ActionScript 3.0 :: Root.stage In Dynamically Created MovieClips
Oct 28, 2009
currently working on my first AS 3 project. The transition from AS 2 to AS 3 has been tough but rewarding. However, still fiddling with dynamically created objects though (using a database for my site-content). Here's my problem: If I dynamically create a MovieClip I can no longer access the main stage. Since I'm using a mousedrag interaction I need a global MouseUp Listener. If I try to access 'stage' or 'root' or 'parent' from within the dynamically created MovieClip the result is always 'null' instead of what's really there. Is there an easy way to access the main stage from within the created object?
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Jun 18, 2009
I have a movieclip "submenu" that is on the main timeline, and inside this movieclip, I have some ActionScript:
[Code]....
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Feb 4, 2009
Movieclips created on the stage and instanced behave differently from dynamic movieclips in that they are destroyed when you go to the next frame (I have a stop on every frame). If I create that same movieclip dynamically then it will stay on the stage forever regardless if I go to the next frame or not. I understand that it needs to be removed from the display list but I can't find any event that is fired on a next frame basis. I could use onEnterFrame but at 30 fps, that's alot of overhead. The idea is to have all the code contained in my .as file.
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Nov 21, 2008
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
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Nov 21, 2008
I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.
Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.
access a dynamically created movie clip.
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Aug 4, 2011
Now, i want to display the anim for the particular area. I used the following code, but that is not working. How can I do that?
for (var i:uint = 0; i < noOfBubbles; i++) {
var bubble:Bubble = new Bubble();
bubbles.push(bubble);
[code].....
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Apr 19, 2010
The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...
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Jun 16, 2011
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip).
I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.[code]...
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Aug 8, 2009
i have a movieclip named "mc" and i want to load many images in it and add on press event to those images.
For that, i have a button which is when click adds images to movieclip "mc".
I created empty movie clip in "mc" and loaded that empty movie clip with images. But i m not able to attach on press event to that empty movie clip.
Here is my code:-
In button :-
on(press)
{
_root.fun();
[Code]....
I even tried to add listener to movie clip (commented portion in above code) but that also didnt work.
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May 7, 2010
I am working on a tile based game in which you will be able to slide the tiles back and forth, up and down along a grid.
I have created a Class called Tile and have dynamically added the movieclips to the stage in a grid like so:
Code:
for(i=0;i<7;i++){
for(j=0;j<7;j++){
var t = _root["gameboard"].attachMovie("Tile", "tile_" + i + "_" + j,
[Code].....
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Jul 20, 2010
How do I attach data to a movie clip that is generated dynamically?
In my code below I create 3 green boxes. I want it to trace the sequence number of each box after it's clicked on, but I can't figure out how to make that happen.
Code:
for (var i:Number=0; i<3; i++) {
var nubox:MovieClip=new MovieClip();
nubox.graphics.beginFill(0x0FF000);
[Code].....
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Jun 16, 2011
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip). I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.
[Code]...
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Feb 17, 2010
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.
Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.
The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();
holder.name = "testname";
this.addChild(holder);
[Code]....
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May 28, 2011
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:
Quote:
var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {
[Code].....
This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?
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May 28, 2011
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...
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Apr 27, 2010
I'm having a problem while assigning variables into dynamically-created MovieClips. Here's a pseudo-code of what I'm trying to achieve.
[Code]....
I need the movie clips to contain their index values as a variable within them. I've tried several approaches, including declaring the variable names within the MC itself, but that doesn't work either.
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Feb 1, 2010
I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:
[Code]...
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Nov 7, 2010
I am trying to use the ENTER_FRAME event with a number of dynamically created movieclips and it is not working.The swf features a series of five clock faces that the user will select by hitting the appropriate button. Each clock has five unique movieclips to that season including a second hand, a minute hand, a main character, a seasonal clock face and a back ground, again, each of these MovieClips are different on each of the five clocks. So I have a series of five listeners for each of the buttons:
spring_btn.addEventListener(MouseEvent.CLICK, startSpring, false, 0, true);
winter_btn.addEventListener(MouseEvent.CLICK, startWinter, false, 0, true);
...
then the associated functions to the mouse event looks like this.
function startSpring(){
var mBack:springback = new springback();
var mFace:springface = new springface();
var mChar:springchar = new springchar();
[code]....
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Oct 20, 2004
I have a gallery that reads an ms access database using asp and then loops through an array of records and duplicates an empty movieclip for each record. jpeg is then loaded into the movieclip and then a variable for the _x position is incremented and then the next one is loaded etc.I then use the same method to add the necessary labels for the images by duplicating a movieclip and adding a text fieldThis is all fine and produces a gallery of images but the problem comes when I try and position the labels according to the height of the image. I have tried every method I can think of to check the image attributes which are only available when it is fully loaded, but I keep getting a value of 0.
Code:
stop();
// Set variable holding image folder path
[code].....
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Nov 9, 2011
I have loaded some images through XML and attached into dynamically created MovieClips named mc0,mc1,mc2...etc.
_loader.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
count++;
var img:Bitmap = Bitmap(e.target.content);[code]....
Everthing works fine. But it is shaking so that it was not looking good.How do I achieve smooth movement?
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May 20, 2010
I'm creating a photo slide show that has the ability to go full screen. I have some elements which are always on the stage and some elements which I am adding from the library and/or creating in the code. When I issue the resize event, my stage movieclips are still on the stage and can be repositioned but the elements I created dynamically (most notably the thumbnails which I want to reposition) are gone.
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Jul 15, 2009
I'm trying to build a Flash-based controller application to go on the web interface for the rack-mounted units which my current employer builds. The interface is defined in an XML file which is parsed and processed when the Flash application is started.
I've created some library symbols which act as various controls - sliders, toggle buttons, etc. I can add these fine to the stage. What I would like to do is group them together in a container of some sort so that I can show and hide them en masse without having to loop through all the controls. All library symbols I'm using are linked to ActionScript classes.
If I use a symbol I created earlier and added to the library as this container, everything works fine and the controls display correctly on the stage.
However, if I dynamically create a MovieClip and use that as the container, it never appears on the stage. The code is identical in both cases except for the class names being used. I am calling addChild() on the MovieClip instance to add the controls to the MovieClip, and then call addChild on the document class to add the MovieClip to the stage. As I mentioned above, this all works perfectly if I use a pre-created symbol from the library as the container.[code]...
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Aug 17, 2010
There are multiple MovieClips that will be dynamically placed on stage. These MovieClips are coded to be buttons. I'm trying to figure out--when a user clicks on the MovieClip...figure out which object on the flash stage the user clicked on.Inside function toggleClick I put the trace statement: trace("movieClip Instance Name = " + e.target.name);
In the OUTPUT window:
movieClip Instance Name = instance5
movieClip Instance Name = instance12
[code].....
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Nov 4, 2010
I am trying to delete a bunch of different things from the stage all at once.I have 3 dynamically created text fields and 2 dynamically created movie clips.I added them to the stage through my document class buy creating them, editing their properties and then...
addChild(myText1);
addChild(myText2);
addChild(myText3);
[code].....
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Sep 20, 2010
Im trying to dynamically add several of the same movieclips to the stage. This movie clip contains a textbox. I have tried the following:-[code]I have my movieclip exported fror actionscript with the identifier as (textbox). This code does add a textbox to the stage however it only adds the second one which says "goodbye" but not the first one which should say "hello"? I thought the loop should go round twice and add a 'newText1' and a 'newText2'??
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Oct 8, 2004
how to "bind" events to dynamically created movieclips?
Code:
public function createClip():Void {
var _images:ImageElement;
var x:Number = 0;
[Code]....
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Dec 2, 2009
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
[Code]....
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Oct 20, 2009
I am trying to write some code for someone show wants to be able to control their timeline animation by using the slider component. Everything was going fine until I tried to add the Play and Pause buttons to the stage. I instantiated both movieclips and added "stage.addChild(<mcName>);" but neither clip showsup when I test the movie. I tried removing "stage." but that didn't help either.
I tried to find a solution to my problem online, and while I haven't figured it out yet, it seems that these movieclips might need to be part of a function. This could be totally incorrect, but it's the best guess I have right now.
My AS code is below. (I couldn't get the .FLA file to zip small enough, but if anyone wants it, I'll find a way.) See comment "// PLAY/PAUSE CODE" for Play/Pause buttons.
Code:
//SLIDER CODE
// Import slider and movieclip classes
import fl.controls.Slider;
[Code].....
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Jan 20, 2011
Just wondering, is there any way to dynamically reference movieclips on the stage, as in through a for loop like so:
for (var i = 0; i < 10; i++) {
["mc" + i].x = 10;
}
[code]........
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Aug 15, 2009
ok. so here's the thing..i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:
[Code]...
the first part works well.. but its when i try and add it to the stage that i get confused.. i tried something but i think its wrong.. can anyone help me? Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.. but all this name referencing in as3 really confuses me.
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