ActionScript 3.0 :: Referencing Embedded Sounds In An Array?
Dec 30, 2009
I want to play an embedded sound referenced from an array.In flash 8 I would simply use this code.Quote:
var mySound = new Sound();
mySound.attachSound(myArray[0][8]);
mySound.start();
[code].....
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Similar Posts:
Jul 27, 2009
dynamically loaded swf files that employ .root syntax. I'm loading in several older swf files into a master swf. The master has a previewer that lets the user preview the library of swf files. Some of these older swf files have buttons in them that use .root, and I don't want the .root to effect the master swf, but the loaded one.
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Jan 23, 2012
I have 100 swf embedded in a page. The swf are various forms of individual audio playbacks.- an swf button that loads an swf into it that has audio on a timeline streamed. AS3
- swf that has streamed audio using scripting so there is no preloading. AS2Since I have 100 and the user could press all 50 at a time and have this giant noise of sounds and bog down their bandwidth. Is there anyway of:- stopping all playing of swfs that has streamed audio using timeline. I guess that could be like a ALL stop frame command??- stop all sounds coming from the streamed audio swf
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Nov 13, 2009
I have a movieclip that contains an animation with several soundeffects in it.Now i would like to be able to pause the animation and play it again. Which isn't so hard for the animation itself but it is for the sound.
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Aug 11, 2010
I am using an xml based slide navigation shell that uses next and back buttons to page through content.
If I use SWFs with embedded audio (which I need to do sometimes) the audio will overlap after I leave the slide, SoundMixer.stopAll() is not doing the trick. I think removeChild may be the direction I need, but I'm not sure how to implement so far.
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Jun 10, 2011
I have three embedded video clips that are inside of movieClips. They I have buttons that take you to a framelabel where those movieClips are located. Each movieClip containing each movie are on separate frames. (See attached image)
When I click on any of the buttons that take me to any videoClips other than the first one, make the audio from the previous embedded Video on the timeline in front of the one I went to , start to play.
I have SoundMixer.stopAll();
on everybutton before I tell it to go anywhere. what to do to only get audio from the video clip in that section of the timeline to play.
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Oct 15, 2010
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
[Code]...
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Jun 28, 2010
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need toHowever, this doesn't work as I had expected. I.e. (using just two level for simplicity):
Code:
private var photo:Loader;
private var photoLarge:Loader;
[code].....
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Mar 9, 2009
I've got an array containing various sprites... I'm wanting to reference the sprite I want by its name rather than its index in the array, and was wondering if theres a simple way of doing this? I know I could do a for loop through all the array elements and see which one has a name that is equal to the name im looking for, but is something along the lines of myArray[elementName] possible?
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Feb 25, 2010
I've created a for loop to do the following:add instances of button MovieClip from library to stagename the instances via name propertyadd instance names to array for later referenceadd event listenershese 4 steps are working peachy, however, I'm having troubles referencing these instances later on through my code. I'm pretty sure that the problem is in my data types not matching, but I'm not sure how to fix it.
var menuBtn:mc_menuBtn;var menuBtnList:Array = new Array();
for(var b:int = 0; b < numFiles; b++){ //add instances to stage menuBtn = new mc_menuBtn(); testClip.addChild(menuBtn); //adding button instances to
[code].....
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Nov 3, 2009
I was wondering if anyone could tell me how to access a certain object in an array. for example, I created an array of buttons displayed on the stage. Now I need to attach an onRelease command to each one to launch a new image on the stage.e going round in circles with this. I have attached the code below for reference:
thumArray = [];
function thumbs(){
for (i=0; i<totalImages; i++) {
[code].....
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Jun 13, 2011
Just learning as3. For testing purposes, I duplicated a movieclip 4 times on the stage and gave each mc a different instance name and put them in an array ("line1","line2","line3","line4"). Then I just want one movieclip to move 200 pixels based on the conditions of the array. Here is the code:
var stuff:Array = new Array("line1","line2","line3","line4");
for(var i:int=0;i<stuff.length;i++)
{
if ((stuff[i]) == "line4") {
trace(stuff[i]);
var duke = (stuff[i]);
[duke]y += 200;
}
}
It traces out the correct mc (line4) but ALL the movieclips move 200 pixels instead of the one (line4). Do you know why this is? I have a feeling that [duke]y is not the correct way to reference the movieclip.
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Aug 25, 2011
I have three placeholder images, the contents of which are populated by an array ("galleryArray").These three placeholders are titled "placeholderLeft", "placeholderCentre" and "placeholderRight".
the contents of "placeholderLeft" will be: "galleryArray[n-1]"
the contents of "placeholderCentre" will be: "galleryArray[n]"
the contents of "placeholderRight" will be: "galleryArray[n+1]"
[code]...
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Jan 4, 2007
I have an array defined in the main timeline to store some values. At some point of time, I am dynamically adding a movieclip to stage using attachMovie and then using a movieClip.onEnterFrame event to set one of its values by referencing to one value from the main array.(Sorry if the following description sounds a bit confusing. I am attaching a part of the code below to help describe the situation) The problem is that it is not able to retrieve the value from the main array no matter what I try. I tried adding a "_root" befor the array name and the index array id but it did not work. Not only that but the trace shows that it is able to retrieve the index id as well as the full array but not any particular value from the array - as in, trace(arrayname) outputs all the values from that array but trace(arrayname[a][b][c]) gives an output 'undefined'.
I have managed to make it work by creating a temporary variable to store that particular value just before the onEnterFrame event kicks in, but I would love to know why it is not working the way I thought it should. Here is a part of the code. If someone needs more info about the code then please ask and I will give it in the next post (The full code is way too large to be posted here)
ActionScript Code:
//------In main timeline
var movesNum:Number = 0;
[code].....
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Mar 2, 2007
I have been trying to get this right for a few days now, but I am stumped. This code runs on the first frame of my movie:
Code:
_global.headingText = new Array();
_global.captionText = new Array();
_global.contentText = new Array();
[Code].....
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Oct 16, 2011
I have a several objects nested within an array. I'm trying to reference a property of one specific object (intel).
function eventGenerator():void
{
var randomArea:Number;
randomArea = Math.ceil(Math.random()*5);
[Code].....
ainPlace names is the array's name. The random area variable contains the co ordinate on the array for the object. Each object on the array has a property called intel. The idea is I want to able to store the value of intel in a number and use in an equation. I would also like to be able to adjust the number. the trace function here returns an error saying it is undefined so eventArea.intel for some reason isn't referencing the intel property of the object.
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May 2, 2005
fairly simple question (with a long explaination). I have an array, created from the results of another array and it's position in that array. There are actually multiple arrays It can be created from.
Eg.
Array1: clientName1, clientName2, etc.
Array2: clientType1, clientType2, etc.
Second Array: [clientName1,0], [clientName2,1] OR [clientType1,0] etc.
[Code]...
My issue is, I would like to be able to dynamically adjust the array that it is generating from. This would mean changing the bold bit of the code above. I have tried declaring a variable (type = names+"[i]") and using it in the linkArray declaration, however it will not see this as an array reference, only as a variable. What I want to know is, how do I reference the name of the original array as a variable so I can update it dynamically?
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Dec 23, 2009
This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.
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Sep 6, 2011
I have a number of XMLList objects:
_xml.group1..image[i]
_xml.group2..image[i]
_xml.group3..image[i]
_xml.group4..image[i]
_xml.group5..image[i]
Im trying to reference each object thus:
_xml.group[myVariable]..image[i]
But it doesnt work. What's the correct syntax?
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Nov 28, 2010
The behaviour looks little weird for me and dont know how to get valus through static property from an array:
[Code]....
but if I initialize missions with values not in the construtor but through variable initialization I gets output = 4; why is that? Doesnt static class initialize its variables in the constructor statement??
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Dec 16, 2010
I am trying to reference a movieclip located inside an array to add an eventlistener and function... I am using array[0].add...ect. The code for the first movie clip works, but for the rest I get an error 1010.
Code: Select allvar image:MovieClip = new Image();
addChild(image);
const MAX_ITEMS:uint = 6;
[code].....
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Mar 20, 2007
Code:
container_mc = _root.createEmptyMovieClip ("Page_Container_mc",100);
pageContent = new Array ();
[code].....
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Jun 28, 2010
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need to.However, this doesn't work as I had expected.I.e. (using just two level for simplicity):[code]Is there any way I can reference the loaders dynamically so I can load/show/hide them on the fly, instead of hard coding it for each level?
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Feb 23, 2009
I know that a dynamic mc can be referenced using array notation
viz: myArray['someName'+i]
My question is ... can mcs that have been placed on the stage and given instance names be referenced in some similar way? If I have placed 10 mc's with different instance names eg mg1, mg2, mg3 etc, can I reference them using array referencing?
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Dec 6, 2010
when I try to move my "stars" I get a 1010 error. when I try to loop a singular item, it works, but dynamically...
Using FlashDevelop.
main()
Actionscript Code:
package { import com.gfx.mainContainer; import flash.display.MovieClip; import flash.display.Sprite; import
[code]....
I can trace starArray, but I can't loop to each individual element and move it.
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Mar 14, 2011
when I try to move my "stars" I get a 1010 error. when I try to loop a singular item, it works, but dynamically...Using FlashDevelop.
[code]...
I can trace starArray, but I can't loop to each individual element and move it.
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Oct 19, 2011
I was just wondering whether it would be possible to remove an object from an array without referencing its index, for example when the index is unknown, or when you want to splice it from within the class itself, like ina die function for an enemy in an array. I have a project due on Friday morning, GMT.
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Jan 4, 2006
i'm looping thru xml nodes and using this to attach clips to an empty mc:Code:item = _root.mainHolder.links.linkHolder.attachMovie("linkClip", "linkClip" + i, i);my question is how can I reference the previously attached clip so I can determine the _y property of the current item(clip).I'd like to do something like this.item._y= previously attached clip._y-previously attached clip.height
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Mar 20, 2012
I want to push a button, and play through the entire array one sound at a time. When the first sound stops, the second begins, etc. all the way until the last sound plays. When the last sound finishes, all sound should stop, and if you push the play button again, it should start over at the beginning, and play through all sounds again.
I'm thinking the SOUND_COMPLETE needs to be used... I'm just not sure how, hence the empty function. I only want to have to push play one time to hear the entire array in a sequence.
var count;
var songList:Array = new Array("test1.mp3","test2.mp3","test3.mp3");
count = songList.length;
[Code].....
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Mar 17, 2012
so I'm unclear about how to set up variables. I prefer to play sounds from my library using linkage,pass an array of sounds into the SoundChannel, so that I can stop them all at once?t's for a 'toggle voiceover' button, so perhaps better to use Sound transform to mute the Sound Array.This is what I have so far. (Page1 etc is my linkage sound name)
Code:
var GlobalVoice:Array = ["Page1", "Page2", "Page3"];
var Globalchannel:SoundChannel = new SoundChannel();
[code]......
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