ActionScript 3.0 :: Referencing The Stage From A Child MovieClip
Dec 15, 2009
I feel like I should know this by now, but I'm having trouble. I want a function in one of my child functions to increment an integer in its parent function.
[Code]....
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Jun 3, 2011
I have a main.swf and a slider.swf. I load the slider.swf into main.swf. In my slider.swf I have this code which adds an image to the stage from the Library:
[Code]...
I assume it has to do with the stage.stageWidth. Is there a another way to reference the stage. If I load the the image externally via a loader I can use the stage.stage Width.
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Oct 11, 2010
I would like to know the way to prevent a child swf from referencing its parent swf stage width/height?
for example, i created a child swf that loads image and center it on it's stage. As a stand alone its fine but i loaded it with parent swf, it centers on the parent swf instead.
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Apr 13, 2010
I have a document class with a child MovieClip on the stage. I have the clip already on the stage because it's part of an complex layout provided by the designer and it seems easier to leave it on the stage than to use addChild (since I would have to add about 60 objects).What is the best way to reference the document class from inside the child MovieClip class?
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May 9, 2010
I am trying to reference a movieclip from the stage which is nested. I really have no idea how to do that.
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Dec 9, 2009
I'd like to know how I can reference root stage values from within a movieclip, or even worse, from a class. For example, I have a class called Bground.as. It does stuff, according to current stage size - so if someone were to resize the window/browser, Background updates in real time and does something fancy while it's at it. To do this "fancyness", I need stageheight and stagewidth. However, simply pointing to them does not work.
Here's the simplified ActionScript Code:
package klaseFP{
// imports
import flash.events.*;
import flash.display.*;
public class Bground extends MovieClip{
[Code] .....
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at klaseFP::Bground()
at FullScreen_03_fla::MainTimeline/frame1()
Background works as a document class, works perfectly in fact. However, if I use it as the class of a library object, error 1009 shows up. Same thing happens if I simply put the code into the timeline of the library object - stage referencing simply causes it to break. So, how do I dynamically change the values of variables in Background, according to values in the main movie/app?
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Nov 22, 2009
On the main stage I have a button that I have made invisible once the file is loaded. Inside a movieclip I have on frame 15 the following actionscript 3 code
button_mc.visible = true;
I want the button to become visible at the end of this movieclip. I am not using an external as3 file, I am putting the as3 code in its own layer on the first frame.
I know it has something to do with the path to the button, but I cannot figure it out. If there is anyone who can point me in the right direction for referencing instances by instance name that reside on the main satge from inside a movieclip
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Aug 5, 2010
add a movieclip to the stage from a child class? My setup is as follows:
DocumentClass
->SubFolder
--->ChildClass1
[code].....
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Nov 22, 2011
I am currently having problems referencing a MovieClip child which I add to the Stage from the Document Class. Basically when the MovieClip child is added to the Stage from the Document Class, I want a certain MovieClip already on the Stage to reference it once it is on the Stage.
Also, if it is possible, I don't want the MovieClip referencing the child being added to the Stage to have parameters linking it with the Document Class, because I plan on nesting this MovieClip within another MovieClip later on in the future.
Here is the code for the MovieClip class which is referencing the child once it is added to the Stage:
package com.gameEngine.assetHolders
{
import com.gameEngine.documentClass.*;
import com.gameEngine.assetHolders.*;
[Code].....
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Sep 13, 2011
I am using the following code to generate a bullet (I have a bullet it the library linked Bullet):
ActionScript Code:
function createBullet (bulletSpeed:Number, startx:Number, starty:Number) {
var bullet:MovieClip = new Bullet();
bullet.x = startx;
[Code].....
upon the bullet.x getting to less that 50 it deletes the movieclip ok (other instances of the bullet are still onstage, which is what I want) but it gives the error:
ActionScript Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at Function/<anonymous>()
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Jun 20, 2009
I have an FLA file with a movieclip on the stage which is labelled "blok", and a button on the stage labelled "button1". This FLA is attached to a file called main.as through the document class.
In the same folder where I am storing main.as I have a second .as file called secondFile.as. I have imported this class into main.as using: import com.tests.secondFile;
and in the constructor of main.as I have put:
loadB=new secondFile(button1);
addChild(loadB);
Within secondFile.as my constructor looks like this:
public function secondFile(button1:SimpleButton){
button1=button1;
button1.addEventListener(MouseEvent.MOUSE_DOWN, buttonPushed);
}
[Code]....
Basically I'm trying to get the MovieClip labelled "blok" to move by 50 pixels on the stage when button1 is pressed, but when I test my FLA I get the following error:
1119: Access of possibly undefined property blok through a reference with static type flash.displayisplayObjectContainer.
I would have thought that this.parent.blok would control my movieclip labelled blok on the stage of my FLA from within secondFile.as since secondFile.as is a child of main.as which is the document class of my FLA, but obviously this is not right.
how to access labelled items on the stage from within a child object.
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Apr 10, 2011
I am trying to load a swf into a holder movie clip from the child movieclip.It's parent has a holder that i want to load a swf into.I am navigating from within a child clip.It would be nice to have the swfs load from an external xml file but it isn't mandatory.
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Jun 7, 2010
OK. I have an empty MC sittin on the stage named "M1_mc".
In the first frame I have:
Code:
var movieOne:Loader = new Loader();
M1_mc.addChild(movieOne);
movieOne.load(new URLRequest("movie1.swf"));
At this point, the external swf is playing.
How do I control the child SWF playing? Let's say i wanted to stop() or gotoAndPlay(x) within its timeline?
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Nov 6, 2008
I'm trying to make a small card simulation that creates a pile of cards, and when I click on the deck it flips the top card over and moves it to another pile. Clicking on the other pile flips it back. I'm using Flash CS3 so can't use Flash 10's 3D abilities. So far, I'v created a Card class (extending sprite) which draws 2 rectangles (for the front and back faces), and contains a public method flipTo(). which when called starts a tween which moves the card and flips it (by adjusting it's scaleX value to negative, and when scaleX = 0 toggling the visibility of the card's faces).
This works fine, and so I have a for loop that creates 10 instances of the Card class on top of each other (and within a sprite container called rightPile), giving me my pile. I've attached an event listener to the pile, so when I click it, it performs the onRightClicked function, which calls the top card's flipTo() method. So when I click on the pile, the top card flips. However, when I click again, the same card flips again, and I can't figure out how to make the next card flip. I've tried keeping track of the index of the current card, and using rightPile.getChildAt(currentCard).flipTo(), but I get the following error...
[Code]...
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Mar 9, 2012
Each of these children has an index value assign to it for the purpose of relating to an XML file, but that's beside the point. Those children have other children eventListeners that call a tween function. That tween function wants to tween the first child.First question: what is the proper syntax for referencing the parent and getting that index value? Does this work, with currentTarget being the child that called the function:var something = e.currentTarget.parent.index;If not, how can I get that index value?Second question: In order to determine which of the first children the tween is applied to, I could write a conditional that checks the index value and tweens based on that. Is there an easier way to do this? And what conditional would work best? I'm thinking if() else() but I'm relatively new to as3 so if there's something more efficient I'd love to hear it
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Nov 20, 2009
I have a frame that I want to display but the function that calls it exists on the parentHow do I call a frame that exists within a child movieclip from its parent?Here is my code. It is basically for a restart button.Here is the parent function.
Code:
function restart(event:Event)
{
[code].....
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May 23, 2011
Right now, I create the world class first, from my main timeline. This is placed as a display object, and it contains many other display objects, most notably the level Holder, which holds all foreground pieces.After creating the world class, I create the camera class from my main timeline, and pass it the instance of the world class as an argument. What I'm trying to do in the camera's code, is create DisplayObject variables for the levelholder (and several other children of world) and set it equal to world.lvlHolder, like so
Code:
public function Camera(input:DisplayObject)
{
[code].....
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Nov 24, 2009
I am building a mini language translator out of XML nodes and Actionscript 3.I have my XML ready. It contains a series of nodes with two children in them. Here is a sample:
<translations>
<entry>
<english>man</english>
[code].....
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May 20, 2009
I make a movie clip in the library ( a button with a text field on it ) and export it for actionscript. Then I create an instance of the object using code ( myButton = new Button1(); ).And then I want to access and change the text field ( whose instance name is "myField" in Flash ) afterwards.Is that possible, or I have to create a custom class for the object, or just create an entire button dynamically?
Because what I have tried until now doesn't work.
Code:
var button1:button_test1 = new button_test1();
button1.x = stage.width / 2;
button1.y = stage.width / 2;
[code]....
This questions is for all movie clips: is there a way to access a movie clip's objects with actionscript after you have created (with code) an instance of that object (which was designed in flash, and exported for AS) ?
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Sep 8, 2009
i have a parent movieclip mcA and i want to add another movieclip mcB (child movieclip) inside mcA such that the extra part of mcB is hidden. The size of movieclip remains same as of mcA
For ex:-
mcA = 300x300
mcB = 400x400
then only 300x300 of mcB movieclip is visible and rest of the part is hidden.
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Aug 7, 2006
I'm using AS 3 in Adobe Flash 9 Public Alpha. I have a MovieClip named "RandImg" in my Library with an associated "RandImg.as" class file. I'm placing this MC on the stage during design time. This MC contains an instance of another MC with with the instance name of "mcDefault". In the constructor of my RandImg.as class file, if I attempt to reference mcDefault, I get the following error when I try to compile: ReferenceError: Error #1056: Cannot create property mcDefault on RandImg. How do I reference this movie clip in AS 3?
[Code]...
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Nov 3, 2011
I have some movieclips that are instantiated on the stage. Is there any way to "copy and remove" those movieclips to a child class?[code]...
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Feb 2, 2011
I'm trying to reference the stage from my view class(AsteroidSuppyView). The view is a child of the document class. I'm tryng diffferent ways to do this but i'm getting the error:Code:1152: A conflict exists with inherited definition flash.display:DisplayObject.stage in namespace public.my view class is:
Code:
package
{
[code].....
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Jun 10, 2010
I have a mainSwf in which I load an external swf, which loads an external swf.( a child of a child). I am trying to set the framerate via AS3 for the childs child by using stage.frameRate= 15;
It doesnt work when the children are loaded into the mainSwf. how to access the stage of a child's child? I have tried root, Movieclip, this but can not get it to work
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Sep 27, 2011
I use this sample code taken from the docs: all the code is contained inside SocketExample.as, that is the DocumentClass too.
package {
import flash.display.Sprite;
public class SocketExample extends Sprite {
public function SocketExample() {
var socket:CustomSocket = new CustomSocket("127.0.0.1", 5000);
[Code]...
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Sep 3, 2009
How to access stage elements from within a class.
buttonControls.as
Code:
package {
import flash.display.Sprite;
public class buttonControls extends Sprite {
// Navigation Hover Color
var hover = "0xF1E960";
var normal = "0xFFFFFF";
public function changeColor(object, color){
[Code] .....
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Sep 2, 2010
In a new document when I create a movie clip on the stage and reference it in a script in the first keyframe, like aaa.scaleX = 0.2;, everything works fine.
But when I try this in the game I'm making, I get this error "1120: Access of undefined property aaa.". Why?
In my game I use a document class, here is the code that is executed at the beggining.
[Code]....
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Jan 7, 2009
I created a custom class in a .as file. I then linked this custom class with a symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.
I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.
Under this type of linkage, is there a way to reference the stage width from the class? I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class. Below is the code for my .fla file and my .as file. In the .as file you'll see the line "x = Math.random() * stage.stageWidth;". This is the line giving me problems. I could hard code it, as I do for the y variable on the next line, but I'd prefer not to in order to keep the code flexible.
[Code]....
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Feb 14, 2009
I'm having problems referencing the stage from an external class. I've tried :
Code:
stage.addEventListener(MouseEvent.MOUSE_UP, onUp, false,0,true);
And also
Code:
MovieClip(parent).addEventListener(MouseEvent.MOUSE_DOWN, onDown, false,0,true);
But no luck. Can I not do this? I'm making a pencil class that I want to be able to reuse. I also tried "this" and while it didn't throw and error, it didn't work either.
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Jun 18, 2009
I have a movieclip "submenu" that is on the main timeline, and inside this movieclip, I have some ActionScript:
[Code]....
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