ActionScript 2.0 :: Referencing Movie Clip On Different Level?
Jan 8, 2009
If I writing actionscript on the _root level, but I want to reference a movieclip that is on a different level, how would I go about doing this?I know that if it was reversed I would something like this:_root.home_btn.onRelease = function () {Would I just do the name of the level, "_level2.home_btn.onRelease = function() { ?
View 7 Replies
Similar Posts:
Sep 10, 2011
i want to referance objects in the level above the movie clip that i have the AS in. what i mean is that i have a movie clip on the stage, and that movie clip has some actionscript in it, and that AS needs to refer to an object on the main stage, how would i do that? i have tried parent and stage 1, but neither seem to work
View 4 Replies
Mar 23, 2010
It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.
View 15 Replies
Jul 25, 2006
assigning a level for the external movie(reseller_locations.swf) loaded to a moivie clip(clipHolder)
code
loadMovie("reseller_locations.swf", this._parent.clipHolder);
View 1 Replies
Jun 2, 2009
I have been using this line of code to fade in a movie clip:
new Tween(background_mc, "_alpha", None.easeNone, 0, 100, .5, true);
Now, I want to accomplish the same thing, only this time by using an element from an array (bg_array[currentSlideNumber]) that stores the instance name "background_mc"
I've tried the following, but it doesn't work:
new Tween(bg_array[currentSlideNumber], "_alpha", None.easeNone, 0, 100, .5, true);
View 3 Replies
Jul 17, 2009
Maybe someone can shed some light on this issue for me. I have a main movie clip, call it Main, that loads external swf files during run time. One of these loaded swfs, or movie clip is called FOB. Inside FOB is another movie clip with a variable name of contentText. What I want to do is to adjust the x location of contentText from the Main movie clip.
Inside the Main movie clip I have this (entire code):
ActionScript Code:
//CREATE MOVIE CLIP CONTAINER
this.createEmptyMovieClip("FOB", _root.getNextHighestDepth());
this.createEmptyMovieClip("PirateClub", _root.getNextHighestDepth());
[Code]....
View 0 Replies
Mar 31, 2009
I have a gallery which is created from the following scipt:
this.createEmptyMovieClip("images",100);
this.attachMovie("mask","mask",101);
etc....,
with the gallery still present i want a movie clip to appear ON TOP of this.
How is this done? i understand i need to set the z level but cannot find a simple explanation of how to do it. I do not want the image to be transparent (i've found lots of explanation on how to do this!)
View 1 Replies
Jan 16, 2011
[URL]I am using a flash movie I crated as a menu, outside of the website the movie works exactly as I want and the push pin follows and stays on the last "button" clicked. However when using this movie on my html site since the flash menu gets refreshed the push pin goes back to where I have it starting by default.Is there any way to reference which html page I am currently on instead of the current button in AS3?Code looks something like this...
var currentPage:SimpleButton = home_btn;
tack_mc.x = home_btn.x;
tack_mc.y = home_btn.y;
[code]...
View 1 Replies
Mar 18, 2009
I have a simple horizontal scrolling gallery of 24 thumbnails in Flash, the thumbnail images are loaded into the boxes using actionscript. I would like each thumbnail to link to a html page of my choice. There is a movie clip instance called panel with the 24 buttons inside it and on the first button as a test I've placed the following action script:
on (release) {
getURL("team.html","_self");
}
When testing this movie from within Flash (CTRL, ENT) the button links to the html file (which is in the same folder as the SWF) with no problem. The problem is when I preview the page in a browser and try to click on the first button nothing is happening. I've tried it in both IE7 and Firefox with the same result.
The flash thumbnail clip is placed as a flash object into a html page using dreamweaver.
I'm sure this is something simple such as navigating the timeline but I've tried a few things like _root. but still no joy.
View 2 Replies
Mar 28, 2009
Here is my dilema. I need to know how to find what level a specific movie within a movie on the main timeline is on.
I am confused because I am not even using external swf's so there should be no levels
I have tried finding the level using
_root.moviename
_level0.moviename
but when i try to assign this to an array variable it outputs as undefined.I have been able to put some other movies in arrays using _level0.moviename
but these movies are nested inside a main movie that is found on the main timeline.
View 2 Replies
Mar 2, 2002
I just start to give the firsts steps in Flash5 ActionScript, then I would like a pacient help, because I can't to do this.I have an intro (Instance Name: logo) and another movieclip (InstanceName: back).The intro starts(logotipo), on the middle they calls the other movie clip(back in tell target "go"). This movie (back) that would to be the background of the all scene and of the "logo" too.First problem. I want to invert the levels of the movieclips because I want the mclip(logo) always on stage and the "back" on _level0.That can be possible?! How??On the end of the MovieClip(back) I' ve got the action:loadMovie("menu.swf", _level20).The "menu.swf" is a menu bar with the buttons. When I press a button is to change the action of the movieclipe(back) on the _level0.
View 2 Replies
Dec 30, 2010
Is there any way to set the depth level for a movie clip that is dragged to the stage, rather than created in Action Script.
View 10 Replies
Jun 23, 2011
I have created a movie clip with the following path to a dynamic text field:
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
I have then duplicated the 'i_lotteryball1' movie clip, and called it 'i_lotteryball2'.When I try:
_root.i_lotteryball2.i_ballstrip.i_text.d_text1.text = _global.text2;
It changes the text in 'i_lotteryball1' text field aswell as 'i_lotteryball2' text field with the value of '_global.text2' How can I update each text field with different values.When I try to change the instance name of the text field inside 'i_lotteryball2' to 'd_text2', it changes the 'i_lotteryball1' text field instance name aswell to 'd_text2'!
My objective:
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
_root.i_lotteryball2.i_ballstrip.i_text.d_text2.text = _global.text1;
View 7 Replies
Apr 10, 2010
I'm creating a game, here is a screenshot: I'm trying to implement a scene system in an easy way (I'm a beginner). In this tutorial the author adds scenes as movie clip. So I tried making a movie clip with action script export name the same as my main .as file. When I add it to the scene manually, dragging and dropping from the library, it works. But when I try adding it from a new starting .as file, I get a #1009 error. Adding a test movie clip with the same code works.
[Code]....
View 4 Replies
Sep 7, 2009
I am building a website that has side loading pages that move into place when a button is clicked. I have been fighting with this for a good couple hours now and can't figure out what I'm doing wrong. Here is how the page loads out.
Main Level:
script
Contains script for MouseClip on the NavBar
NavBar
[code]....
This is what the code inside the Menus looks like. Of course, when you preview it, it says that it cannot find "navbar_mc" because it's not in the same level as the menus are.
Code:
navbar_mc.homeBTN_btn.addEventListener(MouseEvent.CLICK, test2A);
function test2A(event:MouseEvent):void{
trace("HOME was clicked");
gotoAndStop(21);
}
Background
How do I reference to the main level from inside the Menus movieclip? Or is there an easy way to auto animate the movieclip upon any MouseClick?
View 1 Replies
Feb 12, 2009
I'm sorry if this post breaks forum conventions, but I searched and didn't find a solution in past posts.
I'm writing a function that highlights components of the animation I've created.
It does this by creating a white box on top of the entire stage, tweening it's alpha value from 0 to 80, and creating a new instance of the movie clip to be highlighted on top of that white box.
I run into a problem when I need to highlight components that are movie clips nested within ones on the top/root level.
When I duplicate instances of nested movie clips, they just exist within the movie they were nested in.
I want to pull those duplicated, nested movie clips into the root area so it rests on top of that white box I just mentioned. How do I take a nested movie clip and pull it out of it's parent onto the top/root level?
View 1 Replies
Jan 15, 2008
how do i load a movie clip SYMBOL at the highest level and then unload it.
i dont want a SFW or JPG to be loaded- that would be one of the symbols from the same swf file.
the issue is- i have used "getNextHighestDepth()" to create movie clips.. now i need to add a box on top of that- so again, i will have to use "getNextHighestDepth()" - which im having hard time to unload (when i use duplicateMovieClip) -
View 5 Replies
Nov 5, 2004
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
View 1 Replies
Jul 28, 2008
I have a function that attaches a movie clip to the stage each time at a new level.
myLevel++
attachMovie("myMovieClip", "instanceName"+myLevel, myLevel)
}
At the moment it works just fine but I want to target specific instances and I can't work out the instance names.I am trying this..
instanceName[myLevel]._x = 400
View 9 Replies
Jan 10, 2010
here is a snippet of code in first frame of the movie I have trouble with:
----------------
for (var i = 0; i < 5; i++) {
var container:MovieClip = new MovieClip();
this.addChild(container);
[Code]....
I am getting an error message: A term is undefined and has no properties. I checked list of objects and container0.one and it's there but I can not get to container0.one.usecase
View 6 Replies
Oct 18, 2009
MainMove.swf is doing a loadmovie of SecondMovie.swfThe Button that loads SecondMovie.swf also disables other buttons in MainMovie.swfon (release) { _root.intro_btn.enabled = flase; loadMovieNum("SecondMovie.swf", 2);How do I Re enabled the Buttons in MainMovie.swf from a Button within SecondMovie.swf???
View 4 Replies
Jan 25, 2010
I have clips on stage named: bean_1,bean2, bean3.I have an array to reference the clips: moveBeansArray[bean_1,bean_2,bean_3]I have an array that stores _x co-ordinates: xPosArray[200,250,300]I then have a function to move a clip via a flag variable: movebeans.[code]
View 6 Replies
Sep 2, 2010
In a new document when I create a movie clip on the stage and reference it in a script in the first keyframe, like aaa.scaleX = 0.2;, everything works fine.
But when I try this in the game I'm making, I get this error "1120: Access of undefined property aaa.". Why?
In my game I use a document class, here is the code that is executed at the beggining.
[Code]....
View 7 Replies
Aug 23, 2004
Let say A is the main movie and B will be a external swf file that i'm going to load into A movie. The problems is that, some actionscript(AS) in my B movie is not working anymore after i load it into A movie. I believe that the AS in my B movie is not working anymore because it is refer to A as the _root instead of B movie as _root. This can be a common problem. So, i wonder what should i change in the B movie AS in order to make it work in A movie.
View 3 Replies
May 4, 2009
Put a bitmap inside a clip linked to a class. do
[Code]...
Even more interestingly, you can make this even more perverted by doing
[Code]...
View 5 Replies
May 9, 2010
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
View 17 Replies
Jun 24, 2010
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
[Code]...
View 17 Replies
Jan 11, 2010
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
View 3 Replies
Feb 21, 2010
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
View 0 Replies
Jun 22, 2005
i am making a pacman game, and i need to know how to make it go to a certain scence when a movie clip collides with another movie clip.
View 2 Replies