ActionScript 2.0 :: Referencing Variables In A Loaded Movie?

Sep 22, 2003

I'm having trouble referencing variables in a loaded movie. I read in other posts that you simply refer to the variable as if it belongs to the clip you load it into, however this doesn't seem to be working for me

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ActionScript 1/2 :: Referencing _root.Button  From A Movie Loaded Inside Another Movie?

Oct 18, 2009

MainMove.swf is doing a loadmovie of SecondMovie.swfThe Button that loads SecondMovie.swf also disables other buttons in MainMovie.swfon (release) {  _root.intro_btn.enabled = flase;  loadMovieNum("SecondMovie.swf", 2);How do I Re enabled the Buttons in MainMovie.swf from a Button within SecondMovie.swf???

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ActionScript 3.0 :: Referencing Instances In Loaded Movie?

Apr 30, 2009

The following code gives me an error:1119: Access of possibly undefined property sp1 through a reference with static type flash.display:Sprite.Not sure how to get around this issue...  these things used to work in as2, I guess not anymore in as3...
 
---------------------------------------------------------------------- ------------------------------------------------------- loader = new BulkLoader("timelineLoader");loader.add(ExternalFiles.TIMELINE_SWF);loader.addEventListener(BulkLoader.COMPLETE, onCompleteHandler);loader.start();

[code]....

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ActionScript 2.0 :: Setting Variables In A Loaded Movie

May 22, 2003

Can anyone tell me how to set variables in a child movie from a parent movie?[code]but it doesn't work!txtChild is a variable in the child.swf movie. (A dynamic text field with instance name "ChildText")

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Professional :: Passing Variables To And From Loaded Movie Clips

May 7, 2010

I have a movie clip where I store a value in a variable called "yourname" and then load a different .swf file in level 1. I display the value of "yourname" in a dynamic text box, that works fine. I then move on to a frame where the user has an input text box and can re-enter a value for the "yourname" variable, and then clicks a button symbol to reassign the value. Bear in mind, "yourname" was not originally stored on this level and this movie clip, it is stored on level 0 on the first (main) movie clip.  Here is my code in the button:
 
on (release) {
_level0.yourname = String (inpt_newName.text);
}
 
inpt_newName is the input text box. My intent here is to have a "main" timeline where variables are stored, and then load and unload various .swf movie clips as needed, storing and variables (i.e. decisions) that the user makes.

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ActionScript 2.0 :: Passing Variables From A Loaded Movie Clip To Main?

Mar 2, 2007

I can't seem to load a movie clip, and then pass some variables from that loaded movie clip back to through stage_mc it is loading into - to the SubClip.

The structure is as follows:

Main
>SubClip
>>Stage_mc

Where the new movie clip is loading into stage.

I need to pass two variables from the loaded clip into the SubClip. Simple vars to fill some dynamic text in SubClip.

I've done the whole _root.myvar thing, _parent, and _global.

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ActionScript 2.0 :: Dynamically Creating Movie Clips Using Loaded Variables?

Feb 3, 2010

I'm still a noob with flash. But I'm attempting to make my website using itSo far I haveseveral swf files that are all loaded into a "index" swf file.So all the code needs to work with that chain of MC's:_root.LoadedContent_mc.LoadedContent2_mc.Page1_mcThats the path to where I am working..Page1:I'm attempting to create a downloads list here. I have a phpfile already worked out that scans the directories "downloads" and "imgs", and generates a list of file names. It then formats each file name into a path to that file. And turns each path into a variable that can be loaded into flash.So basically after php does its thing we are left with this:

Code:
File1=Pages/PageData/Page1/Downloads/SomeTextFile.rar&File2=Pages/PageData/Page1/Downloads/SomeTextFile1.rar&File3=Pages/PageData/Page1/Downloads/SomeTextFile10.rar&File4=Pages/PageDat

[code].....

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Flex :: Referencing Class Variables?

May 3, 2011

I have a bunch of variables in a class. There are situations when I want to set then to null/ "temp" etc as per a well defined logic. The challenge is to list out the variables at multiple places- tedious and error-prone.

classname.speed=NaN
classname.speedtype="not_set"
classname.distance=NaN
classname.distancetype="not_set"

would prefer a way to refer to these variables programatically and set something like "for all class variables- if variable ends in type, set as "not_set"; for other variables set as NaN How can I achieve this?

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ActionScript 2.0 :: Flash8 Referencing MovieClips With Variables

Jun 12, 2009

I want to reference clip with some variable name because i want to change dynamicaly target clip. Example:

myMC="testClip";
myMC.my_txt="some text";//this doesn't work
//but this works
eval(myMC).my_txt="some text";

I guess eval() is not right thing to do.

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ActionScript 3.0 :: Referencing A MovieClip Based On Variables

Mar 15, 2012

I am having trouble referencing a MovieClip based on certain variables in my code. I am using Flash Player 9 as the player setting and ActionScript 3.

I have a symbol with a name "Check1" set as a MovieClip, exported for ActionScript, I have ten of these on the stage with an Instance Name of ch0, ch1, ch2...ch9.

Each ch? has 21 frames on the timeline, each with a label name (named with a Number reference "00", "32", etc...) and a different image in each keyframe.

What I would like to do based on these variables:

Code:
iTurn = 1;
iLeft = 3;
iRight = 2;

This is how I would like to use it:

Code:
Check1.ch[iTurn].gotoAndStop(iLeft+iRight);

//iLeft & iRight as a frame label and not a frame number, so in the case I would like to access framelabel "32" which is frame 10 on the timeline.

I have tried many way to try and make this work with no luck, the only way I have been able to make it work is by using:

Code:
ch1.gotoAndStop("32");

Doing this, I would have 10 clips, each with 21 possibilities. I can do this with many lines of code but I have been unable to tighten it into smaller code.

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ActionScript 2.0 :: Referencing Dynamically Created Variables?

Dec 9, 2006

I have a number of 'TweenField' instances created in a for loop. The problem is that each time the loop increments, the 'myTweenField' variable has the same name, so I don't know how they can be referenced individually from elsewhere in the script. How can I rewrite it so that each instance has a unique name, and how would I then reference it from outside the loop?

Code:
package
{

[code].....

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ActionScript 3.0 :: Referencing Class Variables For A Movieclip?

Dec 5, 2011

Hey guys. It's been a while since I've used Flash and I am still trying to wrap my head around Actionscript 3.0 and the way it works; I am so used to the way AS2 works.I have provided the code below, it's very simple, so you might be able to skip this explanation and just take a look at the error and the code:

- I have made a movieclip called HeroMC in my FLA.

- The HeroMC movieclip has the AS Class linkage of exactly the same name, "HeroMC".

- I have made an actionscript class file, HeroMC.as, to house specific variables for my hero; such as Name, Age, xPos and yPos.

- I have also made an actionscript class file, Main.as, the document class for this FLA.

- In Main.as I instantiate HeroMC using the variable hero, and then run the function addHero() from my constructor.

- addHero() is a simple stage.addChild(hero);

This all works perfectly fine and it adds my hero to the stage. However, the problem arises whenever I try to reference one of the variables from HeroMC.as. I am met with this error - I will use the variable xPos as an example.

Here is the error:

1119: Access of possibly undefined property xPos through a reference with static type HeroMC.

Here is the code for Main.as:

Code:
package {
import flash.display.*;
import flash.events.*;

[code]....

It is obvious this is a very simple problem, but I have searched Google, Kirupa and Flashkit for an answer, but none of the threads I find discuss my specific circumstances and I am unable to find the specific information I need to.

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ActionScript 3.0 :: Referencing Variables/objects From External FLA Files?

Dec 1, 2010

I am trying to display in 'Reciever.swf' the value a shared object updated in 'TextSO.swf'. The following is my code for the Reciever

Reciever.as-----------------
package {
import flash.events.SyncEvent; import flash.events.NetStatusEvent; import flash.events.MouseEvent; import flash.net.SharedObject; import

[Code]....

I am getting an error that says that 'text_so' is an undefined property and that I can't access it. Yes, I have not declared 'text_so' in 'Reciever.as'. However it is the shared object instance from the 'Text_SO.as' file. How do I reference it from the 'Reciever.as' so that I won't get this error anymore?

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Flash :: Referencing Static Variables From Frame Scripts?

Oct 27, 2009

Got some external classes, say MyClass.as MyClass.as has a static variable called foo

So, ordinarily in other AS files I can call this with MyClass.foo = bar;

However, this seems to be different in timeline scripts. Every time I try this I get the reference with a static type error 1119: Access of possibly undefined property foo through a reference with static type flash.display:DisplayObjectContainer.

I've tried doing an import MyClass, etc... nothing seems to be firing.

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ActionScript 3.0 :: Referencing Variables / Objects From External FLA Files?

Dec 1, 2010

I am trying to display in 'Reciever.swf' the value a shared object updated in 'TextSO.swf' . The following is my code for the Reciever[code].,...

I am getting an error that says that 'text_so' is an undefined property and that I can't access it. Yes, I have not declared 'text_so' in 'Reciever.as'. However it is the shared object instance from the 'Text_SO.as' file. How do I reference it from the 'Reciever.as' so that I won't get this error anymore?

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ActionScript 3.0 :: Referencing A Loaded Clips Class?

Mar 18, 2009

I have a swf that is loaded into my main swf with the loader class. When I click a button in the main swf I want to call a function in the loaded swf Main class.

When I do a trace it is showing the loaded clip as [object Home] which is the name of the Main document class associated to the loaded swf. I have a public function in my Home.as called startAnimation() but when I try to call it I get

[quote]1061: 1061: Call to a possibly undefined method startAnimation through a reference with static type flash.display:Sprite.

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ActionScript 3.0 :: Referencing The Main Timeline From A Loaded Swf?

Jun 14, 2009

I just poked around google as well as these forums, but the only answer I am seeing that was successful, is from kglad, and for some reason his posts are not showingAnyway, I am just trying to figure how to reference a frame label on my main timeline from a loaded swf (through my imageLoader).

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Flash :: Error Referencing Externally Loaded SWF

Mar 9, 2010

I'm loading an swf say "test.swf" which gets loaded in imageLoader , so I can get its content by :

imageLoader.content

So if I wanted one of the movieClips inside it I would do this :

imageLoader.content.testMovie.transform.colorTransform = someTransformation;

But when I do this, since the movie is not loaded the file is not compiled and gives me an error your referring to something that is not there. How else am I supposed to reference a content that will be loaded later?

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ActionScript 2.0 :: Referencing BitmapData Loaded With MovieClipLoader()?

Feb 7, 2006

The starting point is that I load an external PNG file into an open SWF application with the following code:

---------------------------------------
var loadListener:Object = new Object();
loadListener.onLoadInit = function():Void {
//do certain actions - not relevant for my question
};

[code]....

That works fine. The problem is how can I later reference to 'flower02.png' as BitmapData which is loaded as a movieClip into the movieClip 'mc1' to execute certain BitmapData methods like in particular 'copyPixels()'?I'm aware that I could use:

---------------------------------------
import flash.display.BitmapData;
var libId:String = "flower";
var flowerBmp:BitmapData = BitmapData.loadBitmap(libId);
---------------------------------------

In this way I could reference my BitmapData by its variable identifier 'flowerBmp'. But this would require that my 'flower02.png' is already in the library which is not possible for my purpose.

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ActionScript 3.0 :: Reference Instances From Movie Clips If The Movie Clip Referencing From Is Nested?

Mar 23, 2010

It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.

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Flash :: Loaded Swf Doesn't Appear When Referencing One Of Its Control By String

Apr 11, 2011

I have in main:

[Code]...

then MySWF doesn't show up on stage whereas with aSlider.addEventListener(SliderEvent.CHANGE,OnSliderChange);
it does appear. I need to use this["aSlider"] because of this [URL] as pointed by [URL] to my previous question.

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Actionscript 3.0 :: Referencing The Timeline Of An External/library Loaded Swf?

Oct 25, 2010

So I am using the following code to load an external swf and am trying to reference the timeline of the loaded movie i.e. a frame label. Say I wanted to do a simple gotoAndPlay what is the syntax? I would use (myloader.gotoAndPlay ("framelabel") this seems like an obvious answer but doesn't seem to work for me.

Code: Select allfunction yesClick(event:MouseEvent){
/////// Loader (Loads External SWF lesson file) **********************************
var myLoader1:Loader = new Loader();

[code]........

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ActionScript 3.0 :: Can Buttons/assets Be Loaded Externally And Referencing Dynamic Content By Name

Jul 30, 2009

I have a widget containing a number of displayobjects, i.e. up arrows, down arrows, tab 'buttons', backgroundrectangularblocks, sliders, company logos etc.I am currently creating these displayobjects using the graphics class with parameters taken from an external file, things such as fontsize, font, colour, width, height e.t.c and adding them as children of "container" sprite objects for easy manipulation and referencing later can these assets be loaded in their entirety externally, rather than being created using graphics class draw methods (which I want to avoid) as some of the things I need to design cannot be created in pure actionscript very easily (if at all?), and then used or do they always have to be in the library and instantiated from there?

if the first question is yes they can be loaded externally, this question probably isn't needed; however, if I have to put the items in the library and recompile each time a client wants to use say a curved blue up arrow instead of a yellow one and then decides he wants a yellow circle instead then how do I write the code to do the following:-Say on my first ever compile I have 'upArrowBtnset1' in the library, I instantiate it and use the instance name to access it in the usual way using standard code,

upArrowBtnset1.addEventListener.... container.upArrowBtnset1.scaleY = .3 e.t.c

Now if they send me a second set of 'upArrow' graphics they want to use I could either update all the upArrowBtnset1 assets with the new graphics meaning the original set is no longer available to the client and I would either have to hold a "original set" FLA file with the first set of arrowbuttons or I could import these to the library as upArrowBtnset2 and a third set they send as upArrowBtnset3 and so on each time I am sent some new assets; I would then recompile them into the SWF and adjust the references to the new assets within the code. In the code, for each instance of "upArrowBtnset1" I would have to rename them to "upArrowBtnset2", recompile and send it back to the client.

Because I have already abstracted the font/colour/size choices out to an external file, they can change that as much as they like without a recompile which is what we want. The problem comes if they want to use set1 again and haven't kept the original "set 1" compiled SWF. It would be easier to abstract the 'setchoice' also to the external file. The SWF would over time build more and more available sets that they could use by just changing an external variable.

For example, if the designer wants to use set 1 on Monday, set 2 on Tuesday and set 3 on Wednesday I want to make it so they can just adjust an option in an external file to "setchoice = 3" for weds instead of either having to recompile the swf each time or they have to have 3 versions of the SWF for each asset set. The idea is that as more and more assets are added in, they have more and more choices. Ideally, in an external file there would be a list of assets and links to where they are loaded from. (i.e question 1 above).

If I have an external file (say XML) which holds the setchoice option that the designer wants to use (say they want set3 today) my 'generic' code has to be something like upArrowBtn(setchoice).scaleY and every instance in the code where that object is used I append the 'setchoice' as chosen by the designer from the external file where (setchoice) is retrieved from something like var setchoice:String = "set3"; from the external file (I am currently abstracting all the adjustable variables to a configuration.as file. I will work on using an XML later when the principle of external files works (I hope!);

Is it possible to import assets from external sources and then use them in the SWF as if they were in the library? The loader class? Is this just fraught with danger I wonder.

Essentially I am being asked to remove as much as I can from the SWF so that if the client wants to change the positioning of things on the stage or the text on buttons or change the style of the buttons or the company logo they don't have to come back to us to ask for a recompile of the SWF for each tiny adjustment. Inevitably SOMETIMES a recompile will be unavoidable (such as if they want the widget to suddenly be twice as wide (i.e. the stage). My code already handles some of this using stage.stageWidth and then positioning objects relative to other objects already on the stage using this value and centred so that just changing the document properties is all I would have to do and everything else adjusts proportionally. I am trying to make this as reusable as possible with as little effort from myself as possible to save our company wasted time.

After all that waffle, my question is this, if I can't load all my buttons and assets and things externally, how do I write the code for this:- I have a library asset called upArrowBtnset1 and another called upArrowBtnset2. Instantiated with say upArrowButtonset1 and upArrowButtonset2 The code would normally be upArrowButtonSet1.x = 100; upArrowButtonSet2.y = 300; but I need it to be upArrowButton(setchoice).x = 100; upArrowButtonSet2(setchoice).y = 300; where (setchoice) comes externally from var setchoice:String = "set1";How does the code change if the (setchoice) string was named not at the end i.e 'button(setchoice)UpArrow'?

ActionScript Code:
var numClips:Number = 5;
for (var i:Number = 0; i < numClips; i++)

[code]....

I need to do something like, getChildByName("mainTab"+i).addChild(myMovieClip) ? or maybe this["mainTab"+i].addChild(MovieClip)?Is it possible without using .name?

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ActionScript 3.0 :: Referencing Variables In A Function Without Causing "access Of Undefined ... "?

May 10, 2011

I have a function that once called creates some new variables

function createPane(event:Event):void
{
var manager:IPaneManager = map.getPaneManager();

[code].....

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Actionscript 2.0 :: Referencing Sharedobject From Another Movie?

Aug 18, 2009

I created a movie, which is some form of a a code generator. In that movie i save a a generated code using sharedobject.

(code in code generator movie)
var myaccess:SharedObject = SharedObject.getLocal("Lesson1");
myaccess.data.mycode = pass.text;
myaccess.flush();

Here is my problem, i want to use this created sharedobject on another, separate movie clip, is that possible?Or are sharedobjects just work on their original movie clips?

(code in separate movie)
var myaccess2:SharedObject = SharedObject.getLocal("Lesson1"); // declared a variable for holding the data from
sharedobject to see if it will load the data
txt.text = myaccess2.data.mycode // Load failed, txt.text displays undefined

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ActionScript 2.0 :: Referencing One Movie Object From Another?

Jan 15, 2009

I have my main flash, named "front page". Inside of it, I have 2 movie objects that have a time line, one named "About Us", and another named "Button Group". Inside of "Button Group," I've made a drop down menu that can go to a frame on the main page (in "front page") using the _root command. I was wondering if I could go from the front page into the other movie object ("About Us") by going through the main page.

Tl;dr, I'd like to know how to go to the parent of a movie clip and into another movie clip to modify where the time line is.

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ActionScript 2.0 :: [MX2004] Referencing One Movie To Another?

Apr 5, 2005

Main.swf has a button which loads Movie.swf into a movie clip 'contents' (as shown in the tutorials). 'contents' is directly over the button, so when you move your mouse in Movie.swf, it still detects the button in Main.swf.I need to know how to make Movie.swf use Main.swf button so that I can disable it while Movie.swf is open, and enable it when Movie.swf is closed.So far my code is 'blank'.MyButton.enable=false;with 'blank' being main.swf. I tried _root, _parent, etc.., but nothing worked.

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ActionScript 3.0 :: Referencing Text Field In Another Movie?

Mar 18, 2009

I have a main movie that has a sidebar. The sidebar is it's own movieclip that contains two frames because it has two tabs on it. I would like to reference a dynamic text field that is contained in the second frame of the sidebar movieclip. When I try to do so, I receive the following error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at XMLTest_fla::MainTimeline/LoadXML()
at flash.events::EventDispatcher/dispatchEventFunction()

[Code]....

Is there a way to reference an item in the second frame of a movieclip?

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ActionScript 1/2 :: Referencing A Movie Clip By Using A Variable?

Jun 2, 2009

I have been using this line of code to fade in a movie clip:

new Tween(background_mc, "_alpha", None.easeNone, 0, 100, .5, true);

Now, I want to accomplish the same thing, only this time by using an element from an array (bg_array[currentSlideNumber]) that stores the instance name "background_mc"
 
I've tried the following, but it doesn't work:

new Tween(bg_array[currentSlideNumber], "_alpha", None.easeNone, 0, 100, .5, true);

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ActionScript 3.0 :: Referencing Movie Clips On A Class?

May 7, 2010

I'm developing a Hygrometer in Flash CS4. The Hygrometer is a Movie Clip currently on the stage with 16 Movie Clips inside with instance names like segment01_mc, segment02_mc.. segment16_mc. I'm trying to make a class for the Hygrometer MC and I need to access the "segment" MC's. But I can't find a solution.

Is there any way to reference the "segment" movie clips? How can I assign instance names to the "segment" movie clips?

Here's my current Hygrometer class code:

[Code]....

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