ActionScript 2.0 :: Referencing An Array Value Globally XML?
Mar 2, 2007
I have been trying to get this right for a few days now, but I am stumped. This code runs on the first frame of my movie:
Code:
_global.headingText = new Array();
_global.captionText = new Array();
_global.contentText = new Array();
[Code].....
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Similar Posts:
Oct 15, 2010
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
[Code]...
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Jun 28, 2010
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need toHowever, this doesn't work as I had expected. I.e. (using just two level for simplicity):
Code:
private var photo:Loader;
private var photoLarge:Loader;
[code].....
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Mar 9, 2009
I've got an array containing various sprites... I'm wanting to reference the sprite I want by its name rather than its index in the array, and was wondering if theres a simple way of doing this? I know I could do a for loop through all the array elements and see which one has a name that is equal to the name im looking for, but is something along the lines of myArray[elementName] possible?
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Feb 25, 2010
I've created a for loop to do the following:add instances of button MovieClip from library to stagename the instances via name propertyadd instance names to array for later referenceadd event listenershese 4 steps are working peachy, however, I'm having troubles referencing these instances later on through my code. I'm pretty sure that the problem is in my data types not matching, but I'm not sure how to fix it.
var menuBtn:mc_menuBtn;var menuBtnList:Array = new Array();
for(var b:int = 0; b < numFiles; b++){ //add instances to stage menuBtn = new mc_menuBtn(); testClip.addChild(menuBtn); //adding button instances to
[code].....
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Nov 3, 2009
I was wondering if anyone could tell me how to access a certain object in an array. for example, I created an array of buttons displayed on the stage. Now I need to attach an onRelease command to each one to launch a new image on the stage.e going round in circles with this. I have attached the code below for reference:
thumArray = [];
function thumbs(){
for (i=0; i<totalImages; i++) {
[code].....
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Jun 13, 2011
Just learning as3. For testing purposes, I duplicated a movieclip 4 times on the stage and gave each mc a different instance name and put them in an array ("line1","line2","line3","line4"). Then I just want one movieclip to move 200 pixels based on the conditions of the array. Here is the code:
var stuff:Array = new Array("line1","line2","line3","line4");
for(var i:int=0;i<stuff.length;i++)
{
if ((stuff[i]) == "line4") {
trace(stuff[i]);
var duke = (stuff[i]);
[duke]y += 200;
}
}
It traces out the correct mc (line4) but ALL the movieclips move 200 pixels instead of the one (line4). Do you know why this is? I have a feeling that [duke]y is not the correct way to reference the movieclip.
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Aug 25, 2011
I have three placeholder images, the contents of which are populated by an array ("galleryArray").These three placeholders are titled "placeholderLeft", "placeholderCentre" and "placeholderRight".
the contents of "placeholderLeft" will be: "galleryArray[n-1]"
the contents of "placeholderCentre" will be: "galleryArray[n]"
the contents of "placeholderRight" will be: "galleryArray[n+1]"
[code]...
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Jan 4, 2007
I have an array defined in the main timeline to store some values. At some point of time, I am dynamically adding a movieclip to stage using attachMovie and then using a movieClip.onEnterFrame event to set one of its values by referencing to one value from the main array.(Sorry if the following description sounds a bit confusing. I am attaching a part of the code below to help describe the situation) The problem is that it is not able to retrieve the value from the main array no matter what I try. I tried adding a "_root" befor the array name and the index array id but it did not work. Not only that but the trace shows that it is able to retrieve the index id as well as the full array but not any particular value from the array - as in, trace(arrayname) outputs all the values from that array but trace(arrayname[a][b][c]) gives an output 'undefined'.
I have managed to make it work by creating a temporary variable to store that particular value just before the onEnterFrame event kicks in, but I would love to know why it is not working the way I thought it should. Here is a part of the code. If someone needs more info about the code then please ask and I will give it in the next post (The full code is way too large to be posted here)
ActionScript Code:
//------In main timeline
var movesNum:Number = 0;
[code].....
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Oct 16, 2011
I have a several objects nested within an array. I'm trying to reference a property of one specific object (intel).
function eventGenerator():void
{
var randomArea:Number;
randomArea = Math.ceil(Math.random()*5);
[Code].....
ainPlace names is the array's name. The random area variable contains the co ordinate on the array for the object. Each object on the array has a property called intel. The idea is I want to able to store the value of intel in a number and use in an equation. I would also like to be able to adjust the number. the trace function here returns an error saying it is undefined so eventArea.intel for some reason isn't referencing the intel property of the object.
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May 2, 2005
fairly simple question (with a long explaination). I have an array, created from the results of another array and it's position in that array. There are actually multiple arrays It can be created from.
Eg.
Array1: clientName1, clientName2, etc.
Array2: clientType1, clientType2, etc.
Second Array: [clientName1,0], [clientName2,1] OR [clientType1,0] etc.
[Code]...
My issue is, I would like to be able to dynamically adjust the array that it is generating from. This would mean changing the bold bit of the code above. I have tried declaring a variable (type = names+"[i]") and using it in the linkArray declaration, however it will not see this as an array reference, only as a variable. What I want to know is, how do I reference the name of the original array as a variable so I can update it dynamically?
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Dec 23, 2009
This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.
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Dec 30, 2009
I want to play an embedded sound referenced from an array.In flash 8 I would simply use this code.Quote:
var mySound = new Sound();
mySound.attachSound(myArray[0][8]);
mySound.start();
[code].....
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Sep 6, 2011
I have a number of XMLList objects:
_xml.group1..image[i]
_xml.group2..image[i]
_xml.group3..image[i]
_xml.group4..image[i]
_xml.group5..image[i]
Im trying to reference each object thus:
_xml.group[myVariable]..image[i]
But it doesnt work. What's the correct syntax?
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Nov 28, 2010
The behaviour looks little weird for me and dont know how to get valus through static property from an array:
[Code]....
but if I initialize missions with values not in the construtor but through variable initialization I gets output = 4; why is that? Doesnt static class initialize its variables in the constructor statement??
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Dec 16, 2010
I am trying to reference a movieclip located inside an array to add an eventlistener and function... I am using array[0].add...ect. The code for the first movie clip works, but for the rest I get an error 1010.
Code: Select allvar image:MovieClip = new Image();
addChild(image);
const MAX_ITEMS:uint = 6;
[code].....
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Mar 20, 2007
Code:
container_mc = _root.createEmptyMovieClip ("Page_Container_mc",100);
pageContent = new Array ();
[code].....
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Jun 28, 2010
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need to.However, this doesn't work as I had expected.I.e. (using just two level for simplicity):[code]Is there any way I can reference the loaders dynamically so I can load/show/hide them on the fly, instead of hard coding it for each level?
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Feb 23, 2009
I know that a dynamic mc can be referenced using array notation
viz: myArray['someName'+i]
My question is ... can mcs that have been placed on the stage and given instance names be referenced in some similar way? If I have placed 10 mc's with different instance names eg mg1, mg2, mg3 etc, can I reference them using array referencing?
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Dec 6, 2010
when I try to move my "stars" I get a 1010 error. when I try to loop a singular item, it works, but dynamically...
Using FlashDevelop.
main()
Actionscript Code:
package { import com.gfx.mainContainer; import flash.display.MovieClip; import flash.display.Sprite; import
[code]....
I can trace starArray, but I can't loop to each individual element and move it.
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Mar 14, 2011
when I try to move my "stars" I get a 1010 error. when I try to loop a singular item, it works, but dynamically...Using FlashDevelop.
[code]...
I can trace starArray, but I can't loop to each individual element and move it.
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Oct 19, 2011
I was just wondering whether it would be possible to remove an object from an array without referencing its index, for example when the index is unknown, or when you want to splice it from within the class itself, like ina die function for an enemy in an array. I have a project due on Friday morning, GMT.
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Jan 4, 2006
i'm looping thru xml nodes and using this to attach clips to an empty mc:Code:item = _root.mainHolder.links.linkHolder.attachMovie("linkClip", "linkClip" + i, i);my question is how can I reference the previously attached clip so I can determine the _y property of the current item(clip).I'd like to do something like this.item._y= previously attached clip._y-previously attached clip.height
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Nov 12, 2010
Is it possible to refference a movieclip in an array and then calling a methodfor ex.The movieclip i want to refference: main.box.mymovieclip
var current:array = new array();
push(main.box.mymovieclip);
and then like calling a method on it:
[code].....
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Aug 5, 2009
I have a flash project that involves using glow filters on several mcs all over the site, the problem is, the current way I'm doing it requires me to declare and assign the filter on every MC's container.
Is there a way where I can just declare the glow filter once on the maintime line, and then simply apply the filter on the MCs where needed?
this is what I use for every MC, and it's really tedious and hard to keep track of/change.
Code:
var Glow1:GlowFilter = new GlowFilter();
Glow1.color = 0xFFFFFF;
Glow1.inner = false;
[Code]...
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Jun 5, 2011
For examples sake, say I have an 'Icon' class. When you set Icon's 'name' variable, it downloads the image (of the given name) from a server/directory.
The problem however, is that even though the name (of the image) is provided, the name of the server, or even the folder containing the image is not.
Of course, I could explicitly define the full name and location of the file to the class, but if I ever decide to change folder structure I would have to go through and find all references to the folder and change it. It also seems wrong to litter all of my parent classes with arbitrary URL's to feed to the Icon class.
The preference of course would be to 'globally request' the image server/directory on instantiation, but in the world of OOP how is this best achieved?
I was just about to have the Icon class dispatch a bubbling event, letting something at the end of the displayList catch the event/request and feed it the information (a String) it was looking for, but it didn't feel right. It feels like dispatchEvent should only be used to Dispatch Events, not request a string...
Also, I've come up to similar situations where I've needed a similar request structure without being an extension of EventDispatcher (such as just a primitive Object). Is there a best practice for both?
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Jan 5, 2010
[URL].. lines a lot in our files to set up AS Tweens. Is there a way to import these globally on one frame of ActionScript instead of having to put it in AS for every time an MC is being tweened?
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Nov 2, 2007
i assigned some variables called charstrength and so on but i want to access these variables globaly as the action is on the first frame with all the variables stated and on the second frame i need to access those variables but it just wont let me.
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Apr 16, 2010
I'm trying to control different sound attached in different frame. I want a button to turn on/off different sounds separately and globally. I mean after I've press one button in, let's say, Frame 1, it can turn off/on one sound attached in Frame 2 but another sound is not affected.
Right now, I've create 2 buttons for each sound to turn on/off the sounds sounds by setVolume() but I can work only when I entered that frame and press button in the frame. If I've press the button in Frame 1 and go to Frame 2, it did not take effect.
Here is my code for attaching different sounds in Frame 2:
Code:
infoSound = new Sound(infoSoundMc);
infoSound.attachSound("info");
alertSound = new Sound(alertSoundMc);
[Code]....
Is there any other command to turn on/off sound besides setVolume()?
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Oct 19, 2010
I just started developing flash recently and I need to globally mute the audio in an swf by javascript ... I've got the following functions in my AS3 already.
Code:
function mute():void
{
var st:SoundTransform = new SoundTransform(0);
SoundMixer.soundTransform = st;
[code]...
Do I need to use addCallback() somehow to trigger this through javascript?
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