ActionScript 3.0 :: Wildcards For Referencing Instance Names?

Jan 30, 2010

I have a series of clips with instance names like box1, box2 etc. Altogether there are about two dozen. Is there any way I can run something like "box#.x = 0" where # would be a wildcard to place all instances starting in "box"?I'd also love to be able to set their y position where box#.y = (#-1)*2. For that I believe I need to do a count function, but I was hoping there was another way. For other reasons I need to be able to control the instance names and not have that be automated in any way.

Is this possible? Searches in these forums as well as Google and a few other places have turned up nothing. It would save me a huge amount of time and work if either of these were possible without having to rework all of my instance names that are already in use.If it's relevant, I'm doing this all in Flash CS4.

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