ActionScript 2.0 :: Dynamically Loading Images Into Movieclips With Borders?
Feb 22, 2006
Is this possible? It's a hassle to have the extra step of keep a seperate movieclip behind the one with the image to get a border. Can I load an image into a movieclip that has a border, or give it a border afterword? Same with shadows.
I have a website which needs to load 3 external images into 3 movieclips when the page loads. The page gets the URLs for the 3 images from an XML document, ie.
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip). I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.
I have simple file 550 x 450, in it there is one container 400x300, x:75, y:78. In the container I am loading images and there is drag and drop function for them. I also have added mask with size that matches the size of the container because when i load larger images i could move them. Everything is working fine, but If I set scaleX and scaleY to the container image, the drag and drop functionality is not working fine - I can't reach the edges of the picture.
Code: with ( m_mask.graphics ) { beginFill( 0x000000 );
[Code].....
It behaves like there is not enough space to move the image right, left, top or down.
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip).
I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.[code]...
For the life of me I just can't figure out a syntax to make button1thumbs.swf load into that movie clip, and I've tried all I can think of, but it's probably something dumb on my part.
I am dynamically loading and removing movieclips from the stage.I am using this to remove them
ActionScript Code: var n:int = rootElement.numChildren; while (n--){ delete(rootElement.removeChildAt(n)); }
The movieclip does remove itself from the stage, yet I can still hear the audio continuing to be played by that movieclip. The audio in the movieclip was not being removed while playing. It is audio that is initiated later in the movieclip. I'm not sure if the delete is overkill, or not.
of a complex question to me, but it's coming from an absolute beginner and it might be considered a stupid one, that's why I posted here...I've kind of been dropped in the deep end with this task and I can't get it right... I have a company's organisational chart in flash where it loads in each person's name dynamically for their department and when you click on it it brings up their CV information such as name, qualifications etc. This is loaded into a dynamic text box. I can test it locally with an xml file and then switch back to the online version.The local version I check by switching to "strXMLpath = "organisation.xml";" where things are laid out as follows:
I am trying to load dynamic images in order without all of them attempting to load at once....I have an array of images that I loop through depending on the gallery that will load up....but when i loop through the images all of them try to load.What i need to happen is somewhere in the
i have done a bit of actionscripting involving loading .jpgs from an xml list based on a drop down menu, but i was trying to figure out if there was any way to load either gifs with transparent backgrounds, or similar, different shaped image files from an external source.basically, im trying to load an image of a doorknob and an image of a door and have a user drag the doorknob onto the door and see what it looks like
develop a header splash like you see on many sites now.I have a few ideas. One is a list of images or clips with images embedded.On load teh first image loads up, then after a set time (30 secs),the second image fades in, the first fades out,and etc.looping.
I've tried to write my own button based on MovieClip. So I created a new MovieClip called MyButton. It has 3 main frames (or clue frames or... I don't know how it's called in English): the first is for button's upState, the last two are the start and the end of press animation (I need a long animation - not just one frame). All the frames are empty. Then I created a class MyButton.as:
I have 3 movieClips on the stage. I want this to load images from urls that I have withdrawn from a php script that randomly selects from stored urls in the database. I want to load one of these into each movieclip. Here is the code that i have, but it doesn't work. (btw, this is on a frame of the movie)
PHP Code:
loadText = new LoadVars(); loadText.load("generateQuiz.php?week="+_root.week); loadText.onLoad = function() {
I wanted to create a slideshow in Flash MX 2004 using the instructions given in the Photo Gallery Using XML and Flash tutorial on this site but I wondered if someone could tell me if I would be making the right decision using this technique considering the following: My slideshow will be used for a menswear clothing company, so the images will need to be on the left and then on the right would be all the information relating to that image/item of clothing - no problem so far but...
I've already set up a slideshow the "long way" with 20 or so images as well as their related information on different frames - the images are on one layer and the descriptions are on a separate layer also. I've got a couple of buttons controlling the navigation back and forth between the frames and I've also got a preloader on frame one to load everything beforehand. The problem is that I'm worried about people on slow connections, that they'll have to wait an unreasonable amount of time before all the images are downloaded, so I thought that using the dynamic method outlined on this website would be useful and save downloading time, but I wondered if it was possible to keep all the information relating to the images on separate frames and just have the images import dynamically? The reason for this is that the information to the right of the images is quite long with information given about style numbers, sizes, descriptions and even colour square graphics are inserted to display available colours etc, so I'm thinking that it's probably not practical to dynamically load this information but to keep them on their separate frames as I have them at present, and also all this information is on top of a simple graphic interface on which I'd like to keep the info vertically centred. So is there a way to have the images load dynamically, and if so how would I get them to load correctly onto the right frames that match their relevant information? Can someone tell me if it's possible to use the information in the abovementioned tutorial to do what I want? Or can you tell me if I'm choosing the right method - I mean considering all the information including colour squares that will appear to the right of the images, do you think it's impractical to choose the Photo Gallery Using XML and Flash method? Also I'm not even sure if loading the images dynamically will improve things - I mean the images still have to be downloaded right - will loading them dynamically just mean that they'll load one at a time as the user navigates through the slideshow and if so won't this cause delays for the user in that they'll have to wait for each image to download before they can proceed forward to the next item?
I am using the tutorial about dynamically loading images, that then fade when a button is pressed and change to the next image, however I want to load the images and have them fade in and out without pressing anything i.e. an mc that rotates the images, fading them in and out.
I have Button components that are populated dynamically. The buttons need to each have an icon (using the button.icon property).The icon however, is retrieved via webservices so all I recieve is a URL to the jpg that needs to be loaded as the icon. When using the icon property, you load an instance of something in your library over the top of your button. So I was wondering if there was a way to retrieve this url, and load it into the library which would then allow me to use it as an icon??
i'm trying to load a series of external jpg images. What to be loaded is stored in an external xml file, which indicates the folder along with the file name pattern and the number of images. This is handy since images are numbered incrementally (image_1.jpg, image_2.jpg...) Finally, i need to position these images as a strip, that is, one next to each other horizontally.
I get the info out of the xml file without issue, the url are correct (if i paste them in the browser, i see the image file) yet, it seems there is an issue with my loading mc code.
[AS] function doStrip(obj:XML) { var project = obj.firstChild; var sequences = project.childNodes;
I need to dynamically load images from an XML file and I usually find badly written tutorials that I can't understand or I find a .fla but don't understand the code in it.
I am loading these 5 images into a sequence of boxes. Everything works fine except Images are not coming in sequence. They are coming in random order. for Eg.: Box1 contains 3.png, Box2 contains 1.png..so on..[code]
I have a gallery that reads an ms access database using asp and then loops through an array of records and duplicates an empty movieclip for each record. jpeg is then loaded into the movieclip and then a variable for the _x position is incremented and then the next one is loaded etc.I then use the same method to add the necessary labels for the images by duplicating a movieclip and adding a text fieldThis is all fine and produces a gallery of images but the problem comes when I try and position the labels according to the height of the image. I have tried every method I can think of to check the image attributes which are only available when it is fully loaded, but I keep getting a value of 0.
Code: stop(); // Set variable holding image folder path
I am trying to dynamically load images through the UI Loader component. Attached are the errors I get, and although I think that the coding is close to correct, when I publish, it just flashes up then restarts the movie... Attachments: Picture 1.png (84.0 K)
I want to develop a header splash like you see on many sites now. I have a few ideas. One is a list of images or clips with images embedded. On load teh first image loads up, then after a set time (30 secs), the second image fades in, the first fades out, and etc looping.Any ideas on specific tuts or threads with code examples?