ActionScript 2.0 :: Loading Images In Dynamically Created MC?
Jun 15, 2007
i'm trying to load a series of external jpg images. What to be loaded is stored in an external xml file, which indicates the folder along with the file name pattern and the number of images. This is handy since images are numbered incrementally (image_1.jpg, image_2.jpg...) Finally, i need to position these images as a strip, that is, one next to each other horizontally.
I get the info out of the xml file without issue, the url are correct (if i paste them in the browser, i see the image file) yet, it seems there is an issue with my loading mc code.
[AS]
function doStrip(obj:XML)
{
var project = obj.firstChild;
var sequences = project.childNodes;
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip). I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip).
I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.[code]...
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
I am trying to load an image in to a dynamically created movieclip, which is:
_root.mySlider."+stripX2(band[i][0])+i
but I can't seem to reference it. I can load the movie into _root.mySlider, but if I add the dynamic element (stripX2(band[i][0])+i) without quotes it it doesn't load. If I load with quotes i.e.
"_root.mySlider."+stripX2(band[i][0])+i
flash doesn't allow strings in movieClip variables.The code I'm using is belowm, it's the second to last line thats causing the problem:
var loadListener:Object = new Object(); loadListener.onLoadComplete = function(target_mc:MovieClip):Void { trace(">> target_mc._width: "+target_mc._width);[code]......
I have a gallery that reads an ms access database using asp and then loops through an array of records and duplicates an empty movieclip for each record. jpeg is then loaded into the movieclip and then a variable for the _x position is incremented and then the next one is loaded etc.I then use the same method to add the necessary labels for the images by duplicating a movieclip and adding a text fieldThis is all fine and produces a gallery of images but the problem comes when I try and position the labels according to the height of the image. I have tried every method I can think of to check the image attributes which are only available when it is fully loaded, but I keep getting a value of 0.
Code: stop(); // Set variable holding image folder path
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);
of a complex question to me, but it's coming from an absolute beginner and it might be considered a stupid one, that's why I posted here...I've kind of been dropped in the deep end with this task and I can't get it right... I have a company's organisational chart in flash where it loads in each person's name dynamically for their department and when you click on it it brings up their CV information such as name, qualifications etc. This is loaded into a dynamic text box. I can test it locally with an xml file and then switch back to the online version.The local version I check by switching to "strXMLpath = "organisation.xml";" where things are laid out as follows:
I am trying to load dynamic images in order without all of them attempting to load at once....I have an array of images that I loop through depending on the gallery that will load up....but when i loop through the images all of them try to load.What i need to happen is somewhere in the
i have done a bit of actionscripting involving loading .jpgs from an xml list based on a drop down menu, but i was trying to figure out if there was any way to load either gifs with transparent backgrounds, or similar, different shaped image files from an external source.basically, im trying to load an image of a doorknob and an image of a door and have a user drag the doorknob onto the door and see what it looks like
develop a header splash like you see on many sites now.I have a few ideas. One is a list of images or clips with images embedded.On load teh first image loads up, then after a set time (30 secs),the second image fades in, the first fades out,and etc.looping.
I've tried to write my own button based on MovieClip. So I created a new MovieClip called MyButton. It has 3 main frames (or clue frames or... I don't know how it's called in English): the first is for button's upState, the last two are the start and the end of press animation (I need a long animation - not just one frame). All the frames are empty. Then I created a class MyButton.as:
I have 3 movieClips on the stage. I want this to load images from urls that I have withdrawn from a php script that randomly selects from stored urls in the database. I want to load one of these into each movieclip. Here is the code that i have, but it doesn't work. (btw, this is on a frame of the movie)
PHP Code:
loadText = new LoadVars(); loadText.load("generateQuiz.php?week="+_root.week); loadText.onLoad = function() {
I wanted to create a slideshow in Flash MX 2004 using the instructions given in the Photo Gallery Using XML and Flash tutorial on this site but I wondered if someone could tell me if I would be making the right decision using this technique considering the following: My slideshow will be used for a menswear clothing company, so the images will need to be on the left and then on the right would be all the information relating to that image/item of clothing - no problem so far but...
I've already set up a slideshow the "long way" with 20 or so images as well as their related information on different frames - the images are on one layer and the descriptions are on a separate layer also. I've got a couple of buttons controlling the navigation back and forth between the frames and I've also got a preloader on frame one to load everything beforehand. The problem is that I'm worried about people on slow connections, that they'll have to wait an unreasonable amount of time before all the images are downloaded, so I thought that using the dynamic method outlined on this website would be useful and save downloading time, but I wondered if it was possible to keep all the information relating to the images on separate frames and just have the images import dynamically? The reason for this is that the information to the right of the images is quite long with information given about style numbers, sizes, descriptions and even colour square graphics are inserted to display available colours etc, so I'm thinking that it's probably not practical to dynamically load this information but to keep them on their separate frames as I have them at present, and also all this information is on top of a simple graphic interface on which I'd like to keep the info vertically centred. So is there a way to have the images load dynamically, and if so how would I get them to load correctly onto the right frames that match their relevant information? Can someone tell me if it's possible to use the information in the abovementioned tutorial to do what I want? Or can you tell me if I'm choosing the right method - I mean considering all the information including colour squares that will appear to the right of the images, do you think it's impractical to choose the Photo Gallery Using XML and Flash method? Also I'm not even sure if loading the images dynamically will improve things - I mean the images still have to be downloaded right - will loading them dynamically just mean that they'll load one at a time as the user navigates through the slideshow and if so won't this cause delays for the user in that they'll have to wait for each image to download before they can proceed forward to the next item?
I am using the tutorial about dynamically loading images, that then fade when a button is pressed and change to the next image, however I want to load the images and have them fade in and out without pressing anything i.e. an mc that rotates the images, fading them in and out.
I have Button components that are populated dynamically. The buttons need to each have an icon (using the button.icon property).The icon however, is retrieved via webservices so all I recieve is a URL to the jpg that needs to be loaded as the icon. When using the icon property, you load an instance of something in your library over the top of your button. So I was wondering if there was a way to retrieve this url, and load it into the library which would then allow me to use it as an icon??
I have a website which needs to load 3 external images into 3 movieclips when the page loads. The page gets the URLs for the 3 images from an XML document, ie.
I need to dynamically load images from an XML file and I usually find badly written tutorials that I can't understand or I find a .fla but don't understand the code in it.
I am trying to dynamically load images through the UI Loader component. Attached are the errors I get, and although I think that the coding is close to correct, when I publish, it just flashes up then restarts the movie... Attachments: Picture 1.png (84.0 K)
I want to develop a header splash like you see on many sites now. I have a few ideas. One is a list of images or clips with images embedded. On load teh first image loads up, then after a set time (30 secs), the second image fades in, the first fades out, and etc looping.Any ideas on specific tuts or threads with code examples?
Is this possible? It's a hassle to have the extra step of keep a seperate movieclip behind the one with the image to get a border. Can I load an image into a movieclip that has a border, or give it a border afterword? Same with shadows.
i'm loading dynamically some images in a movie clip (banner in [URL].. everything works fine in safari, netscape, firefox (of course).. Explorer KO! actually IE (6.0.2900) works, IE (6.0.2600) doesn't!! image is loaded (preloader is working correctly), but image is not visible!!
I m trying to dynamically loading different images and want them to apear in a scrollPane or Simply scrolled area. I tried different ways but did not find good one for me.
I'm using TLF text, so there's a RSL involved. I get that there's a way to include the library in my own code, but I'd rather not do that unless there's no other solution.
In Advanced Action Script Settings > Preloader Method, there's a choice between "Preloader SWF" (five black dots, the default thing) and "Custom preloader loop". My first question is then how to use this Custom preloader loop thing? What is it referencing? Do I have to write a special thingy somewhere? What?
And I already made a simple "bar filling up" kind of preloader, which I'm testing by using the aforementioned "Custom preloader loop" setting and simulating download. (My project no longer compiles when not simulating download [VerifyError: Error #1014: Couldn't find flashx.textLayout.container::ContainerController class.] which led to the conclusion that I'm doing something wrong here.) It does fill up, but it starts at about 60%. From my earlier badly worded Google searches, I think my problem is that I am using a bunch of external .as files which are loading before the preloader. Is there any way to tie the .as files later, or something?(That, or my preloader actually takes up 60% of the project's data, which would surprise me but isn't impossible because it's still very bare.
I'm making a game and I'm sorta kinda using tiles to render the map screen. So I have a bunch of sprites on screen, for which I created a Refresh() method that I call whenever necessary. In this method, I use a Loader object to load desired bitmaps (which aren't in the project's Library), then add this Loader as a child. The main reason I did it that way is because I could then reference the images to load with a string, and so include arguments in there.
(I don't know if I'm clear, so let my try to be more descriptive. I basically have an array containing the map data. I'll read that array and pass some properties as arguments to my Refresh() method to draw the screen correctly. I'll then be able to load the image ["sprite" + arg1 + arg2 + ".png"] by using that string to create a new URLRequest (and then use that in the Loader).If I understand the way this works correctly (and I probably don't ), I'm downloading the images all over again each time I call Refresh instead of having them "cached" somewhere, which is inefficient (because they're tiles and I'm reusing them multiple times). Am I correct in that assumption?
I thought the more "efficient" way would be to import my tiles in the project Library and export these for ActionScript. (They're PNGs, so they inherit from BitmapData.) My problem with this method is that to use these images, I now have to instantiate a class, so there's no string involved, and so I can't concatenate variables with a string anymore to fetch the right PNG to display, which is really, really annoying.
So I'd like to have the best of both worlds: cache images while still being able to refer to them with a string. Is that possible? And more generally, what's the "right" way to dynamically render images in the context of a tile-based map?
EDIT:public vars vs. getters and setters I have classes with properties. I've gathered that it's good programming practice to declare these properties as private vars and then define getter and setter functions to access them. It's easier to just declare these variables as public and move on. What are the pros and cons of both methods?