I have three placeholder images, the contents of which are populated by an array ("galleryArray").These three placeholders are titled "placeholderLeft", "placeholderCentre" and "placeholderRight".
the contents of "placeholderLeft" will be: "galleryArray[n-1]"
the contents of "placeholderCentre" will be: "galleryArray[n]"
the contents of "placeholderRight" will be: "galleryArray[n+1]"
I was just wondering whether it would be possible to remove an object from an array without referencing its index, for example when the index is unknown, or when you want to splice it from within the class itself, like ina die function for an enemy in an array. I have a project due on Friday morning, GMT.
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need toHowever, this doesn't work as I had expected. I.e. (using just two level for simplicity):
Code: private var photo:Loader; private var photoLarge:Loader;
I've got an array containing various sprites... I'm wanting to reference the sprite I want by its name rather than its index in the array, and was wondering if theres a simple way of doing this? I know I could do a for loop through all the array elements and see which one has a name that is equal to the name im looking for, but is something along the lines of myArray[elementName] possible?
I've created a for loop to do the following:add instances of button MovieClip from library to stagename the instances via name propertyadd instance names to array for later referenceadd event listenershese 4 steps are working peachy, however, I'm having troubles referencing these instances later on through my code. I'm pretty sure that the problem is in my data types not matching, but I'm not sure how to fix it.
var menuBtn:mc_menuBtn;var menuBtnList:Array = new Array(); for(var b:int = 0; b < numFiles; b++){ //add instances to stage menuBtn = new mc_menuBtn(); testClip.addChild(menuBtn); //adding button instances to
I was wondering if anyone could tell me how to access a certain object in an array. for example, I created an array of buttons displayed on the stage. Now I need to attach an onRelease command to each one to launch a new image on the stage.e going round in circles with this. I have attached the code below for reference:
thumArray = []; function thumbs(){ for (i=0; i<totalImages; i++) {
Just learning as3. For testing purposes, I duplicated a movieclip 4 times on the stage and gave each mc a different instance name and put them in an array ("line1","line2","line3","line4"). Then I just want one movieclip to move 200 pixels based on the conditions of the array. Here is the code:
var stuff:Array = new Array("line1","line2","line3","line4"); for(var i:int=0;i<stuff.length;i++) { if ((stuff[i]) == "line4") { trace(stuff[i]); var duke = (stuff[i]); [duke]y += 200; } }
It traces out the correct mc (line4) but ALL the movieclips move 200 pixels instead of the one (line4). Do you know why this is? I have a feeling that [duke]y is not the correct way to reference the movieclip.
I have an array defined in the main timeline to store some values. At some point of time, I am dynamically adding a movieclip to stage using attachMovie and then using a movieClip.onEnterFrame event to set one of its values by referencing to one value from the main array.(Sorry if the following description sounds a bit confusing. I am attaching a part of the code below to help describe the situation) The problem is that it is not able to retrieve the value from the main array no matter what I try. I tried adding a "_root" befor the array name and the index array id but it did not work. Not only that but the trace shows that it is able to retrieve the index id as well as the full array but not any particular value from the array - as in, trace(arrayname) outputs all the values from that array but trace(arrayname[a][b][c]) gives an output 'undefined'.
I have managed to make it work by creating a temporary variable to store that particular value just before the onEnterFrame event kicks in, but I would love to know why it is not working the way I thought it should. Here is a part of the code. If someone needs more info about the code then please ask and I will give it in the next post (The full code is way too large to be posted here)
ActionScript Code: //------In main timeline var movesNum:Number = 0;
I have a several objects nested within an array. I'm trying to reference a property of one specific object (intel).
function eventGenerator():void { var randomArea:Number; randomArea = Math.ceil(Math.random()*5);
[Code].....
ainPlace names is the array's name. The random area variable contains the co ordinate on the array for the object. Each object on the array has a property called intel. The idea is I want to able to store the value of intel in a number and use in an equation. I would also like to be able to adjust the number. the trace function here returns an error saying it is undefined so eventArea.intel for some reason isn't referencing the intel property of the object.
fairly simple question (with a long explaination). I have an array, created from the results of another array and it's position in that array. There are actually multiple arrays It can be created from.
Eg. Array1: clientName1, clientName2, etc. Array2: clientType1, clientType2, etc. Second Array: [clientName1,0], [clientName2,1] OR [clientType1,0] etc.
[Code]...
My issue is, I would like to be able to dynamically adjust the array that it is generating from. This would mean changing the bold bit of the code above. I have tried declaring a variable (type = names+"[i]") and using it in the linkArray declaration, however it will not see this as an array reference, only as a variable. What I want to know is, how do I reference the name of the original array as a variable so I can update it dynamically?
This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.
_xml.group1..image[i] _xml.group2..image[i] _xml.group3..image[i] _xml.group4..image[i] _xml.group5..image[i] Im trying to reference each object thus: _xml.group[myVariable]..image[i]
The behaviour looks little weird for me and dont know how to get valus through static property from an array:
[Code]....
but if I initialize missions with values not in the construtor but through variable initialization I gets output = 4; why is that? Doesnt static class initialize its variables in the constructor statement??
I am trying to reference a movieclip located inside an array to add an eventlistener and function... I am using array[0].add...ect. The code for the first movie clip works, but for the rest I get an error 1010.
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need to.However, this doesn't work as I had expected.I.e. (using just two level for simplicity):[code]Is there any way I can reference the loaders dynamically so I can load/show/hide them on the fly, instead of hard coding it for each level?
I thought that there was a way to be able to name array indexes. Like instead of myArray[0], it could be myArray["tileFour"]. I thought that instead of using index numbers one could use index words.
I have a game map made of tiles, each tile is stored in an array called _tiles.The very each tile has a "plantable" parameter, which determines whether or not something can be placed on it.Then i loop through the array and check the position of each its elements against the mosue cursor, so I know which tile am I hovering with my mouse.
And it works pretty good. The problem is that even though I know what is the position of the tile I'm having the cursor on, I still lack the knowledge of what index is that tile. I simply can't tell where exactly in the array is placed this tile. I just know its position. The reason why I want to know the index of it, is because it's the only way for me to set a proper flag, namely whether it's plantable or not. Here's the code:
Is there a way I could specify the index of a array using this short code:[code]How would I go about giving a custom index name instead of it being myArray[0]? I could do it the long way like posted below, but I was wondering the there was a way to shorten this:[code]
Is there a way I could specify the index of a array using this short code: Code: var myArray = new Array("teste"); How would I go about giving a custom index name instead of it being myArray[0]? I could do it the long way like posted below, but I was wondering the there was a way to shorten this: Code: var myArray = new Array(); myArray[myCustomIndex] = "testing";
I know that a dynamic mc can be referenced using array notation viz: myArray['someName'+i] My question is ... can mcs that have been placed on the stage and given instance names be referenced in some similar way? If I have placed 10 mc's with different instance names eg mg1, mg2, mg3 etc, can I reference them using array referencing?