ActionScript 2.0 :: Move A Clip By Referencing Arrays?

Jan 25, 2010

I have clips on stage named: bean_1,bean2, bean3.I have an array to reference the clips: moveBeansArray[bean_1,bean_2,bean_3]I have an array that stores _x co-ordinates: xPosArray[200,250,300]I then have a function to move a clip via a flag variable: movebeans.[code]

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ActionScript 2.0 :: Have 2 Movieclips - Move Both Of Them But The Second Movie Clip Will Only Move If The First Clip Reach His Final Destination?

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ActionScript 3.0 :: Controlling And Referencing Arrays And For Loops

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I am dynamically generating buttons and textfields using an array and a for loop. It all works well and creates buttons and textfields ... but once they are created is there a way I can cast them to a movieclip so that I can then control the visibility etc.

Here's the code:
//define variables
var _buttons:Buttons;
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[Code] ......

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ActionScript 2.0 :: Referencing Arrays - Create A Dynamic List

Nov 13, 2004

I posted this a few days ago and am still stuck. I have read a myriad of tutorials on arrays, and still cannot fathom out where I am going wrong. I have commented the code. The story is as follows: I want to be able to create a dynamic list. In the library I have exported for .as a movie clip given the name "nav"

[Code]...

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ActionScript 3.0 :: Using Multidimensional Arrays - Correct Move Onto The Next Level

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I may be confusing myself as I seem to do this whenever working with multi-D arrays... but perhaps you guys can set me back on the right track. I'm working on a flash application that is kind of a game. It's a memory test consisting of 10 blocks, it is very similar to the one shown in the video below.... but there are some differences where this one wouldn't for my situation. (apparently I can't link) The title on youtube is Spatial Span... it will be the first result if you search for "Spatial Span" The difference is that there are 2 sets to every level and you only need to get 1 correct to move onto the next level.

[Code]....

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ActionScript 2.0 :: Arrays & Grids/Lists - Incrementally Move Items Up And Down?

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btn_up.onRelease = function() { // this is a button to move items UP in the list

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IDE :: Referencing A Dynamically Created Clip?

Jan 10, 2010

here is a snippet of code in first frame of the movie I have trouble with:

----------------
for (var i = 0; i < 5; i++) {
var container:MovieClip = new MovieClip();
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[Code]....

I am getting an error message: A term is undefined and has no properties. I checked list of objects and container0.one and it's there but I can not get to container0.one.usecase

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ActionScript 3.0 :: Referencing A Clip On Stage Not Working?

Sep 2, 2010

In a new document when I create a movie clip on the stage and reference it in a script in the first keyframe, like aaa.scaleX = 0.2;, everything works fine.

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In my game I use a document class, here is the code that is executed at the beggining.

[Code]....

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ActionScript 1/2 :: Referencing A Movie Clip By Using A Variable?

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I have been using this line of code to fade in a movie clip:

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ActionScript 2.0 :: Referencing Movie Clip On Different Level?

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If I writing actionscript on the _root level, but I want to reference a movieclip that is on a different level, how would I go about doing this?I know that if it was reversed I would something like this:_root.home_btn.onRelease = function () {Would I just do the name of the level, "_level2.home_btn.onRelease = function() { ?

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ActionScript 2.0 :: Referencing A Movie Clip Within A Movieclip?

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Maybe someone can shed some light on this issue for me. I have a main movie clip, call it Main, that loads external swf files during run time. One of these loaded swfs, or movie clip is called FOB. Inside FOB is another movie clip with a variable name of contentText. What I want to do is to adjust the x location of contentText from the Main movie clip.

Inside the Main movie clip I have this (entire code):

ActionScript Code:
//CREATE MOVIE CLIP CONTAINER
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[Code]....

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ActionScript 3.0 :: Movie Clip Referencing HTML Page?

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[URL]I am using a flash movie I crated as a menu, outside of the website the movie works exactly as I want and the push pin follows and stays on the last "button" clicked. However when using this movie on my html site since the flash menu gets refreshed the push pin goes back to where I have it starting by default.Is there any way to reference which html page I am currently on instead of the current button in AS3?Code looks something like this...

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[code]...

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ActionScript 1/2 :: Referencing HTML Page From Within A Movie Clip

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I have a simple horizontal scrolling gallery of 24 thumbnails in Flash, the thumbnail images are loaded into the boxes using actionscript. I would like each thumbnail to link to a html page of my choice. There is a movie clip instance called panel with the 24 buttons inside it and on the first button as a test I've placed the following action script:

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Sep 10, 2011

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ActionScript 2.0 :: Scrollbar For A Movie Clip - Move The Clip Within A Certain Ratio

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how I can create a working scrollbar for a movie clip? I've managed to get as far as inserting two buttons that allow you to move the movie clip up and down, it's just getting the scrollbar to be able to move the clip within a certain ratio that I'm finding hard to do.

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I have created a movie clip with the following path to a dynamic text field:
 
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ActionScript 2.0 :: Duplicate Movie Clip And Arrays?

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AS3 :: Arrays - Access A Movie Clip On A Certain Frame Within An Array?

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I have movie clip in an array (newStep) that is being added to the stage dynamically. It's randomly choosing a frame to go to every time an instance is added. There is a nested movie clip (stepLine) that i need to change the alpha of. This code actually works for adding a string to to the dynamic text box (pointsDText) but when i try to access the nested movie clip (stepLine) it gives me 1009 null object reference error. The funny thing is the code actually works and does change the alpha of the movie clip but i still get that error, and i think it's making my game more glitchy. I've tried using if(contains(steps[r].stepLine)) too but it doesn't work. Is there a better way to access this movie clip without getting the error?

if(newStep != null){
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[code].....

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ActionScript 2.0 :: Get A Movie Clip To Slowly Move To The Coordinates Of Another Existing Movie Clip

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it seems simple enough but i have no idea on how i could get a movie clip to slowly move to the coordinates of another existing movie clip

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Stop A Movie Clip From Looping And Move To Another Frame/movie Clip?

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it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.

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ActionScript 3.0 :: Reference Instances From Movie Clips If The Movie Clip Referencing From Is Nested?

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It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.

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AS3 :: FL4 Move Movie Clip?

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suppose one has two buttons "left" and a "right ".the 'left' moves to the leftand the "right" to the rightand the goal is to move the object "ball"based on this potential requires that script to do this?

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ActionScript 3.0 :: Move A Movie Clip When Calling Another Movie Clip In?

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I have two buttons one button is calling in a movie clip with tween and then a second button that is also calling in a movie clip into the same spot. I want to make it so that when ever you are calling a movie clip in is that it moves the other movie clip away or that it lands on top of the old one. Here is the code.

import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;

[Code]....

the problem is that it the second movie clip is always on top even though thay are on the same layer.

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How do I move a movie clip to top? I have 4 clips on stage and they alpha in and out. When one is at alpha 100% I want it to be above all the other is this possible?

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Move A Movie Clip From The Library?

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ActionScript Code:
stage.removeEventListener(KeyboardEvent.KEY_DOWN, moveLauren);
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[code]....

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ActionScript 3.0 :: Convert Graphics Into Move Clip?

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I am create three files. Box.as for making graphich dimentional box, Drag.as is for dragging movieClip and ShowBox.as is to display draggalbe box. I would like to see box with draggable faclity. But I am getting error followig error.
 
Description : 1067:Implicit coercion of a value of type Box to an unrelated type flash.display:MovieClip  on Show Box
 
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package {
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[Code]....

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