ActionScript 3.0 :: Loading Images Into Dynamically Created Movieclips
Jun 16, 2011
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip). I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip).
I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.[code]...
i'm trying to load a series of external jpg images. What to be loaded is stored in an external xml file, which indicates the folder along with the file name pattern and the number of images. This is handy since images are numbered incrementally (image_1.jpg, image_2.jpg...) Finally, i need to position these images as a strip, that is, one next to each other horizontally.
I get the info out of the xml file without issue, the url are correct (if i paste them in the browser, i see the image file) yet, it seems there is an issue with my loading mc code.
[AS] function doStrip(obj:XML) { var project = obj.firstChild; var sequences = project.childNodes;
I have a gallery that reads an ms access database using asp and then loops through an array of records and duplicates an empty movieclip for each record. jpeg is then loaded into the movieclip and then a variable for the _x position is incremented and then the next one is loaded etc.I then use the same method to add the necessary labels for the images by duplicating a movieclip and adding a text fieldThis is all fine and produces a gallery of images but the problem comes when I try and position the labels according to the height of the image. I have tried every method I can think of to check the image attributes which are only available when it is fully loaded, but I keep getting a value of 0.
Code: stop(); // Set variable holding image folder path
I have a website which needs to load 3 external images into 3 movieclips when the page loads. The page gets the URLs for the 3 images from an XML document, ie.
Is this possible? It's a hassle to have the extra step of keep a seperate movieclip behind the one with the image to get a border. Can I load an image into a movieclip that has a border, or give it a border afterword? Same with shadows.
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
Movieclips created on the stage and instanced behave differently from dynamic movieclips in that they are destroyed when you go to the next frame (I have a stop on every frame). If I create that same movieclip dynamically then it will stay on the stage forever regardless if I go to the next frame or not. I understand that it needs to be removed from the display list but I can't find any event that is fired on a next frame basis. I could use onEnterFrame but at 30 fps, that's alot of overhead. The idea is to have all the code contained in my .as file.
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...
How do I attach data to a movie clip that is generated dynamically?
In my code below I create 3 green boxes. I want it to trace the sequence number of each box after it's clicked on, but I can't figure out how to make that happen.
Code: for (var i:Number=0; i<3; i++) { var nubox:MovieClip=new MovieClip(); nubox.graphics.beginFill(0x0FF000);
currently working on my first AS 3 project. The transition from AS 2 to AS 3 has been tough but rewarding. However, still fiddling with dynamically created objects though (using a database for my site-content). Here's my problem: If I dynamically create a MovieClip I can no longer access the main stage. Since I'm using a mousedrag interaction I need a global MouseUp Listener. If I try to access 'stage' or 'root' or 'parent' from within the dynamically created MovieClip the result is always 'null' instead of what's really there. Is there an easy way to access the main stage from within the created object?
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.
Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.
The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1(); holder.name = "testname"; this.addChild(holder);
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:
Quote:
var xPos:int = 120; var yPos:int = 60; for (var i:Number = 1; i<=5; i++) {
[Code].....
This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...
I'm having a problem while assigning variables into dynamically-created MovieClips. Here's a pseudo-code of what I'm trying to achieve.
[Code]....
I need the movie clips to contain their index values as a variable within them. I've tried several approaches, including declaring the variable names within the MC itself, but that doesn't work either.
I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:
I am trying to use the ENTER_FRAME event with a number of dynamically created movieclips and it is not working.The swf features a series of five clock faces that the user will select by hitting the appropriate button. Each clock has five unique movieclips to that season including a second hand, a minute hand, a main character, a seasonal clock face and a back ground, again, each of these MovieClips are different on each of the five clocks. So I have a series of five listeners for each of the buttons:
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
I am trying to load an image in to a dynamically created movieclip, which is:
_root.mySlider."+stripX2(band[i][0])+i
but I can't seem to reference it. I can load the movie into _root.mySlider, but if I add the dynamic element (stripX2(band[i][0])+i) without quotes it it doesn't load. If I load with quotes i.e.
"_root.mySlider."+stripX2(band[i][0])+i
flash doesn't allow strings in movieClip variables.The code I'm using is belowm, it's the second to last line thats causing the problem:
var loadListener:Object = new Object(); loadListener.onLoadComplete = function(target_mc:MovieClip):Void { trace(">> target_mc._width: "+target_mc._width);[code]......
For the life of me I just can't figure out a syntax to make button1thumbs.swf load into that movie clip, and I've tried all I can think of, but it's probably something dumb on my part.
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);
I am dynamically loading and removing movieclips from the stage.I am using this to remove them
ActionScript Code: var n:int = rootElement.numChildren; while (n--){ delete(rootElement.removeChildAt(n)); }
The movieclip does remove itself from the stage, yet I can still hear the audio continuing to be played by that movieclip. The audio in the movieclip was not being removed while playing. It is audio that is initiated later in the movieclip. I'm not sure if the delete is overkill, or not.