ActionScript 3.0 :: Referencing A Clip On Stage Not Working?
Sep 2, 2010
In a new document when I create a movie clip on the stage and reference it in a script in the first keyframe, like aaa.scaleX = 0.2;, everything works fine.
But when I try this in the game I'm making, I get this error "1120: Access of undefined property aaa.". Why?
In my game I use a document class, here is the code that is executed at the beggining.
[Code]....
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May 17, 2011
I have a movie clip that is a navigation window and I am trying to have some tooltip hover over the buttons inside the navigation window.
If I create a button on the main stage it hovers and works fine but if I create the same clip inside the embedded navigation window the tooltip does not show up. I do not have any error messages but it is not there that I can see.
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Nov 13, 2007
I have a class 'resizingObject', with a method 'addFunction()', which is instantiated in _root as 'resizer' (im certain of this - ive checked in the debug - variables list)
I then have another class, 'layerObject', that i want to be able to call the 'addFunction()' method - so inside the layerObject i tried _root.resizer.addFunction(), _level0.resizer.addFunction() and all manner of other business but to no avail...even an attempt to trace _root.resizer returns undefined.
why cant i acces the resizer instance of the resizingObject?
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Jan 10, 2005
I am trying to reference a function in an if statement and it's not doing anything. The reference is here.
Code:
private function newNumber (qTotal:Number, curNum:Number):Number {
var newNum:Number = Math.floor(Math.random()*qTotal);
[code].....
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Apr 30, 2010
I am trying to reference a function in an if statement and it's not doing anything. The reference is here.
Code:
private function newNumber (qTotal:Number, curNum:Number):Number {
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for (var j:Number=0; j<curNum; j++) {
[Code]....
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Feb 2, 2011
I'm trying to reference the stage from my view class(AsteroidSuppyView). The view is a child of the document class. I'm tryng diffferent ways to do this but i'm getting the error:Code:1152: A conflict exists with inherited definition flash.display:DisplayObject.stage in namespace public.my view class is:
Code:
package
{
[code].....
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Jan 10, 2010
here is a snippet of code in first frame of the movie I have trouble with:
----------------
for (var i = 0; i < 5; i++) {
var container:MovieClip = new MovieClip();
this.addChild(container);
[Code]....
I am getting an error message: A term is undefined and has no properties. I checked list of objects and container0.one and it's there but I can not get to container0.one.usecase
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Sep 27, 2011
I use this sample code taken from the docs: all the code is contained inside SocketExample.as, that is the DocumentClass too.
package {
import flash.display.Sprite;
public class SocketExample extends Sprite {
public function SocketExample() {
var socket:CustomSocket = new CustomSocket("127.0.0.1", 5000);
[Code]...
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Jan 25, 2010
I have clips on stage named: bean_1,bean2, bean3.I have an array to reference the clips: moveBeansArray[bean_1,bean_2,bean_3]I have an array that stores _x co-ordinates: xPosArray[200,250,300]I then have a function to move a clip via a flag variable: movebeans.[code]
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Jun 2, 2009
I have been using this line of code to fade in a movie clip:
new Tween(background_mc, "_alpha", None.easeNone, 0, 100, .5, true);
Now, I want to accomplish the same thing, only this time by using an element from an array (bg_array[currentSlideNumber]) that stores the instance name "background_mc"
I've tried the following, but it doesn't work:
new Tween(bg_array[currentSlideNumber], "_alpha", None.easeNone, 0, 100, .5, true);
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Jan 8, 2009
If I writing actionscript on the _root level, but I want to reference a movieclip that is on a different level, how would I go about doing this?I know that if it was reversed I would something like this:_root.home_btn.onRelease = function () {Would I just do the name of the level, "_level2.home_btn.onRelease = function() { ?
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Jul 17, 2009
Maybe someone can shed some light on this issue for me. I have a main movie clip, call it Main, that loads external swf files during run time. One of these loaded swfs, or movie clip is called FOB. Inside FOB is another movie clip with a variable name of contentText. What I want to do is to adjust the x location of contentText from the Main movie clip.
Inside the Main movie clip I have this (entire code):
ActionScript Code:
//CREATE MOVIE CLIP CONTAINER
this.createEmptyMovieClip("FOB", _root.getNextHighestDepth());
this.createEmptyMovieClip("PirateClub", _root.getNextHighestDepth());
[Code]....
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Sep 3, 2009
How to access stage elements from within a class.
buttonControls.as
Code:
package {
import flash.display.Sprite;
public class buttonControls extends Sprite {
// Navigation Hover Color
var hover = "0xF1E960";
var normal = "0xFFFFFF";
public function changeColor(object, color){
[Code] .....
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May 9, 2010
I am trying to reference a movieclip from the stage which is nested. I really have no idea how to do that.
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Jan 7, 2009
I created a custom class in a .as file. I then linked this custom class with a symbol from the library in my .fla file. However, I can't reference stage.stageWidth in my custom class file. I get a null object error.
I think this happens because the custom class file is associated with a symbol on the stage and not the stage itself. For example, if I set the fla file's Document Class to the name of my custom class I can reference stage.stageWidth in the custom class. But I don't do this because I am creating multiple instances of the symbol on the stage. In order to do that properly i found I have to set the class in the properties panel of the symbol to the underlying class which then defines how each symbol behaves.
Under this type of linkage, is there a way to reference the stage width from the class? I've tried root.stage.stageWidth and parent.stage.stageWidth to no avail. I also made sure to import flash.display.* in my custom class. Below is the code for my .fla file and my .as file. In the .as file you'll see the line "x = Math.random() * stage.stageWidth;". This is the line giving me problems. I could hard code it, as I do for the y variable on the next line, but I'd prefer not to in order to keep the code flexible.
[Code]....
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Feb 14, 2009
I'm having problems referencing the stage from an external class. I've tried :
Code:
stage.addEventListener(MouseEvent.MOUSE_UP, onUp, false,0,true);
And also
Code:
MovieClip(parent).addEventListener(MouseEvent.MOUSE_DOWN, onDown, false,0,true);
But no luck. Can I not do this? I'm making a pencil class that I want to be able to reuse. I also tried "this" and while it didn't throw and error, it didn't work either.
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Jun 18, 2009
I have a movieclip "submenu" that is on the main timeline, and inside this movieclip, I have some ActionScript:
[Code]....
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Dec 9, 2009
I'd like to know how I can reference root stage values from within a movieclip, or even worse, from a class. For example, I have a class called Bground.as. It does stuff, according to current stage size - so if someone were to resize the window/browser, Background updates in real time and does something fancy while it's at it. To do this "fancyness", I need stageheight and stagewidth. However, simply pointing to them does not work.
Here's the simplified ActionScript Code:
package klaseFP{
// imports
import flash.events.*;
import flash.display.*;
public class Bground extends MovieClip{
[Code] .....
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at klaseFP::Bground()
at FullScreen_03_fla::MainTimeline/frame1()
Background works as a document class, works perfectly in fact. However, if I use it as the class of a library object, error 1009 shows up. Same thing happens if I simply put the code into the timeline of the library object - stage referencing simply causes it to break. So, how do I dynamically change the values of variables in Background, according to values in the main movie/app?
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Dec 15, 2009
I feel like I should know this by now, but I'm having trouble. I want a function in one of my child functions to increment an integer in its parent function.
[Code]....
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Dec 11, 2010
i'd trying to build an interactive tree that allows the user to move the tree's branches and nodes. the lines (branches) of the tree are drawn programmatically between points (nodes and tips). i'd like for the user to click on points to drag them while having connected lines and points move correspondingly. i've gotten this to work to some extent using the code below:
ActionScript Code:
function startMoveOa(evt:MouseEvent):void {
thisPtOa = Sprite(evt.currentTarget);
[code].....
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Jan 20, 2011
Just wondering, is there any way to dynamically reference movieclips on the stage, as in through a for loop like so:
for (var i = 0; i < 10; i++) {
["mc" + i].x = 10;
}
[code]........
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Jul 28, 2009
in my main FLA's document class, I have this line:
Code:
addChildAt(newSlide, this.stage.getChildIndex(timelineNav.displayObject));
I'm trying to figure out why addChild() implicitly references this.stage, but
[code].....
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Oct 27, 2010
I have been trying to reference to the stage from outside Document class and tried many different ways I found on google and it seems none of them works (maybe there were some changes in flash since they were posted.For example TopLevel approach by Senocular doesn't work either I do it as described in here.URL...The only way it seemed to work is by passing a stage as a variable. Has anyone any idea of a way to do it without the need of passing it by.
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Jan 16, 2011
[URL]I am using a flash movie I crated as a menu, outside of the website the movie works exactly as I want and the push pin follows and stays on the last "button" clicked. However when using this movie on my html site since the flash menu gets refreshed the push pin goes back to where I have it starting by default.Is there any way to reference which html page I am currently on instead of the current button in AS3?Code looks something like this...
var currentPage:SimpleButton = home_btn;
tack_mc.x = home_btn.x;
tack_mc.y = home_btn.y;
[code]...
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Mar 18, 2009
I have a simple horizontal scrolling gallery of 24 thumbnails in Flash, the thumbnail images are loaded into the boxes using actionscript. I would like each thumbnail to link to a html page of my choice. There is a movie clip instance called panel with the 24 buttons inside it and on the first button as a test I've placed the following action script:
on (release) {
getURL("team.html","_self");
}
When testing this movie from within Flash (CTRL, ENT) the button links to the html file (which is in the same folder as the SWF) with no problem. The problem is when I preview the page in a browser and try to click on the first button nothing is happening. I've tried it in both IE7 and Firefox with the same result.
The flash thumbnail clip is placed as a flash object into a html page using dreamweaver.
I'm sure this is something simple such as navigating the timeline but I've tried a few things like _root. but still no joy.
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Sep 10, 2011
i want to referance objects in the level above the movie clip that i have the AS in. what i mean is that i have a movie clip on the stage, and that movie clip has some actionscript in it, and that AS needs to refer to an object on the main stage, how would i do that? i have tried parent and stage 1, but neither seem to work
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Sep 8, 2010
I have just recently started playing around with AS3 and am pretty new to what is going on in Flash (though I do have a lot of programming experience.) I have an object that I am dragging around on the mouse. I want it to be destroyed if I drop it anywhere but in a target location. I have the part where it is destroyed working, but I am running into a problem trying to find the target. When I try the following...
PHP Code:
public function DropObject(){
if (! this.hitTestObject(stage.getChildByName("Target"))){
stage.removeChild(droppedObject);
stage.removeEventListener(MouseEvent.MOUSE_MOVE,droppedObject.MouseCursorMove);
}}
I get "TypeError: Error #2007: Parameter hitTestObject must be non-null." So, "getChildByName" is returning null, but I'm not sure why. I've verified that there is an Instance name of the Target on the stage. Why can't I find it?
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Sep 6, 2011
I have a media player that I am codging together, one that will play either videos or MP3s depending on the variables it is passed. The video player part works fine. The MP3 player controls are all actual physical MCs on the stage; each one has its own AS class file as part of the package, but there is also a lot of AS that is happening in the main FLA as well. Messy, I know, but it mostly works great.
The MC on the stage in the main FLA is properly linked to the class file via Actionscript linkage, and the control itself works. However, I am trying to make some aspects of the control respond to variables that are set within the AS on the timeline of the main FLA, and I cannot seem to pass values to the control no matter what I do.
[Code]....
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Jun 3, 2011
I have a main.swf and a slider.swf. I load the slider.swf into main.swf. In my slider.swf I have this code which adds an image to the stage from the Library:
[Code]...
I assume it has to do with the stage.stageWidth. Is there a another way to reference the stage. If I load the the image externally via a loader I can use the stage.stage Width.
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Nov 22, 2009
On the main stage I have a button that I have made invisible once the file is loaded. Inside a movieclip I have on frame 15 the following actionscript 3 code
button_mc.visible = true;
I want the button to become visible at the end of this movieclip. I am not using an external as3 file, I am putting the as3 code in its own layer on the first frame.
I know it has something to do with the path to the button, but I cannot figure it out. If there is anyone who can point me in the right direction for referencing instances by instance name that reside on the main satge from inside a movieclip
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