ActionScript 1/2 :: Revisiting: Referencing A MovieClip Using A Variable?
Jun 15, 2009
This is a problem I thought I understood and was addressed in a previous thread [URL] but I have a new situation where the old solution isn't working.I have 3 instances on a "nested" movie clip. Their instance names are: b1, b2, and b3. When I trace these movieclips from the main timeline, I get:
trace(b1); // result = _level0.slide_mc.newMC.b1
trace(b2); // result = _level0.slide_mc.newMC.b2
trace(b2); // result = _level0.slide_mc.newMC.b3
From the main timeline, I want to fade up these movieclips using tween, but I need to do this by building the instance name in a variable:
var myInstance:String = "slide_mc.newMC.b"+ instanceNumber //(instanceNumber is equal to 1, 2, or 3)
Now, I thought using the variable in this manner would work:
new Tween (this[myInstance], "_alpha", None.easeNone, 0, 100, .5, true);
...but it doesn't.
I've checked trying to use the actual movie clip instance:
new Tween (this.slide_mc.newMC.b1, "_alpha", None.easeNone, 0, 100, .5, true);
...and it works fine.
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[code].....
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May 23, 2008
I am trying to load an image in to a dynamically created movieclip, which is:
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I have a simple function that dynamically creates text fields. My text field name is referenced by var thisTextField. Problem is, when I try to do things with my text field, actionscript shoots back an error as such: There is no property with the name 'text'. How am I supposed to apply properties to my object if my objects name is a variable?
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Mar 16, 2010
First off I want to say that the resources on this site have been excellent
how to reference a variable when adding a new Movieclip?
Currently I am using this method:
Code:
var myVariable:String = "one"
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[Cde]....
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May 2, 2005
fairly simple question (with a long explaination). I have an array, created from the results of another array and it's position in that array. There are actually multiple arrays It can be created from.
Eg.
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[Code]...
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ActionScript Code:
function setUpButtons() {
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[code]...
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ActionScript Code:
Symbol 'character', Layer 'CODE', Frame 1, Line 2
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[code]......
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[Code]...
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Code:
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var xBoard:Number = Math.floor(mouseX/cellSize);
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Basically I check if they space ahead of the unit is empty. If it is I want the alpha of that space to change designating you can move there. The movieclips are arranged in a grid and named b00 (top left) to b77(bottom right).
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1061: Call to a possibly undefined method getChildByName through a reference with static type flash.displayisplayObject.
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TypeError: Error #1123: Filter operator not supported on type Game_fla.MainTimeline.
at Game_fla::MainTimeline/test()
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package {
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[Code] .....
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[Code]...
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i was wondering how i would access the desired movieclip's x, and y value from it's function.[code]HOW do i access the x and y values of MC from here
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Just learning as3. For testing purposes, I duplicated a movieclip 4 times on the stage and gave each mc a different instance name and put them in an array ("line1","line2","line3","line4"). Then I just want one movieclip to move 200 pixels based on the conditions of the array. Here is the code:
var stuff:Array = new Array("line1","line2","line3","line4");
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[code].....
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