ActionScript 2.0 :: Loading Dynamically Positioned Movieclips?
Apr 29, 2008
We have a main.fla - much of the content positioning part does nothing yet :
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
stop();
[Code]....
For the life of me I just can't figure out a syntax to make button1thumbs.swf load into that movie clip, and I've tried all I can think of, but it's probably something dumb on my part.
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Jul 15, 2009
I have an as class file that places some sprites at various positions around the stage, what I would like to then do is add event listeners to these sprites and do something starting from the x/y of that sprite (not the mouse x/y).
I'm populating an array with the created sprites and later looping through and assigning the event handler to the sprites but I can't seem to get any thing of any use out of them.
I'm calling the following function in a loop, each time I'm adding the returned point to an array (pointsArray) and then calling addChild.[code]...
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Feb 19, 2009
Basically I redraw a circular object ("moon") every frame, reposition it and rotate it. I want a gradient fill that's offset to the left (-x) by the circle's radius. Instead of wasting your time talking about what I think it might be, I'll just show you the code . . .
For simplicity's sake, I've changed the colors to blue, red, green (in that order). Only the last one's showing up. I've tweaked the vales in the matrix itself for hours, but I can't really change anything. I can get the gradient fill to center on the circle, but that's the best I've done so far . . .
ActionScript Code:
var centerX = Stage.width/2;
var centerY = Stage.height/2;
var radX = 210;
[Code]....
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Oct 11, 2009
I have a website which needs to load 3 external images into 3 movieclips when the page loads. The page gets the URLs for the 3 images from an XML document, ie.
<imgurl>graphics/panda.jpg</imgurl>
<imgurl>graphics/panda2.jpg</imgurl>
<imgurl>graphics/panda3.jpg</imgurl>
[code].....
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Jun 16, 2011
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip). I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.
[Code]...
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Oct 4, 2011
I am dynamically loading and removing movieclips from the stage.I am using this to remove them
ActionScript Code:
var n:int = rootElement.numChildren;
while (n--){
delete(rootElement.removeChildAt(n));
}
The movieclip does remove itself from the stage, yet I can still hear the audio continuing to be played by that movieclip. The audio in the movieclip was not being removed while playing. It is audio that is initiated later in the movieclip. I'm not sure if the delete is overkill, or not.
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Feb 22, 2006
Is this possible? It's a hassle to have the extra step of keep a seperate movieclip behind the one with the image to get a border. Can I load an image into a movieclip that has a border, or give it a border afterword? Same with shadows.
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Oct 20, 2004
I have a gallery that reads an ms access database using asp and then loops through an array of records and duplicates an empty movieclip for each record. jpeg is then loaded into the movieclip and then a variable for the _x position is incremented and then the next one is loaded etc.I then use the same method to add the necessary labels for the images by duplicating a movieclip and adding a text fieldThis is all fine and produces a gallery of images but the problem comes when I try and position the labels according to the height of the image. I have tried every method I can think of to check the image attributes which are only available when it is fully loaded, but I keep getting a value of 0.
Code:
stop();
// Set variable holding image folder path
[code].....
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Oct 22, 2004
i'm loading some data from an xml-file and dynamically create movieclips with textfields inside of them, but I'm kinda stuck. I'm not up to the point where I completely understand how you can refer to a nested object using this syntax: _root[movieClipName]. If you want to nest something inside of that movieclip, you have to work like this:
[Code]...
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May 18, 2009
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
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Jan 15, 2010
I'm using a used code of a slideshow. I figured everything except how to place the slideshow in the center of the div popup tag. This is the actionscript 2.I managed to move the pictures in the center where it says:[code]
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Jan 27, 2011
First of all - I'm new to Flash.. I'm trying to load an external image as a background and the url is loaded with flashvars
[Code]...
When the swf is compiled the image is not posisioned at 0,0 and it has been scaled down.. it has not the original dimensions
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Jan 30, 2010
have my images positioned randomly on the stage.
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Nov 16, 2004
I am trying to change the depth of MCs that are already positioned on the stage. However, there doesn't seem to be a property such as _depth. So can I even change the depth of an MC during the game and if so how would I do it?
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Jun 9, 2011
So, it is possible to import a psd file to flash and have it all positioned correctly, if the PSD file is set to "Maximize PSD File Compability", however, the files(layers) does not appear in the XFL save in the LIBRARY folder, and the alpha and quality is horrific probably because the layer is taken from the composite layer, and not the real layer in PSDok, no need to worry yet, all we want is the correct position, that would save a lot of time, lets export the file from photoshop with the script, "export layers to file", then import the files in flash to the files we already imported and replace them in the flash library, Now this is where the problem arise, the file in the library, has some 'special treatment' done to it, and it is still not saved in the LIBRARY folder in the XFL save. When the high quality file replaces the trashy library item, the file disappears and probably gets saved in the bin folder as a
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Nov 16, 2004
I am trying to change the depth of MCs that are already positioned on the stage. However, there doesn't seem to be a property such as _depth. So can I even change the depth of an MC during the game and if so how would I do it?
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Jul 16, 2010
I have created a small flash move 40px x 40px and placed a movieclip in the centre of the stage. When I publish the file it positions the movieclip to the right of the published window. When I trace the movieclips x and y the movieclip position is correct. It almost looks like there is some sort of margin around it. Flash CS5
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Mar 31, 2007
(I searched here for the subject and found some exchanges from 2002 and 2005 that came close but didn't seem to resolve themselves successfully.)
/*
on (release) {
getURL ("javascript:NewWindow=window.open('TriCarTop.html
[code]....
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Dec 26, 2005
I was wondering how "relative alignment" such as on the easybit-site (take the window and resize it) is done? All objects on the stage are positioned always relative to the actual window-size without losing quality, but how???
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Aug 19, 2010
I am trying to populate a movie clip with buttons positioned by an xml file and have info windows pop up when you hover over these with images text and links in the info window which needs to resize based on the amount of content in it, also from the xml file. Almost like google maps. (as2)
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Sep 23, 2009
Ok, I've been climbing the walls trying to figure this out, looked everywhere for an answer, learned a few bits and pieces along the way, but still can't do it.I've made my Class which is a little movieclip called 'block', it's fine and does what I tell it to do ie. I can reposition itstretch itotate it and stuff.The problem is.. I want to make more of them and reference them individualy so I can change the properties of them individualy ie, the x and y values etc.
for (var i=0; i<2; i++){
var newBlock:blocks = new blocks();
this.addChild(newBlock);
[code].....
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Nov 28, 2011
I'd like to know how I can achieve this in AS3. The code would work fine in AS2, but as I am very new to AS3 I am not sure what the equivalent would be in AS3.
code:
humanNum = 1;
MC = ["Human"+humanNum];
[code].....
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Jan 29, 2010
I'm working on a project so as to hopefully learn AS3 a bit more, and for it what I have for it currently is that it looks at the time, and if its between 8 pm and 8 am it imports one mc, or if its between 8 am and 8 pm it imports another. My problem at the moment is that I can get it to import it and align it at the needed x coordinates, but not the needed y coordinates. I'm not sure what the exact y coordinates are, but as in the future they might change, I was trying to find a way to align it so that the very top side of the mc to the top side of the stage, but so far I have had no luck, as I can't think of what would be needed. I've seen references to a "StageAlign._______" before, but either I'm not using it right or it isn't the right thing to use.
Here is my code right now:
ActionScript Code:
import flash.events.*
import flash.display.StageAlign;
import flash.display.StageScaleMode;
var time:Date = new Date();
[Code] .....
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Sep 20, 2010
Im trying to dynamically add several of the same movieclips to the stage. This movie clip contains a textbox. I have tried the following:-[code]I have my movieclip exported fror actionscript with the identifier as (textbox). This code does add a textbox to the stage however it only adds the second one which says "goodbye" but not the first one which should say "hello"? I thought the loop should go round twice and add a 'newText1' and a 'newText2'??
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May 2, 2007
i wanted to create a bunch of movieclips in a for loop but wanted to name them something different each time, how would i dynamically name them? example of basically what i want to know how to do
[CODE]...
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Oct 29, 2007
I have a little problem with a loop. I recieve som data from a database and gets it back as an array. I then use a loop to add movieclips dynamicly and this works fine to, but if i try to trace the id from an onRelease function i get an undefines, but when i dot it outside the onRelease it works fine. This is the code. Its in a class by the way.
[Code]...
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Aug 28, 2008
I have about 70 MovieClips and when you rollover one I want it to enlarge and the other MovieClips' x & y to shift so that nothing is overlapping. Does anyone know how to do this or has anyone seen an example? I have attached some screen shots of how I would like this to work.
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Sep 5, 2009
Is there any way to create dynamic animations? Say if I'm creating a game and there might be multiple sprite sheets for different NPC's, would I have to manually create the walking/whatever other animations manually?
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Feb 4, 2009
Movieclips created on the stage and instanced behave differently from dynamic movieclips in that they are destroyed when you go to the next frame (I have a stop on every frame). If I create that same movieclip dynamically then it will stay on the stage forever regardless if I go to the next frame or not. I understand that it needs to be removed from the display list but I can't find any event that is fired on a next frame basis. I could use onEnterFrame but at 30 fps, that's alot of overhead. The idea is to have all the code contained in my .as file.
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Mar 4, 2011
I'm looking to be able to pick up one of 36 movieclips on the stage, and drag it to a hotspot. If it lands on the hotspot, then it does something, otherwise it just gets dropped.
How do I dynamically change the "target_mc" to be whichever movieclip I select?
This code works fine, but that's because eventlistener is set-up explicitly for a given mc.
Code:
// sprites
import caurina.transitions.*;
var drag_mc:MovieClip = energy_sprites.play_wave;
[Code].....
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