ActionScript 3.0 :: Referencing A Frame On A Child From The Parent?

Nov 20, 2009

I have a frame that I want to display but the function that calls it exists on the parentHow do I call a frame that exists within a child movieclip from its parent?Here is my code. It is basically for a restart button.Here is the parent function.

Code:
function restart(event:Event)
{

[code].....

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ActionScript 3.0 :: Referencing Parent MC From Child?

Mar 9, 2012

Each of these children has an index value assign to it for the purpose of relating to an XML file, but that's beside the point. Those children have other children eventListeners that call a tween function. That tween function wants to tween the first child.First question: what is the proper syntax for referencing the parent and getting that index value? Does this work, with currentTarget being the child that called the function:var something = e.currentTarget.parent.index;If not, how can I get that index value?Second question: In order to determine which of the first children the tween is applied to, I could write a conditional that checks the index value and tweens based on that. Is there an easier way to do this? And what conditional would work best? I'm thinking if() else() but I'm relatively new to as3 so if there's something more efficient I'd love to hear it

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ActionScript 3.0 :: Prevent A Child Swf From Referencing Its Parent Swf Stage Width/height?

Oct 11, 2010

I would like to know the way to prevent a child swf from referencing its parent swf stage width/height?

for example, i created a child swf that loads image and center it on it's stage. As a stand alone its fine but i loaded it with parent swf, it centers on the parent swf instead.

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ActionScript 3.0 :: Parent.removeChild(child) Doesn't Update Parent Width / Height When Child Was Rotated

Jul 29, 2011

I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.

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ActionScript 3.0 :: Child-parent Relationship \ Adding Them All As Children Of The Stage And Creating A Parent-child Hierarchy Between Them?

Jun 6, 2011

i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).

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ActionScript 3.0 :: Parent.removeChild(child) Doesn't Update Parent Width/height When Child Was Rotated

Jul 29, 2011

I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.

When Sprite2 is NOT rotated:

Code:
trace(SpriteP.width + ' ' + SpriteP.height); //100 250.
SpriteP.removeChild(Sprite2)
trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good.
When Sprite2 is rotated at 90:

[Code].....

And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.

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ActionScript 3.0 :: Unload From Child And Navigate To Frame Label In Parent SWF

Sep 16, 2010

I have a flash page where I am loading another .swf into. With a button in the loaded swf I need to unload the loaded swf (where the button is) and navigate to a specific frame label in the parent .swf. I've tried to do the following in the key frame where the swf get loaded into I've put the following:

var gallery_load_wonderland:Loader = new Loader();
gallery_load_wonderland.contentLoaderInfo.addEventListener(ProgressEve nt.PROGRESS, loop_wonderland);
gallery_load_wonderland.contentLoaderInfo.addEventListener(Event.COMPL ETE, done_wonderland);
gallery_load_wonderland.load(new URLRequest("gallery_wonderland.swf"));
function loop_wonderland(e:ProgressEvent):void {
[Code] .....

I basically want to first load the swf called "gallery_wonderland.swf". Then in the "gallery_wonderland.swf" there's a button called "contact03_btn" which I want to unload "gallery_wonderland.swf" even though it's inside the swf and navigate to the frame label called "Contact" in the parent swf.

What can I do I've done similar before and it works, but when I do it know and I click the contact03_btn it comes with following error message:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Stage@26215ba1 to flash.display.MovieClip.
at gallery_wonderland_fla::MainTimeline/back_wonderland()[gallery_wonder land_fla.MainTimeline::frame1:227]

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ActionScript 3.0 :: Controlling Child Frame While Parent Playing/TWEENING?

Feb 14, 2012

I have a MovieClip named "all_Pages" inside of it has timeline tweening on its child "pg" which has sets of pages as child of pg on framesHere is the problemI am trying to execute the code written on all_pages first frame which is 6th frame

all_pages.pg.gotoAndPlay(6);
while executing all_pages.gotoAndPlay(1); // timeline tweening
i.e

[code].....

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ActionScript 3.0 :: Positioning Parent MC In Order To Center Child MC On Parent's Parent MC

Feb 5, 2010

[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]

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ActionScript 3.0 :: Referencing Stage - Add Bullets To The Stage Rather Than Using Parent.parent.parent.addChild?

Jul 10, 2009

I'm currently making a platform game and when the player shoots i want to add the bullets to the stage. The players gun class is in charge of adding bullets. The "players gun" is a child of "players gun holder" which is a child of "player" which is a child of the stage. is there a better or more dynamic way for the "players gun" to add bullets to the stage rather than using parent.parent.parent.addChild (bullet);

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ActionScript 3.0 :: Load External SWFs - Parent Document Which Essentially Loads One Of The Ten Child Documents Onto The Respective Key Frame

Apr 29, 2011

I've got this interactive poem I've been working on for a class. I've basically finished each "episode" seperately. I made a parent document which essentially loads one of the ten child documents onto the respective key frame. Here's a sample of the code for the first key frame of the parent document:

stop();
import flash.net.URLRequest;
import flash.display.MovieClip;
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, LoadSWF2);
[Code]....

Well Two things are messed up about it, well my "ChildTimeline2" variable will off and on assosciate itslef not with the main time line of a child document, but of a nested symbol inside said child document. Even worse, the "gotoAndStop();" command I will give sometimes applies to Parent document... yaay! but often it will apply to the child document. The end result being this horrible looping moment where you are stuck in one child document for all time.

I wish I could attach the documents but they exceed the 300KB. how I can get Actionscript to listen fro the last frame of the maintimeline of the child document, or tell flash to gotoandStop for the parent document

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ActionScript 3.0 :: Remove Parent.parent.parent Child?

Jan 3, 2010

I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()

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ActionScript 3.0 :: Add A Clip To The Stage As A Child And Remove The Parent And Set The Parent Equal To Null?

Sep 11, 2010

if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child?

In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.

If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.

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ActionScript 3.0 :: Tab Indexing Loop Through Parent, External Child Swf, Back To Parent?

Nov 11, 2009

I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.

I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.

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ActionScript 3.0 :: SetChildIndex And SwapChildren - On Mouse Over Set The Parent Of The Moused Over Text Field To The Highest Depth Child Of Its Parent

Sep 29, 2011

trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function

[Code]...

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Actionscript 3 :: Assign A Parent's Variable From The Parent's Child?

Nov 7, 2011

i want to pass the variable from parent to child .How Can i pass the Variable.Here i paste my code.

My Parent Class

public class PlayerStrobe_domaincheck extends Sprite
{
private var myService:NetConnection = new NetConnection();
private var _loader:Loader;

[Code]....

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ActionScript 3.0 :: DropTarget Parent Child - Removechild Won't Remove A Child

Aug 21, 2010

I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.

[Code].....

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Actionscript 3 :: Flash - Child Within Parent Within Parent?

Aug 24, 2010

I am trying to make a calculator where a user can select from a list of items. If a user clicks say "ITEM1", it should add the item to a "CONTAINER_MC". The problem i have is all my data is set inside an array containing names and prices like the code below.

[Code]...

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Flash - Drag Child Mc Out Of Parent Mc And Add To New Parent Mc?

Oct 6, 2010

Here is a working script to drag drop a ball from the stage into another target mc:

ball.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void{ [code]...

It works well but I'm new to AS3 and I am having difficulty amending this script to drag the ball out of a parent mc (instead of the stage) and onto another mc (the target mc). To explain: imagine a ball, a box, a tri, + more shapes all within a scrolling mc (initial parent), the user scrolls to select a shape, then drag-drops onto a target mc on the stage.The scrolling is no problem, but how would you amend the script above so that the ball can start inside a parent mc rather than on the stage itself?

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ActionScript 3.0 :: Referencing Parent When It Could Be Of Any Class

Nov 17, 2010

I usually would call the parent of my class by something like:
MyCustomClass1(parent).thisFunction();
My problem is this works if I know the class of my parent. How do you handle the case where you class could have a parent of 2 or more possibilities?
parent.thisFunction(); // throws error of course

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ActionScript 3.0 :: Referencing Parent Class?

Mar 16, 2009

A have two classes: Main and Navigation. I try to referenceobject in Main class from Navigation class based on the buttonnumber I clicked. Doesn't work as I want it to work. What can I do

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ActionScript 3.0 :: Referencing A Parent Object?

Oct 7, 2010

I have a class attached to a movieclip in the library

That class is calling an instance of a new class

How do I reference an item in the movieclip(which is on stage) from the called instance?

Movieclip - class attached - calling an instance of a class (this is the one I need to reference the stage)

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ActionScript 2.0 :: Referencing To Array In Parent?

Jan 4, 2007

I have an array defined in the main timeline to store some values. At some point of time, I am dynamically adding a movieclip to stage using attachMovie and then using a movieClip.onEnterFrame event to set one of its values by referencing to one value from the main array.(Sorry if the following description sounds a bit confusing. I am attaching a part of the code below to help describe the situation) The problem is that it is not able to retrieve the value from the main array no matter what I try. I tried adding a "_root" befor the array name and the index array id but it did not work. Not only that but the trace shows that it is able to retrieve the index id as well as the full array but not any particular value from the array - as in, trace(arrayname) outputs all the values from that array but trace(arrayname[a][b][c]) gives an output 'undefined'.

I have managed to make it work by creating a temporary variable to store that particular value just before the onEnterFrame event kicks in, but I would love to know why it is not working the way I thought it should. Here is a part of the code. If someone needs more info about the code then please ask and I will give it in the next post (The full code is way too large to be posted here)

ActionScript Code:
//------In main timeline
var movesNum:Number = 0;

[code].....

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ActionScript 3.0 :: Nested Button Referencing Parent MC?

Dec 4, 2009

I am working on a tool for use in our office which creates XML. At this point I am working on getting an error message to appear when the user enters incorrect data in one of the textfields. I have a MC which contains my error message as well as a button. The button will move the MC back off of the stage. Everything works up to the point where I click the nested button. I suspect there is a problem in referencing the parent MC from the button.Here is the code for the entire project. I am sure there are more than a few errors since I am relatively new to AS

import fl.controls.RadioButtonGroup;
import flash.display.*;
load_file.addEventListener(MouseEvent.MOUSE_UP, do_load_file);//load file button click.

[code]........

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ActionScript 3.0 :: Flash Referencing MovieClip Within Several After Getting Parent?

Feb 13, 2011

I have this MC attached to the stage with an instance of say: insA, then within this I have another called say: insB, then finally another one within insB called say: insC.so normally to access the third one I would use: insA.insB.insC do something.I have this button within another MC called say: '2ndinsA', so when a button within '2ndinsA' is pressed I need to perform 'something/move' onto insC.

Now within the class attached to '2ndinsA' i have the parent.getChildByName("insA") code and its seemed to grab the 'insA' and I could then move it, but its the insC that i want to move.How can I then reference the 'insC' within that MC )'insA', i have tried several ways but all come up short (errors galore)

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ActionScript 3.0 :: Referencing A SWF Playing As A Child Of A MC?

Jun 7, 2010

OK. I have an empty MC sittin on the stage named "M1_mc".

In the first frame I have:

Code:
var movieOne:Loader = new Loader();
M1_mc.addChild(movieOne);
movieOne.load(new URLRequest("movie1.swf"));

At this point, the external swf is playing.

How do I control the child SWF playing? Let's say i wanted to stop() or gotoAndPlay(x) within its timeline?

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ActionScript 3.0 :: Referencing A Child's Method

Nov 6, 2008

I'm trying to make a small card simulation that creates a pile of cards, and when I click on the deck it flips the top card over and moves it to another pile. Clicking on the other pile flips it back. I'm using Flash CS3 so can't use Flash 10's 3D abilities. So far, I'v created a Card class (extending sprite) which draws 2 rectangles (for the front and back faces), and contains a public method flipTo(). which when called starts a tween which moves the card and flips it (by adjusting it's scaleX value to negative, and when scaleX = 0 toggling the visibility of the card's faces).

This works fine, and so I have a for loop that creates 10 instances of the Card class on top of each other (and within a sprite container called rightPile), giving me my pile. I've attached an event listener to the pile, so when I click it, it performs the onRightClicked function, which calls the top card's flipTo() method. So when I click on the pile, the top card flips. However, when I click again, the same card flips again, and I can't figure out how to make the next card flip. I've tried keeping track of the index of the current card, and using rightPile.getChildAt(currentCard).flipTo(), but I get the following error...

[Code]...

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ActionScript 3.0 :: Referencing The Stage From A Child MovieClip

Dec 15, 2009

I feel like I should know this by now, but I'm having trouble. I want a function in one of my child functions to increment an integer in its parent function.

[Code]....

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ActionScript 3.0 :: Referencing The Child Of A Referenced Object?

May 23, 2011

Right now, I create the world class first, from my main timeline. This is placed as a display object, and it contains many other display objects, most notably the level Holder, which holds all foreground pieces.After creating the world class, I create the camera class from my main timeline, and pass it the instance of the world class as an argument. What I'm trying to do in the camera's code, is create DisplayObject variables for the levelholder (and several other children of world) and set it equal to world.lvlHolder, like so

Code:
public function Camera(input:DisplayObject)
{

[code].....

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Actionscript 3 :: Cross-referencing Two XML Child Nodes?

Nov 24, 2009

I am building a mini language translator out of XML nodes and Actionscript 3.I have my XML ready. It contains a series of nodes with two children in them. Here is a sample:

<translations>
<entry>
<english>man</english>

[code].....

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