number, myContainer:String) {
i'm creating a completely dynamic form. i want to assign a variable name to a textfield and then pass that variable with a LoadVars() object.
here's a small piece of code i can't get working:
//create movieclip (used like a form) _root.createEmptyMovieClip( 'dialog_body', 0 ); //create textfield input
[Code].....
bottomline: if i create a textfield using the traditional method and assign the 'var' it works fine. if i create a textfield dynamically at run time, and use the *.variable property, the variable is NOT sent..
In part of my actionscript i'm using: thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); to create a seperate movieclips for ewach image in my xml file. How would I then attach another movieclip to each of the newly created ones? ie thumbnail_mc.t0, thumbnail_mc.t1, thumbnail_mc.t2... is there a way to do it automaticall7y or do i have to assign it to each one individually? "thumbnail_mc.t"+k.attachMovie obviously doesn't work
i'm trying to load a series of external jpg images. What to be loaded is stored in an external xml file, which indicates the folder along with the file name pattern and the number of images. This is handy since images are numbered incrementally (image_1.jpg, image_2.jpg...) Finally, i need to position these images as a strip, that is, one next to each other horizontally.
I get the info out of the xml file without issue, the url are correct (if i paste them in the browser, i see the image file) yet, it seems there is an issue with my loading mc code.
[AS] function doStrip(obj:XML) { var project = obj.firstChild; var sequences = project.childNodes;
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip). I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.
I have a class which crate a panel with close button. and i create an instance of this class like this
function _smallThumbClick(evt:MouseEvent):void { var _popup:Popup=new Popup( square.width ,evt.currentTarget.y, evt.currentTarget); addChild(_popup); }
and this mouse event from the thumbnail(suppose), so if i click on the thumb it will create popup. so i want to close all other or previously opened pop window.
How do u get the popup class object to close from another class..
or is there any alternate method for detect instance of the movieclip or class..
How do I put a rollover on a dynamically created movieclip?
I have several movieclips being placed inside a container movieclip and I need them to have onRollOver, onRollOut and onRelease events. The way I usually target and do this...
...does not seem to work for whatever reason. However, if I put a named instance of the movieclip on the stage myself and target it in exactly the same way (with similar syntax), the rollover works fine.
I'm trying to build a Flash-based controller application to go on the web interface for the rack-mounted units which my current employer builds. The interface is defined in an XML file which is parsed and processed when the Flash application is started.
I've created some library symbols which act as various controls - sliders, toggle buttons, etc. I can add these fine to the stage. What I would like to do is group them together in a container of some sort so that I can show and hide them en masse without having to loop through all the controls. All library symbols I'm using are linked to ActionScript classes.
If I use a symbol I created earlier and added to the library as this container, everything works fine and the controls display correctly on the stage.
However, if I dynamically create a MovieClip and use that as the container, it never appears on the stage. The code is identical in both cases except for the class names being used. I am calling addChild() on the MovieClip instance to add the controls to the MovieClip, and then call addChild on the document class to add the MovieClip to the stage. As I mentioned above, this all works perfectly if I use a pre-created symbol from the library as the container.[code]...
There are multiple MovieClips that will be dynamically placed on stage. These MovieClips are coded to be buttons. I'm trying to figure out--when a user clicks on the MovieClip...figure out which object on the flash stage the user clicked on.Inside function toggleClick I put the trace statement: trace("movieClip Instance Name = " + e.target.name);
In the OUTPUT window: movieClip Instance Name = instance5 movieClip Instance Name = instance12
How do I access the methods of a dynamically created movieclip/object?
For simplicity sake I didn't post code on how I dynamically created the movieclip. Instead, assume its already created. It is an object. It is called field_2. Below it is referenced by using getChildByName('field_' + field.id);
Check_box_component.as
public var testVar:String = 'test'; public function testReturn() { return 'value returned';
[Code]...
When I trace temp.testReturn, why does it show "function Function() {}" instead of "value returned"?
I'm trying to create a movieclip and load a "frame" image inside of it, then create another movieclip inside of the first, and then load another picture inside of the second. Something like this:
var thumbFrame; var thumbPicture; thumbFrame = container_mc.createEmptyMovieClip(thumbFrameName, 1);[code]..........
But it doesn't seem to work the way I want: the "thumbPicture" doesn't appear on top of the "thumbFrame" as I expected... only the "thumbFrame" shows (with it's image succesfully loaded). Am I missing something?
EDIT: If I comment this: //thumbFrame.loadMovie("thumbFrame.png");
The thumbPicture.jpg shows inside of the first movieclip, so maybe the issue is with the .loadMovie?
Is there a way to obtain a reference name of each item on the stage. A reference name that can be then used to manipulate the object? (and how would one do that if successful in obtaining the name?)
As an example that is not working for me, if I drag to stage two movie clips and dynamically include 5 additional movie clips at runtime, this [code]...
Any examples on creating the horizontal scrolling menu with dynamically attached clips? the style where if the user mouses over the right hand side of the menu it slides left, etc? There's lots of tutes out there for simple scrolling but not much that take a dynamically sized clip into consideration!