ActionScript 3.0 :: Referencing Array Through Static Property
Nov 28, 2010
The behaviour looks little weird for me and dont know how to get valus through static property from an array:
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but if I initialize missions with values not in the construtor but through variable initialization I gets output = 4; why is that? Doesnt static class initialize its variables in the constructor statement??
Got some external classes, say MyClass.as MyClass.as has a static variable called foo
So, ordinarily in other AS files I can call this with MyClass.foo = bar;
However, this seems to be different in timeline scripts. Every time I try this I get the reference with a static type error 1119: Access of possibly undefined property foo through a reference with static type flash.display:DisplayObjectContainer.
I've tried doing an import MyClass, etc... nothing seems to be firing.
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
I might be missing something obvious, but how do I reference a property indirectly? E.g in javascript it would be: if(propName in obj) return obj[propName];
How to say the same in haxe? The object in question is Dynamic<String>, flash.display.LoaderInfo.parameters to be specific.
I'm using AS 3 in Adobe Flash 9 Public Alpha. I have a MovieClip named "RandImg" in my Library with an associated "RandImg.as" class file. I'm placing this MC on the stage during design time. This MC contains an instance of another MC with with the instance name of "mcDefault". In the constructor of my RandImg.as class file, if I attempt to reference mcDefault, I get the following error when I try to compile: ReferenceError: Error #1056: Cannot create property mcDefault on RandImg. How do I reference this movie clip in AS 3?
I'm re-writing an MXML item renderer in pure AS. A problem I can't seem to get past is how to have each item renderer react to a change on a static property on the item renderer class. In the MXML version, I have the following binding set up on the itemenderer:instanceProperty=callInstanceFunction(ItemRenderer.staticProperty)What would be the equivalent way of setting this up in AS (using BindingUtils, I assume)?PDATE:So I thought the following wasn't working, but it appears as if Flex is suppressing errors thrown in the instanceFunction, making it appear as if the binding itself is bad. indingUtils.bindSetter(instanceFunction, ItemRenderer, "staticProperty");However, when instanceFunction is called, already initialized variables on the given instance are all null, which was the cause of the errors referenced above.
I have a set of classes that I've been using in one Flex program (Classroom). I just created new project and referenced the source path of the first program's com directory in its build path.
When I do an import, import com.cade.comm.CADEports;, everything looks good. When I use a variable in the code, CADEports.gotComm = true;, it still looks good. However, when I try to run it, I get an 1120 error that says "access of undefinded property...".
In the main program:
Flex Build Path -> Source path = ${DOCUMENTS}/Classroom/src/com import com.cade.comm.CADEports; ... CADEports.gotComm = true; // compile error here although when you type CADEports. it shows the gotComm variable!
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Why does this work in the original program but not the second?
I get this error 1120: Access of undefined property OtherClass.
Ths is the code: Code: public class SomeClass extends MovieClip { function SomeClass():void { } public function SomeFunction():void { var i:int = OtherClass.myVar; trace(i); }}
Code: public class OtherClass { public static var myVar:int = 2; public function OtherClass():void { }}
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need toHowever, this doesn't work as I had expected. I.e. (using just two level for simplicity):
Code: private var photo:Loader; private var photoLarge:Loader;
I've got an array containing various sprites... I'm wanting to reference the sprite I want by its name rather than its index in the array, and was wondering if theres a simple way of doing this? I know I could do a for loop through all the array elements and see which one has a name that is equal to the name im looking for, but is something along the lines of myArray[elementName] possible?
I've created a for loop to do the following:add instances of button MovieClip from library to stagename the instances via name propertyadd instance names to array for later referenceadd event listenershese 4 steps are working peachy, however, I'm having troubles referencing these instances later on through my code. I'm pretty sure that the problem is in my data types not matching, but I'm not sure how to fix it.
var menuBtn:mc_menuBtn;var menuBtnList:Array = new Array(); for(var b:int = 0; b < numFiles; b++){ //add instances to stage menuBtn = new mc_menuBtn(); testClip.addChild(menuBtn); //adding button instances to
I was wondering if anyone could tell me how to access a certain object in an array. for example, I created an array of buttons displayed on the stage. Now I need to attach an onRelease command to each one to launch a new image on the stage.e going round in circles with this. I have attached the code below for reference:
thumArray = []; function thumbs(){ for (i=0; i<totalImages; i++) {
Just learning as3. For testing purposes, I duplicated a movieclip 4 times on the stage and gave each mc a different instance name and put them in an array ("line1","line2","line3","line4"). Then I just want one movieclip to move 200 pixels based on the conditions of the array. Here is the code:
var stuff:Array = new Array("line1","line2","line3","line4"); for(var i:int=0;i<stuff.length;i++) { if ((stuff[i]) == "line4") { trace(stuff[i]); var duke = (stuff[i]); [duke]y += 200; } }
It traces out the correct mc (line4) but ALL the movieclips move 200 pixels instead of the one (line4). Do you know why this is? I have a feeling that [duke]y is not the correct way to reference the movieclip.
I have three placeholder images, the contents of which are populated by an array ("galleryArray").These three placeholders are titled "placeholderLeft", "placeholderCentre" and "placeholderRight".
the contents of "placeholderLeft" will be: "galleryArray[n-1]" the contents of "placeholderCentre" will be: "galleryArray[n]" the contents of "placeholderRight" will be: "galleryArray[n+1]"
I have an array defined in the main timeline to store some values. At some point of time, I am dynamically adding a movieclip to stage using attachMovie and then using a movieClip.onEnterFrame event to set one of its values by referencing to one value from the main array.(Sorry if the following description sounds a bit confusing. I am attaching a part of the code below to help describe the situation) The problem is that it is not able to retrieve the value from the main array no matter what I try. I tried adding a "_root" befor the array name and the index array id but it did not work. Not only that but the trace shows that it is able to retrieve the index id as well as the full array but not any particular value from the array - as in, trace(arrayname) outputs all the values from that array but trace(arrayname[a][b][c]) gives an output 'undefined'.
I have managed to make it work by creating a temporary variable to store that particular value just before the onEnterFrame event kicks in, but I would love to know why it is not working the way I thought it should. Here is a part of the code. If someone needs more info about the code then please ask and I will give it in the next post (The full code is way too large to be posted here)
ActionScript Code: //------In main timeline var movesNum:Number = 0;
I have a several objects nested within an array. I'm trying to reference a property of one specific object (intel).
function eventGenerator():void { var randomArea:Number; randomArea = Math.ceil(Math.random()*5);
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ainPlace names is the array's name. The random area variable contains the co ordinate on the array for the object. Each object on the array has a property called intel. The idea is I want to able to store the value of intel in a number and use in an equation. I would also like to be able to adjust the number. the trace function here returns an error saying it is undefined so eventArea.intel for some reason isn't referencing the intel property of the object.
fairly simple question (with a long explaination). I have an array, created from the results of another array and it's position in that array. There are actually multiple arrays It can be created from.
Eg. Array1: clientName1, clientName2, etc. Array2: clientType1, clientType2, etc. Second Array: [clientName1,0], [clientName2,1] OR [clientType1,0] etc.
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My issue is, I would like to be able to dynamically adjust the array that it is generating from. This would mean changing the bold bit of the code above. I have tried declaring a variable (type = names+"[i]") and using it in the linkArray declaration, however it will not see this as an array reference, only as a variable. What I want to know is, how do I reference the name of the original array as a variable so I can update it dynamically?
I have declared some public static consts within a class Instrument. So that I can hopefully access them like Instrument.SAX, instrument.HARP, etc. etc. But when I go to trace out or compare the consts, it gives me this error: 1058: property is write-only
Error: Access of undefined method getStatus through reference with a static type Class.
Here's what's happening in the code. I'm trying to create a User class that is instantiated at the start of my app. I want the User class to have properties like mainStatus, with helper methods like setStatus etc. Pretty simple.
so on my HardDisk I have my flash_working folder with all my flash projects. I created my class file/package under the directory com.mypackage
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That's all the code I have.
If I try to access the public var mainStatus through user.mainStatus that gives a similar error saying:
Error: Access of undefined property mainStatus through reference with a static type Class.
I'm having bit of a headache with 1119 error and I can't figure out why.The problematic line is in red.
What I'm trying to do is:
1. Add Display Object "imagesGallery" to mainWin 2. Add MovieClip "imagesPreloader" to "imagesGallery" 3. Fire the "load" function from "imagesListLoader" which should fireup the function imagesLoaded in "imagesGallery"
This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.