ActionScript 2.0 :: Referencing Instance Name With Variable In Prototype Call
May 25, 2005
I'm trying to reference an instance through the use of a variable in my call to a prototype. The variable is myVar and contains the instance name to which I want to apply the resizeTo prototype. My syntax is incorrect.
Code:
on(release){
//disregard this line
this.swapDepths(this._parent.getNextHighestDepth());
//this is calling a prototype named resizeTo
this.resizeTo(150, -100, -100);
//Setting instance name of another movie
myVar = "green";
//Trying to drop that instance name into my next prototype call
this._parent.myVar.resizeTo(100, _parent.old_X, _parent.old_Y);
}
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Similar Posts:
Sep 25, 2007
I am using Flash2004 MX
I thought this would be simple, but it hasn't been.
I have a seris of hidden MCs named star1, star2 etc.
I want them to become visible when I call this function.
star_fn = function() {
starcount++
starshow=("star" + starcount)
starshow._visible=true
}
But it is not working.
I thought maybe it was like converting variable info to a number format, but using a text scenario instead.
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Jan 23, 2003
Is it possible to call an instance of a movieclip by a variable name?
Say I have several movie-clips on the main timeline and a variable named "disabled". I want to click a button and have be able to tell "disabled" to goto frame 2, where disabled will contain the name of the movie-clip. can I do this?
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Mar 5, 2004
Is there any way to let a button call the prototype?
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Apr 9, 2008
was trying to get a prototype run from a foreach loop depending on instance name... but i stripped the code. Why wont this work?
[Code]...
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Apr 28, 2006
if have a prototype like this
[Code]...
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Jul 3, 2011
when i write prototype method and declare a variable inside the prototype method. this is fine but as sonn as i declare another variable with the same name i get an error. conflict with "variable" namespace internal. i've contact other users and they claim they don't get this same issue. i'm using flash CS3, i have flash player 10 installed but cs3 only supports up to 9 so i have 9 selected. and i'm using AS3. this is some code you can use to test to see if you get this issue:
[CODE]...
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Apr 7, 2010
How can I reference a moive clips instance name at a certain depth?
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Jan 26, 2009
I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:
[Code]...
Does one way free up more memory or enhance performance?
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Jan 30, 2010
I have a series of clips with instance names like box1, box2 etc. Altogether there are about two dozen. Is there any way I can run something like "box#.x = 0" where # would be a wildcard to place all instances starting in "box"?I'd also love to be able to set their y position where box#.y = (#-1)*2. For that I believe I need to do a count function, but I was hoping there was another way. For other reasons I need to be able to control the instance names and not have that be automated in any way.
Is this possible? Searches in these forums as well as Google and a few other places have turned up nothing. It would save me a huge amount of time and work if either of these were possible without having to rework all of my instance names that are already in use.If it's relevant, I'm doing this all in Flash CS4.
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Jun 16, 2011
I am completely new to actionscript although I do come from a OOP background. I have been asked to trial Flash and Actionscript 3 in particular - so I do come with a few preconceptions on how I expect actionscript to behave. I have a problem I donot understand. I have created a new class and to test it I use a simple test harness in the form of a .fla file.
The issue I have is when I create a new instance of the class and assign it to a variable, subsequent background changes to that instance of the class are not 'picked-up' when referenced through the variable. I would expect that given instance of class could be assigned to many different variables and any updates using one variable would accessible using any of the other variables.
[code]...
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Jun 28, 2011
I've got a linked class, with an external .as file, tied to a movie clip called "Menu" in an encompassing fla. In this actionscript file, I am trying to pull some information from a few things I made with the flash authoring tool. There are a few symbols on stage in the fla that I drew with instance names "greensboro" and "birmingham", and I want to get their x-position inside some functions of the linked class. I've tried returning a value from "greensboro.x" but of course it says the variable greensboro doesn't exist, because I haven't defined it in the class. Surely there is some way of getting that info in a variable of my linked class!
Edit: here is some code to show what I've tried(cutting everything else). This is in the .as file of the linked class:
package {
import flash.display.*;
import flash.net.URLRequest;[code].....
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May 20, 2009
I make a movie clip in the library ( a button with a text field on it ) and export it for actionscript. Then I create an instance of the object using code ( myButton = new Button1(); ).And then I want to access and change the text field ( whose instance name is "myField" in Flash ) afterwards.Is that possible, or I have to create a custom class for the object, or just create an entire button dynamically?
Because what I have tried until now doesn't work.
Code:
var button1:button_test1 = new button_test1();
button1.x = stage.width / 2;
button1.y = stage.width / 2;
[code]....
This questions is for all movie clips: is there a way to access a movie clip's objects with actionscript after you have created (with code) an instance of that object (which was designed in flash, and exported for AS) ?
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Feb 12, 2012
I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.
if(id=design) var obj = new design();
if(id=team) var obj = new team();
I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.
ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}
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Oct 20, 2010
I'm trying to set something up that will print a bunch of boxes on a grid in a certain pattern, and set things up so that a path can be determined from the start to the end. Each grid square is a MovieClip with an instance name x0y0, x1y0, etc. for each coordinate of the grid. I want to set a variable in my grid square class to 1 or 0, depending on whether or not a box is in that square. So I have this code:
for(var j=0; j < row1.length; j++)
{
for(var i=0; i <= row1[j]; i++)
[code].....
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Jan 11, 2007
I have a simple function that dynamically creates text fields. My text field name is referenced by var thisTextField. Problem is, when I try to do things with my text field, actionscript shoots back an error as such: There is no property with the name 'text'. How am I supposed to apply properties to my object if my objects name is a variable?
Code:
function showProducts() {
var products:Number = 0;
var thisTextField:String = "product" + products + "_txt";
for (var itemID in _global.rtsData[_global.rtsPos]["products"]) {
[Code] .....
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Jun 14, 2007
I am in no way very knowledgable with ActionScript, so this might be very simple and I am looking in all of the wrong places... but basically here is my issue: Instead of accessing an objects attributes like this, _level0.thumbnails.thumbnail0._width = 500; I want to be able to access it with _level0.thumbnails. (this.id) ._width = 500; where as (this.id) is a variable that could be equal to "thumbnail0" or "thumbnail99" depending on which object gets clicked. I have everything working to if I hardcode thumbnail0 it works fine, and this.id does get set to whatever thumbnail I click's "thumbnail" + ID
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Mar 16, 2010
First off I want to say that the resources on this site have been excellent
how to reference a variable when adding a new Movieclip?
Currently I am using this method:
Code:
var myVariable:String = "one"
if(myVariable == "one"){
var myMovieClip = this.addChild(new one())
[Cde]....
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May 2, 2005
fairly simple question (with a long explaination). I have an array, created from the results of another array and it's position in that array. There are actually multiple arrays It can be created from.
Eg.
Array1: clientName1, clientName2, etc.
Array2: clientType1, clientType2, etc.
Second Array: [clientName1,0], [clientName2,1] OR [clientType1,0] etc.
[Code]...
My issue is, I would like to be able to dynamically adjust the array that it is generating from. This would mean changing the bold bit of the code above. I have tried declaring a variable (type = names+"[i]") and using it in the linkArray declaration, however it will not see this as an array reference, only as a variable. What I want to know is, how do I reference the name of the original array as a variable so I can update it dynamically?
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Jun 2, 2009
I have been using this line of code to fade in a movie clip:
new Tween(background_mc, "_alpha", None.easeNone, 0, 100, .5, true);
Now, I want to accomplish the same thing, only this time by using an element from an array (bg_array[currentSlideNumber]) that stores the instance name "background_mc"
I've tried the following, but it doesn't work:
new Tween(bg_array[currentSlideNumber], "_alpha", None.easeNone, 0, 100, .5, true);
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Jun 15, 2009
This is a problem I thought I understood and was addressed in a previous thread [URL] but I have a new situation where the old solution isn't working.I have 3 instances on a "nested" movie clip. Their instance names are: b1, b2, and b3. When I trace these movieclips from the main timeline, I get:
trace(b1); // result = _level0.slide_mc.newMC.b1
trace(b2); // result = _level0.slide_mc.newMC.b2
trace(b2); // result = _level0.slide_mc.newMC.b3
From the main timeline, I want to fade up these movieclips using tween, but I need to do this by building the instance name in a variable:
var myInstance:String = "slide_mc.newMC.b"+ instanceNumber //(instanceNumber is equal to 1, 2, or 3)
Now, I thought using the variable in this manner would work:
new Tween (this[myInstance], "_alpha", None.easeNone, 0, 100, .5, true);
...but it doesn't.
I've checked trying to use the actual movie clip instance:
new Tween (this.slide_mc.newMC.b1, "_alpha", None.easeNone, 0, 100, .5, true);
...and it works fine.
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Apr 27, 2010
ActionScript Code:
function setUpButtons() {
var btnCnt = numeri_array.length;
for (i=0; i<btnCnt; i++) {
[code]...
i'm having a problem with this script... the onRollOver and onRollOut are working properly but the onRelease it's always the same i mean (my_mc.loadClip(foto[27], "container") for all the 27 buttons..
ActionScript Code:
for (i=0; i<btnCnt; i++) {
var temp = this["a"+i];
[code]....
and everytime i have to make a modify i have to write for every case..
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Apr 19, 2011
I've got my variables set out in a layer on the main stage. I've also got a MovieClip which I want to write some code within but reference a variable in the main frame. I tried just referencing the variable name but it didn't find it. I then tried root.variable name but I'm now getting this error message:
ActionScript Code:
Symbol 'character', Layer 'CODE', Frame 1, Line 2
1119: Access of possibly undefined property deathReset through a reference with static type flash.display:DisplayObject.
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Jan 7, 2010
As we know whent here is no such variable of null value assignment to a variable or instance flash throws this kind of Error.In one of my Application i need to get more flashVariables, They may or maynot come as FLASHVARS. But when i miss any variable flash thows this error as an alert box. is there any simple solution to avoid this kind of issue
when i use try,Catch statement the issue will not come, But i don't like to write Bunch of try,catch statement for all this kind of variables.
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Nov 5, 2009
I finally got the variable referencing between classes and custom event problems sorted out. Now I got a question regarding the Error #2044 and Error #2035. The error reads like this:
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I've put all the swf in the same directory, so I don't think that is the problem. Could it be that my XML file is in another directory that's causing the problem? I also heard having quotes in the URL in the XML file could also be problematic. Is that true? Here are my AS and my XML file.
[code]......
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Sep 2, 2010
I am having problems referencing a variable on the main timeline in a .as file using root.variable.
[Code]....
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Jan 25, 2009
Is there a way to reference multiple movieclips using a single variable name? For example,I'm making a side-scrolling game, and there's going to be many platforms, and I have some code that tells the player not to fall through these platforms, but I don't want to copy and paste the same "platform" code every time I add a new platform.
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Jan 1, 2010
How would I go about refferencing a variable and then turning it into a string (if that is the correct terminology). e.g:
[Code]...
I need the result of variable something to end up inside the speech marks without loosing its obvious refference to the variable.
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May 23, 2008
I am trying to load an image in to a dynamically created movieclip, which is:
_root.mySlider."+stripX2(band[i][0])+i
but I can't seem to reference it. I can load the movie into _root.mySlider, but if I add the dynamic element (stripX2(band[i][0])+i) without quotes it it doesn't load. If I load with quotes i.e.
"_root.mySlider."+stripX2(band[i][0])+i
flash doesn't allow strings in movieClip variables.The code I'm using is belowm, it's the second to last line thats causing the problem:
var loadListener:Object = new Object();
loadListener.onLoadComplete = function(target_mc:MovieClip):Void {
trace(">> target_mc._width: "+target_mc._width);[code]......
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Nov 24, 2010
I want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
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