Flash :: Referencing Static Variables From Frame Scripts?

Oct 27, 2009

Got some external classes, say MyClass.as MyClass.as has a static variable called foo

So, ordinarily in other AS files I can call this with MyClass.foo = bar;

However, this seems to be different in timeline scripts. Every time I try this I get the reference with a static type error 1119: Access of possibly undefined property foo through a reference with static type flash.display:DisplayObjectContainer.

I've tried doing an import MyClass, etc... nothing seems to be firing.

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I have this issue with action script I've written (AS2), it is simple movement code for an on-screen character.

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|
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[Code]....

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When I try to access the static function through the full reference (i.e trace(MyPackage.MyClass.myFunc);), it works, while trace(MyClass.myFunc); returns undefined. This contradicts what I've read in tutorials and posts on the Internet. They all use the short syntax, not the full path.

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[Code]....

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I get this error 1120: Access of undefined property OtherClass.

Ths is the code:
Code:
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function SomeClass():void {
} public function SomeFunction():void {
var i:int = OtherClass.myVar;
trace(i);
}}

Code:
public class OtherClass {
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I'm trying access a static variable located of a super class through an instance of one of it's subclasses and I'm receiving an access of undefined property error (example of which below).  Creating another static variable in the subclass and assigning the value from the super class will allow me to dot operate to it. 

[Code]....

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is it better to use public variables or public static variables?

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Sep 30, 2009

How do I reference the root frame label in a function for event dispatching using a switch statement.

SUMMARY: This is simple, but as I've stepped away from ActionScript for too long, I'm having trouble figuring out the proper test expression to reference the root timeline frame label (e.g., switch(the root frame label)).

Nothing i've tried works:
switch(this.label)://obviously this would look at the button timeline switch(event.root.label)://player says there is no "root" property ...

STRUCTURE: I have five MCs, one on each of five frames. I have a forward button and a back button. I created a switch statement to specify different actions, based on the root frame label. Frame labels are f1, f2, f3, f4, fend.

THE RELEVANT CODE on Frame one ("f1"):

Code:
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[Code]...

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