ActionScript 1/2 :: Referencing _root.Button From A Movie Loaded Inside Another Movie?
Oct 18, 2009
MainMove.swf is doing a loadmovie of SecondMovie.swfThe Button that loads SecondMovie.swf also disables other buttons in MainMovie.swfon (release) { _root.intro_btn.enabled = flase; loadMovieNum("SecondMovie.swf", 2);How do I Re enabled the Buttons in MainMovie.swf from a Button within SecondMovie.swf???
I'm trying to use the scroll pane component for the first time, and I've spent most of the day getting nowhere. Based on my experience with other components and with loading content into movie clips, I expected that I would point my scroll pane to its content and be off and running, but that hasn't happened.
The following code gives me an error:1119: Access of possibly undefined property sp1 through a reference with static type flash.display:Sprite.Not sure how to get around this issue... these things used to work in as2, I guess not anymore in as3...
---------------------------------------------------------------------- ------------------------------------------------------- loader = new BulkLoader("timelineLoader");loader.add(ExternalFiles.TIMELINE_SWF);loader.addEventListener(BulkLoader.COMPLETE, onCompleteHandler);loader.start();
I'm having trouble referencing variables in a loaded movie. I read in other posts that you simply refer to the variable as if it belongs to the clip you load it into, however this doesn't seem to be working for me
I'm having some weirdness with a project that I'm doing in IE. Long story short, I've got a basic shell that loads in external SWFs based on user feedback. Once those SWFs get loaded in, they execute functions from the shell (_root) movie. It works great in Firefox, but immediately breaks (no way) in IE. The movie gets loaded in, but none of the functions run.
I suspect it has something to do with security, because, for a variety of reasons, I have to load the SWFs from their absolute location, rather than their relative location. When I test it locally (but loading the movies from their absolute, live location), everything still works, but I get that damn security warning that reads like this:
It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.
In the code below i want to change the _root.broj and _root.logo variables inside the function which returns values from .php file. Inside the function everything works fine and all values are correct but when i trace var broj outside the function it's still 0.
var result_lv:LoadVars = new LoadVars(); var send_lv:LoadVars = new LoadVars(); var broj:Number=0; var logo = new Array();
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
ActionScript Code: public function layoutLoad(e:Event):void { FlashConnect.trace("Display.loadLayout()");
[Code].....
It will compile but I get a "Cannot access a property or method of a null object reference." So I am not targeting right. I did double check my instance name is correct and in the root of the loaded SWF
I loaded this "slider" swf into a "sliderHolder" on my index swf file. inside that loaded swf there's a movice clip called icon_mc. I'm trying to target it and make it go to a specific y position within that loaded swf on a MouseEvent inside the index.swf. I can't seem to make it work.I triedI have traced sliderHolder and it says it's empty.I have traced sliderLoader and it gives a Loader.So how do I access the movieClip if I just have those two as references?Here's what I have and want to do in code:
Code: Select all var sliderLoader:Loader = new Loader(); sliderLoader.load( new URLRequest("sliding/ImageBar.swf"));
I'm running into an error accessing a movieclip from a loaded swf. Inside of my loadedMovie.swf file, I have a movie with the instance name of "bg". I want to change the width of that to movie clip when it is loaded into the parent movie but I'm getting an error saying "Access of possibly undefined property bg through a reference with static type flash.display:Loader."
Code: Select all/* ---------- LOADER ---------- */ var myLoader: Loader = new Loader(); myLoader.load(new URLRequest("loadedMovie.swf"));
I work with 3d animation. Im have a problem with a personal website Im doing, I have a link in a button inside a flash movie to open a new window and play a youtube movie:
on (release) { var jscommand:String = "window.open('http://www.youtube.com/v/b0L4XLODhAA&hl=en&fs=1&','win','height=344,width=4 25,toolbar=no,scrollbars=yes');"; getURL("javascript:" + jscommand + " void(0);"); }
This works fine in Firefox but in IE it doesnt work, I then change the /v/ in the youtube link with /p.swf?video_id= and now I have the window open showing the small youtube thumbnail of my video but once a click play, nothing happens, I check it and is not loading anything.
how do we refer the submenubutton which hasbeen masked inside a movie clip.
In my code ,
mainBtn3 is present inside "mm " movie clip . and on click of it I am able to move to another frame using below code . But, if there is a sub menu for the button , and if I am referring it as below [mm.btn3sub1] and trying to move to another frame . I am getting following error
TypeError: Error #1009: Cannot access a property or method of a null object reference. at sumiyatried12356_fla::MainTimeline/frame1()
I have a .swf that loads into a movie clip in a Flash website. The .swf has all necessary stops to play once and stop once loaded. When tested outside of the movie clip, it does what it should, but once loaded, it loops forever and the speed is faster. How do I make this stop looping? (This only happenes to .swf that were made in CS4, doesn't happen with older .swfs that were made in Macromedia)
When I load a .swf into a target movie that I have on my main page, it is all wrong, the slider menu that I have loading into the target movie, does not stay inside target and it seems to reposition the slider menu to the x psotion of my main movie How can I fix this, so the slider menu in the swf stays inside the target movie when loaded?
FLA file is too large to attach, if needed I can attach it in pieces.
how can i get a MC button that is inside another MC to carry out its functions
the mc button is using TweenMax for its roll-ON roll-Off effect and that works as normal when i test main movie
but the button itself dont function when pressed still mouse roll-On roll-Off effect works but not the movie clip button it this to do with it been nested inside another mc or is it the code am using below
web.onRelease = function(){ gotoAndStop,(49); }
web is just the name of the nested movie clip button i was saying
I'm having trouble getting my scrollbar to work with dynamically loaded movies inside the movie the scrollbar is attached to.An example of my working scrollbar code with static data and my broken scrollbar with dynamic data can be found here: [URL]
I have a for loop that pulls data from my database, populates a topMovie(contentMain) with 20 subMovies inside it. My scrollbar is attached to topMovie. Once the data is loaded and the topMovie is populated, the scrollFace(not ScrollTrack) dissapears and the dynamic movie is not scrollable.As a test, I populated the topMovie with graphic boxes and no dynamic movies and it scrolls just fine.
Scrollbar code:
Code: scrolling = function () { var scrollHeight:Number = scrollTrack._height; var contentHeight:Number = contentMain._height; var scrollFaceHeight:Number = scrollFace._height;
I have a class 'resizingObject', with a method 'addFunction()', which is instantiated in _root as 'resizer' (im certain of this - ive checked in the debug - variables list)
I then have another class, 'layerObject', that i want to be able to call the 'addFunction()' method - so inside the layerObject i tried _root.resizer.addFunction(), _level0.resizer.addFunction() and all manner of other business but to no avail...even an attempt to trace _root.resizer returns undefined.
why cant i acces the resizer instance of the resizingObject?
I need to find a way to make a movie clip or button click and direct to a movie clip that pops up a window with data and has an x box to exit that movie clip. I also need that box WITH the x to be draggable together.
//Louisville,CO ------------------------------- louisville_btn.onPress = function () { louisville_box.gotoAndPlay(play);
On the main stage I have a button that I have made invisible once the file is loaded. Inside a movieclip I have on frame 15 the following actionscript 3 code
button_mc.visible = true;
I want the button to become visible at the end of this movieclip. I am not using an external as3 file, I am putting the as3 code in its own layer on the first frame.
I know it has something to do with the path to the button, but I cannot figure it out. If there is anyone who can point me in the right direction for referencing instances by instance name that reside on the main satge from inside a movieclip
i have a button inside a movie clip.I want the button, when i click it, to go to a web page in a new window.I have put my script on the top layer of the main timeline, in a layer called 'controls'
Here is the script:
Code:
function openPhotomore(yourEvent:MouseEvent):void { navigateToURL(new URLRequest("http://anarkiuk.deviantart.com/gallery/#Photograph"),"_blank"); }; photomore_btn.addEventListener(MouseEvent.CLICK, openPhotomore);
I have given the button an instance name of 'photomore_btn', but it seems to be inside a tween aswell?When running the swf i get the error:
1120: Access of undefined property photomore_btn. How come it cant find the photomore_btn?
Can anyone explain what are advantages/disadvantages to put the button inside the movie clip vs. to put a button instance directly on the main timeline? My final goal is to have plenty of animation going on inside the button stages.
I'm having trouble with buttons i placed inside the movie clip....whenever i place functions the rollover state of the button doesn't work anymore....i'm having trouble thinking where to place functions or methods.....i know programming in java and to be frank i'm having trouble with learning actionscript because the books i read don't say where to place the functions they write.Here's a link to my flash file [URL]