ActionScript 3.0 :: Referencing Objects In Array?
Feb 25, 2010
I've created a for loop to do the following:add instances of button MovieClip from library to stagename the instances via name propertyadd instance names to array for later referenceadd event listenershese 4 steps are working peachy, however, I'm having troubles referencing these instances later on through my code. I'm pretty sure that the problem is in my data types not matching, but I'm not sure how to fix it.
var menuBtn:mc_menuBtn;var menuBtnList:Array = new Array();
for(var b:int = 0; b < numFiles; b++){ //add instances to stage menuBtn = new mc_menuBtn(); testClip.addChild(menuBtn); //adding button instances to
[code].....
View 5 Replies
Similar Posts:
Oct 15, 2010
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
[Code]...
View 4 Replies
Jul 15, 2011
Is it possible to control an object/element on a instance? If so, how is it done through actionscript?
There is an instance "instance140" off of the root, that has an element named img4 that i need to reference... does anyone know how I would go about that?
View 1 Replies
Jul 6, 2009
I need to be able to dynamically position a component generated in Captivate 4 via ActionScript that in child SWF that is imported into the Captivate project. The problem is that I don't know how to reference the objects in the parent movie. I can set a label on the object and reference the parent itself with:
MovieClip(this.parent)
but this doesn't seem to work:
MovieClip(this.parent).label.y
And I suspect that it is because some how Captivate subclasses the objects but I'm having trouble finding out how the hierarchy is structured.
View 2 Replies
Jan 11, 2007
I have a simple function that dynamically creates text fields. My text field name is referenced by var thisTextField. Problem is, when I try to do things with my text field, actionscript shoots back an error as such: There is no property with the name 'text'. How am I supposed to apply properties to my object if my objects name is a variable?
Code:
function showProducts() {
var products:Number = 0;
var thisTextField:String = "product" + products + "_txt";
for (var itemID in _global.rtsData[_global.rtsPos]["products"]) {
[Code] .....
View 2 Replies
Sep 3, 2009
How to access stage elements from within a class.
buttonControls.as
Code:
package {
import flash.display.Sprite;
public class buttonControls extends Sprite {
// Navigation Hover Color
var hover = "0xF1E960";
var normal = "0xFFFFFF";
public function changeColor(object, color){
[Code] .....
View 2 Replies
Jun 18, 2011
I understand this, _parent keywords and its usage but I don't understand the following:
MovieClip.prototype.move = function() {
function toRight() {
this._x=50;
[code].....
View 3 Replies
Apr 20, 2010
I'm working with a movieclip right now that has two frames in it. I want the user to be able to go back and forth between the pages by clicking on tabs on either page. The button that they click on is only present on the frame that it is applicable (so, the button to switch to frame 2 is only present on frame 1, and vice versa).
I want to control when they are able to click back and forth, and be able to turn the buttons on and off whenever I need to, but since the button to switch back to frame 1 is only on frame 2, when I reference it from the main timeline, the button registers as a null object. How do I refrence an object that is not present on the first frame of a clip?
[Code]....
View 3 Replies
Dec 1, 2010
I am trying to display in 'Reciever.swf' the value a shared object updated in 'TextSO.swf'. The following is my code for the Reciever
Reciever.as-----------------
package {
import flash.events.SyncEvent; import flash.events.NetStatusEvent; import flash.events.MouseEvent; import flash.net.SharedObject; import
[Code]....
I am getting an error that says that 'text_so' is an undefined property and that I can't access it. Yes, I have not declared 'text_so' in 'Reciever.as'. However it is the shared object instance from the 'Text_SO.as' file. How do I reference it from the 'Reciever.as' so that I won't get this error anymore?
View 1 Replies
Sep 10, 2011
i want to referance objects in the level above the movie clip that i have the AS in. what i mean is that i have a movie clip on the stage, and that movie clip has some actionscript in it, and that AS needs to refer to an object on the main stage, how would i do that? i have tried parent and stage 1, but neither seem to work
View 4 Replies
Dec 1, 2010
I am trying to display in 'Reciever.swf' the value a shared object updated in 'TextSO.swf' . The following is my code for the Reciever[code].,...
I am getting an error that says that 'text_so' is an undefined property and that I can't access it. Yes, I have not declared 'text_so' in 'Reciever.as'. However it is the shared object instance from the 'Text_SO.as' file. How do I reference it from the 'Reciever.as' so that I won't get this error anymore?
View 4 Replies
Jul 12, 2009
The problem is referencing object names dynamically in AS3, in a loop. Example. I have an array called c4 which i would like to reference like this:
I have a number
var x:Number = 4
How can I do something like
trace(["c"+x].length);
(I know this is wrong!)
Same with other objects
E.g. Movieclip called mc4
["mc"+x].x = 100;
View 3 Replies
Jun 26, 2009
I'm doing this object oriented game and I create a bunch of 'boxes' via a for loop
Code:
Select allfor (var z=0; z < numOfBoxes; z++){
var box:Object = new Object();
box.mc = new Box();
box.mc.name = "box"+z
box.mc.x = Math.round((Math.random()*(530-box.mc.width)) + 20);
for (var i=0; i<boxXArray.length; i++){
[Code] .....
I get my random amount of boxes scattered over my stage (I haven't put in any checks to see if they are touching). How do I 'name' these boxes so I can reference them later? Say I want to move the .x of boxA in another function? Is there a simple way to call them box+z instead of just all as box? (Then I can run them through a loop later to talk to them).
View 2 Replies
Jun 28, 2010
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need toHowever, this doesn't work as I had expected. I.e. (using just two level for simplicity):
Code:
private var photo:Loader;
private var photoLarge:Loader;
[code].....
View 4 Replies
Mar 9, 2009
I've got an array containing various sprites... I'm wanting to reference the sprite I want by its name rather than its index in the array, and was wondering if theres a simple way of doing this? I know I could do a for loop through all the array elements and see which one has a name that is equal to the name im looking for, but is something along the lines of myArray[elementName] possible?
View 5 Replies
Nov 3, 2009
I was wondering if anyone could tell me how to access a certain object in an array. for example, I created an array of buttons displayed on the stage. Now I need to attach an onRelease command to each one to launch a new image on the stage.e going round in circles with this. I have attached the code below for reference:
thumArray = [];
function thumbs(){
for (i=0; i<totalImages; i++) {
[code].....
View 1 Replies
Jun 13, 2011
Just learning as3. For testing purposes, I duplicated a movieclip 4 times on the stage and gave each mc a different instance name and put them in an array ("line1","line2","line3","line4"). Then I just want one movieclip to move 200 pixels based on the conditions of the array. Here is the code:
var stuff:Array = new Array("line1","line2","line3","line4");
for(var i:int=0;i<stuff.length;i++)
{
if ((stuff[i]) == "line4") {
trace(stuff[i]);
var duke = (stuff[i]);
[duke]y += 200;
}
}
It traces out the correct mc (line4) but ALL the movieclips move 200 pixels instead of the one (line4). Do you know why this is? I have a feeling that [duke]y is not the correct way to reference the movieclip.
View 2 Replies
Aug 25, 2011
I have three placeholder images, the contents of which are populated by an array ("galleryArray").These three placeholders are titled "placeholderLeft", "placeholderCentre" and "placeholderRight".
the contents of "placeholderLeft" will be: "galleryArray[n-1]"
the contents of "placeholderCentre" will be: "galleryArray[n]"
the contents of "placeholderRight" will be: "galleryArray[n+1]"
[code]...
View 6 Replies
Jan 4, 2007
I have an array defined in the main timeline to store some values. At some point of time, I am dynamically adding a movieclip to stage using attachMovie and then using a movieClip.onEnterFrame event to set one of its values by referencing to one value from the main array.(Sorry if the following description sounds a bit confusing. I am attaching a part of the code below to help describe the situation) The problem is that it is not able to retrieve the value from the main array no matter what I try. I tried adding a "_root" befor the array name and the index array id but it did not work. Not only that but the trace shows that it is able to retrieve the index id as well as the full array but not any particular value from the array - as in, trace(arrayname) outputs all the values from that array but trace(arrayname[a][b][c]) gives an output 'undefined'.
I have managed to make it work by creating a temporary variable to store that particular value just before the onEnterFrame event kicks in, but I would love to know why it is not working the way I thought it should. Here is a part of the code. If someone needs more info about the code then please ask and I will give it in the next post (The full code is way too large to be posted here)
ActionScript Code:
//------In main timeline
var movesNum:Number = 0;
[code].....
View 3 Replies
Mar 2, 2007
I have been trying to get this right for a few days now, but I am stumped. This code runs on the first frame of my movie:
Code:
_global.headingText = new Array();
_global.captionText = new Array();
_global.contentText = new Array();
[Code].....
View 1 Replies
Oct 16, 2011
I have a several objects nested within an array. I'm trying to reference a property of one specific object (intel).
function eventGenerator():void
{
var randomArea:Number;
randomArea = Math.ceil(Math.random()*5);
[Code].....
ainPlace names is the array's name. The random area variable contains the co ordinate on the array for the object. Each object on the array has a property called intel. The idea is I want to able to store the value of intel in a number and use in an equation. I would also like to be able to adjust the number. the trace function here returns an error saying it is undefined so eventArea.intel for some reason isn't referencing the intel property of the object.
View 3 Replies
May 2, 2005
fairly simple question (with a long explaination). I have an array, created from the results of another array and it's position in that array. There are actually multiple arrays It can be created from.
Eg.
Array1: clientName1, clientName2, etc.
Array2: clientType1, clientType2, etc.
Second Array: [clientName1,0], [clientName2,1] OR [clientType1,0] etc.
[Code]...
My issue is, I would like to be able to dynamically adjust the array that it is generating from. This would mean changing the bold bit of the code above. I have tried declaring a variable (type = names+"[i]") and using it in the linkArray declaration, however it will not see this as an array reference, only as a variable. What I want to know is, how do I reference the name of the original array as a variable so I can update it dynamically?
View 5 Replies
Dec 23, 2009
This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.
View 14 Replies
Dec 30, 2009
I want to play an embedded sound referenced from an array.In flash 8 I would simply use this code.Quote:
var mySound = new Sound();
mySound.attachSound(myArray[0][8]);
mySound.start();
[code].....
View 11 Replies
Sep 6, 2011
I have a number of XMLList objects:
_xml.group1..image[i]
_xml.group2..image[i]
_xml.group3..image[i]
_xml.group4..image[i]
_xml.group5..image[i]
Im trying to reference each object thus:
_xml.group[myVariable]..image[i]
But it doesnt work. What's the correct syntax?
View 3 Replies
Nov 28, 2010
The behaviour looks little weird for me and dont know how to get valus through static property from an array:
[Code]....
but if I initialize missions with values not in the construtor but through variable initialization I gets output = 4; why is that? Doesnt static class initialize its variables in the constructor statement??
View 3 Replies
Dec 16, 2010
I am trying to reference a movieclip located inside an array to add an eventlistener and function... I am using array[0].add...ect. The code for the first movie clip works, but for the rest I get an error 1010.
Code: Select allvar image:MovieClip = new Image();
addChild(image);
const MAX_ITEMS:uint = 6;
[code].....
View 1 Replies
Mar 20, 2007
Code:
container_mc = _root.createEmptyMovieClip ("Page_Container_mc",100);
pageContent = new Array ();
[code].....
View 3 Replies
Jun 28, 2010
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need to.However, this doesn't work as I had expected.I.e. (using just two level for simplicity):[code]Is there any way I can reference the loaders dynamically so I can load/show/hide them on the fly, instead of hard coding it for each level?
View 5 Replies
Apr 27, 2010
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
View 3 Replies