ActionScript 3.0 :: Assigning Frames To Movieclips

Oct 17, 2010

I need to set movie clips at specific frames from an existing array. For example, if I have the array [4,7,3] and three movie clips, I want the first clip to be at frame 4, the second at frame 7, and the third at frame 3. Except I have 100 of these, not just three.

Here's the code I'm using to test it out on a single movie clip. It isn't throwing up any error messages, but it isn't working, either, and the movie clip remains stubbornly set on the first frame. 'Randomorderlist' is the array, which is working perfectly. The trace is also working correctly and displaying the number of the frame I want for the movie clip.

function assignframe():void {
boxsymbol(gotoAndStop(randomorderlist[0]));
trace(randomorderlist[0]);
}
assignframe();

I think I might know why it isn't working, but I'm not sure. 'boxsymbol' is the class name rather than the instance name. I first tried the instance name, but it came up with a 1180 error and stuffed up the whole SWF badly. This was the only way I could fix it. Also, Flash wouldn't let me use the same name for the class and the instance. It forced me to use classes, even though I don't really want to.

View 9 Replies


Similar Posts:


ActionScript 2.0 :: Assigning Keys For Loading Frames

Nov 13, 2009

How to create an script where I can have the key A load another frame. I have a movieclip, named A, and when play it I want to be able to hit the key A and make it load another movieclip.

View 1 Replies

ActionScript 2.0 :: Assigning Events To Dynamic MovieClips?

Mar 23, 2011

I load an XML file and through it create several Movie Clips. I want each movie clip to have a rollover and mouse click event, yet assigning the events does not seem to work at all. Here is how I create everything:

ActionScript Code:
var parsed_obj = new Object(); //This will hold the parsed xml data (once the XML loads and gets parsed).
XMLParser.load("xml/test3.xml", onFinish, parsed_obj);
function onFinish(success_boolean, anXML, xml) {
//This function gets called when the XML gets parsed.
if (success_boolean) {
LoadImages(anXML);
CreateAlphabeticalArray();
[Code] .....

When the XML successfully loads, we put it in a global variable and then create images based off the xml data. It might be a little verbose, but it gets the job done for now. I tried several methods creating objects to hold the events and attaching them, just using .onRollOver = function() { trace("whatever") };, etc. The code is on Frame 1 of the time line and not attached to anything. I experimented attaching it to a movie clip and doing onClipEvents, but that breaks the rest of my code because there are various sorting functions and button presses that don't get called.

View 2 Replies

ActionScript 2.0 :: Assigning Actions To Dynamic Movieclips

May 12, 2009

[code]When I run the file the image appears but isn't clickable.The full code is below.[code]

View 3 Replies

Actionscript 3 :: Dynamically Creating And Assigning Names To Movieclips?

Oct 28, 2011

I have a movieclip that I need to duplicate dynamically based on an outside variable.e.g. clip1, clip2, etc This variable changes so I can't hardcode the number of times it occurs.Is there a way to dynamically create this movieclip multiple times and align it according on the screen?

View 3 Replies

ActionScript 3.0 :: Assigning Movieclips To Characters In A String/array?

Dec 22, 2010

I'm trying to make a Welcome ("User") animation for an eLearning template, and was asked to do it in AS3, which my team and I don't really have experience with (most of us stick w/ AS2 cos we're timeline oriented people), but the manager figured the best way would be to dive right in.The goal is to have handrawn letters w/ vignettes behind (like medieval books have) display a user's username (8-10 characters), which will be stored in one of two javascript variables, depending on which LMS the course is loaded into (one SCORM 2004, and one AICC).

I am able to get a loop to trace one letter at a time, which is a good start, I think, but getting the drawn object to go into an MC based on the characters is beyond me. I am also having trouble finding out how to check for the existence the vars on the HTML page.I have 10 empty MCs on the stage, with instance names of b0-b9, and the MCs with the images in them (yeah, they could just be graphic objects, but whatever) are titled iA-iZ and i0-i9.All I have thus far is

Code:
stop();
import flash.events.*

[code].....

View 9 Replies

ActionScript 3.0 :: Assigning Variables Into Dynamically-created MovieClips And Indexing Them

Apr 27, 2010

I'm having a problem while assigning variables into dynamically-created MovieClips. Here's a pseudo-code of what I'm trying to achieve.

[Code]....

I need the movie clips to contain their index values as a variable within them. I've tried several approaches, including declaring the variable names within the MC itself, but that doesn't work either.

View 2 Replies

ActionScript 3.0 :: Tell Movieclips To Go To Certain Frames?

Aug 1, 2011

I made a flash website that has several different "pages". I just found out after creating it that a QR code will be used to navigate to the about page. The only way I can see doing it is by having the QR code navigate to [url].......On that html page, is there a way for me to use actionscript 3.0 to tell movieclips to go to certain frames? My .swf only using internal scripting.

View 2 Replies

ActionScript 3.0 :: Put Movieclips, On 2 Or 3 Frames On Timeline?

Dec 23, 2011

I have a bunch of movieclips in my library. Each one contains it's own class and functions etc.I put each of these movieclips on diffrent frames in my timeline.My question was, if I am going to put these movieclips, on 2 or 3 frames on my timeline what will be the impact on speed of application (in mobile afcourse).For example MovieClip2 will be put on frames 2,3 and 6.It has 300 lines of code. Is the impact noticable ?

View 3 Replies

ActionScript 3.0 :: Referencing Movieclips On Different Frames?

Jul 9, 2009

I have a main fla with loaded swfs. I would like that I can access a movie clip
in a swf from from another swf.

I would like a button on one frame, when clicked, to go to another frame of a movie clip in a loaded swf on a different frame.

View 6 Replies

ActionScript 3.0 :: Accessing Movieclips On Different Frames?

Dec 3, 2009

i have a gallery on my root timeline. The gallery is called work_mc. Inside of work_mc I have various buttons. There is a different section on different frames.For example,ALL is on frame one, PRINT is on frame two, motion is on frame three.In the root here is the

Code:
work_mc.urbanthmb_mc.addEventListener(MouseEvent.CLICK, clickHandler);
work_mc.urbanthmb_mc.buttonMode = true;
function clickHandler(event:MouseEvent):void {[code]......

This is targeting the buttons that are on frame 1. How do I get to the buttons that are on frame 3? I tried just using the movieclip names but this doesnt seem to work?

View 0 Replies

ActionScript 3.0 :: Accessing Movieclips On Different Frames

Dec 3, 2009

i have a gallery on my root timeline.The gallery is called work_mc. Inside of work_mc I have various buttons. There is a different section on different frames. For example, ALL is on frame one, PRINT is on frame two, motion is on frame three.[code]This is targeting the buttons that are on frame 1. How do I get to the buttons that are on frame 3? I tried just using the movieclip names but this doesnt seem to work?

View 1 Replies

ActionScript 3.0 :: MovieClips Display From Previous Frames?

Aug 10, 2009

I added some movieclips from the library via the addChild method. The actionscript is in frame 1. I have a button which takes me too frame 2. When I click that it takes me to frame 2 but it also leaves every single MovieClip on the stage from frame 1. This is terrible annoying. As I want it to only display the movieclips on frame 2 not the movieclips from frame 1.

Code:
stop();
import fl.transitions.*;
import fl.transitions.easing.*;

[Code].....

There is an actual frame 2 keyframe so don't think I didn't leave that out. Adding the line removeChild(playButton); just gives me a compiler error about calling.

View 3 Replies

ActionScript 3.0 :: Movieclips On Frames Playing Sequentially?

May 18, 2011

How do I play a series of frames sequentially... (each one has a movie clip on it), and I don't want the next frame to start until the nested movie clip has finished playing?

View 1 Replies

ActionScript 2.0 :: Preloader To Play MovieClips Frames?

Feb 28, 2003

I've been reading a Flash book, and it tries to explain how you can use Action script to create a preloader that will play a movie clips frames based on the amount of bytes loaded. I can't seem to get it to work.

Here is the code:
stop();
myInterval = setInterval(preloader,10);
function preloader() {
if (getBytesLoaded()>=getBytesTotal()) {
play();
clearInterval(myInterval);
} myMovieClip.gotoAndStop(Math.round(_framesloaded/_totalframes*(myMovieClip._totalframes)));
}

This is on the first frame of my movie. I've also have a stop action on the first frame of my movie clip. I've attached the FLA for dissection....ts?

View 2 Replies

Flash :: Set Of Dress Images Into Different Frames Of Movieclips With Next Button

Mar 1, 2010

I had been made a dress-up game...I arranged the set of dress images into to be the different frames of movieclips with the next button.When i drag the dress images from frame1 movieclip and put on to the stage(avatar),the images from frame1 movieclip will be dissapeared when i clicked on the next button going to the frame2.How do i need to do to make the dress images from frame1 remain on stage even when i clicked the next button to frame2 ?Which coding should i use to make the image stay on stage?....

View 1 Replies

ActionScript 3.0 :: Movieclips From Inactive Frames Still Exist On Stage

Jun 18, 2011

I have layers of a level that the player can switch between.. and movieclips are all inside each other..full_level has 3 instances of full_platforms inside it.. On full_platforms' timeline there are 5 frames with all the platforms and objects for the level. the 3 instances of full_platforms in full_level are called foreground_mc, middleground_mc, and background_mc. CurrentFrame for foreground is set to middle.currentFrame-1, and background is set to +1. The player can switch which frame they are on to go to the foreground and background of the level.. Like a 2d slice of a 3d world basically..

Now, the bug.. in each platform there is a var called layer which is set to MovieClip(parent).name so I can tell if the platform is in the middle, foreground, or background. For some reason platforms on inactive frames are hittesting positive with the player and then tracing a null object reference after doing so. So basically.. platforms from old frames still exist for some reason.[code]...

View 2 Replies

ActionScript 3.0 :: Removing MovieClips Placed Directly In Timeline Frames?

May 9, 2011

I was programming games in AS2 in a way where movieclips could themselves remove, for example, when they collide with main character. If the objects where created in realtime with attachmovie then removeMovieClip, but if they where objects that where already existing because placed in the timeline, unloadmovie () was working. I know in AS3 I can delete them from the parent who created them but, most of my movieclips are thrown into a frame in the main clip editor. I mean, I use the timeline frames as level editor where I design my levels and I place the objects directly there and not create them by code. How can I remove them??

View 5 Replies

ActionScript 2.0 :: Changing Frames Of MovieClips (via Menu Interaction)

Aug 1, 2004

how to jump from one frame a movie clip, rot menu, to a frame of another, main, through a button in rot menu, rot menu is a movie clip in symbol 1 which is in another (cant remeber) in main. from frame 1 of main i want the button to be pressed and it takes you frame 2 of main.

View 1 Replies

IDE :: Create A Preloader That Plays A Certain Amount Of Frames As It Loads The Rest Of The Frames

Nov 16, 2009

I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie

View 4 Replies

ActionScript 3.0 :: Putting Multiple Instances Of The FlvPlayback Component In Different Frames And Using Buttons To Navigate To Frames

May 2, 2011

there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.

View 7 Replies

ActionScript 2.0 :: Move Frames Within A Movie Clip With Buttons On Other Frames?

Nov 24, 2011

basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.

View 2 Replies

Count Frames - Perform Action Every 12 Frames

Mar 26, 2009

I have a function that counts days and some other variables and displays the values via dynamic text.

[Code]...

I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?

View 16 Replies

ActionScript 3.0 :: Have A Movieclip Of About 50 Frames And Navigate Between These 50 Frames?

Jan 7, 2010

Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.

View 5 Replies

ActionScript 2.0 :: Loading Many Swf (30 Swf) In Frames (30 Frames)

Jan 8, 2010

I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.

View 4 Replies

ActionScript 3.0 :: Assigning URL To MCs Via XML?

Feb 23, 2009

I'm trying to get better at AS3, and am working on a file that uses XML. I've got some of it to work, but can't wrap my head around this. My XML looks kinda like this:

Code:
<portfolio>
<piece>

[code].....

View 13 Replies

Professional :: Assigning Web URL To Button?

Feb 17, 2010

I have a decompiled swf which I've heavily modified consisting of two large buttons with identical behaviors. When I assign a url to the button layer after double clicking on the left button, then the right, the behavior are both applied to the same sprite which, when viewed in the library, only represents the left button ("url one"), while the second url is missing. There are two separate layers for each button on the scene, yet I can't get separate urls applied to them because of this.I could just create two separate files, but that would add to the amount of code...

View 7 Replies

Actionscript 3 :: Assigning Number To Int?

Dec 13, 2010

I'm currently translating an application from actionscript-3 to Java code and got stuck with a variable assignment problem.

There is such block in as3 application: var num:*=0; num = 5.5;

As far as I understand AS3, variable is declared of an unknown type, which is resolved during the first assignment =0 meaning it will become int. Am I right?

So does that mean that by assigning 5.5 to it, the Number will be converted to int, and I will have num==5 in the result? Or will it become Number after assigning Number to it?

Added:but I don't have any Flash environment to test it myself. I'm converting one of the utility methods from actionscript to Java and got stuck with this problem.

Added 2: The question is, if num will contain 5 or 5.5 at the end of this block?

View 2 Replies

ActionScript 2.0 :: Assigning A Value From A Combobox?

Oct 6, 2009

If I have a combo box with code:

Code:
var listenerObject:Object = new Object();
listenerObject.change = function(evtObj:Object){
years = combo2.selectedItem.data;

[Code]....

and the 2010 is chosen from the list, can I assign the label value to a variable as a string? (I need the data value to stay as is)

View 0 Replies

IDE :: Assigning Different Class Paths?

Feb 9, 2009

i have a main page that loads a swf of an xml photogallery onto the main stage. I used the classpath in actionscript settings to target the actionscript files and xml data. So far, everything works well. Now, a button on the stage unloads this swf and then loads a second photogallery. The problem is that when it appears, it contains the same data (images) as the first photogallery. This is because it is using the same classpath as the first gallery. My question is how can i assign each gallery its own class path. It seems that only one can be selected at a time.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved