I just start to give the firsts steps in Flash5 ActionScript, then I would like a pacient help, because I can't to do this.I have an intro (Instance Name: logo) and another movieclip (InstanceName: back).The intro starts(logotipo), on the middle they calls the other movie clip(back in tell target "go"). This movie (back) that would to be the background of the all scene and of the "logo" too.First problem. I want to invert the levels of the movieclips because I want the mclip(logo) always on stage and the "back" on _level0.That can be possible?! How??On the end of the MovieClip(back) I' ve got the action:loadMovie("menu.swf", _level20).The "menu.swf" is a menu bar with the buttons. When I press a button is to change the action of the movieclipe(back) on the _level0.
with the gallery still present i want a movie clip to appear ON TOP of this.
How is this done? i understand i need to set the z level but cannot find a simple explanation of how to do it. I do not want the image to be transparent (i've found lots of explanation on how to do this!)
If I writing actionscript on the _root level, but I want to reference a movieclip that is on a different level, how would I go about doing this?I know that if it was reversed I would something like this:_root.home_btn.onRelease = function () {Would I just do the name of the level, "_level2.home_btn.onRelease = function() { ?
i want to referance objects in the level above the movie clip that i have the AS in. what i mean is that i have a movie clip on the stage, and that movie clip has some actionscript in it, and that AS needs to refer to an object on the main stage, how would i do that? i have tried parent and stage 1, but neither seem to work
I'm creating a game, here is a screenshot: I'm trying to implement a scene system in an easy way (I'm a beginner). In this tutorial the author adds scenes as movie clip. So I tried making a movie clip with action script export name the same as my main .as file. When I add it to the scene manually, dragging and dropping from the library, it works. But when I try adding it from a new starting .as file, I get a #1009 error. Adding a test movie clip with the same code works.
I'm sorry if this post breaks forum conventions, but I searched and didn't find a solution in past posts.
I'm writing a function that highlights components of the animation I've created.
It does this by creating a white box on top of the entire stage, tweening it's alpha value from 0 to 80, and creating a new instance of the movie clip to be highlighted on top of that white box.
I run into a problem when I need to highlight components that are movie clips nested within ones on the top/root level.
When I duplicate instances of nested movie clips, they just exist within the movie they were nested in.
I want to pull those duplicated, nested movie clips into the root area so it rests on top of that white box I just mentioned. How do I take a nested movie clip and pull it out of it's parent onto the top/root level?
how do i load a movie clip SYMBOL at the highest level and then unload it.
i dont want a SFW or JPG to be loaded- that would be one of the symbols from the same swf file.
the issue is- i have used "getNextHighestDepth()" to create movie clips.. now i need to add a box on top of that- so again, i will have to use "getNextHighestDepth()" - which im having hard time to unload (when i use duplicateMovieClip) -
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
i wanna change color of mc. I have buttom Test and Parametri. In Test is movie testing.swf in Parametri you can change color of movie clips. in file starttesting is make like this:
in layer1 is mcPlayer. In this mcPlayer are three layers, action, container and buttoms. in action layer is this code:
How can I change color of mcOksid(testing.fla), but color will be change when i push a upload buttom? WHen i push reset buttom, the color will come back to default.
Second problem, in testing.fla in layer OKSID, i have mcOksid and mcOksid2. Know if i change color of mcOksid to blue, mcOksid2 has to be blue too.
I have a looping movie clip and want it to speed up when the mouse rolls over one of the ends. Is there and action script that will do this? Or a different way to get it done? I faked it by making two movies with different number of frames but when you load that movie it starts over and it looks stupid. I have the scrolling animation on the site but want to put that effect on it. Click the first box after the intro to see the animation at the bottom(line of trucks) http:[url].....
i want to change frame rate of movie clip during run time on button click.....i have 3 movie clips...and i want to control the frame rate on button click...am using attachMovies to play the movieclips.
I have a movie clip to display a clock and a datagrid for showing my schedule. I want my flash to alarm with sound when the time from the clock match one time on the schedule. Here is my actionscript:
Code: clock_mc.onEnterFrame = function() { if (_root.timer[i]==_root.clock_mc.clock_txt.text.substr(0,5)) { alertSound = new Sound(alertSoundMc);
[Code]....
As you can see, I use onEnterFrame to listen and check matching between time on clock and schedule but it will check all the time and when it alarmed it produced sound all the time while the time is matched. I would like my flash to alarm only one or few times.
I want to have my character walk around in a faux 3-d space using the arrow keys on the keyboard. When the character walks away it becomes smaller and when it walks closer it becomes larger. I have put together a script that pretty much does what I want - except the ratio of the height and width of the MovieClip do not stay the same. It becomes fatter as it walks away and skinner as it comes closer. Here is my main script:
[Code]...
I think the problem is with the operator here: ratio = this._height/this._width; The slash between "height" and "this" seems to be what is giving me trouble. Maybe I should be writing some other script entirely? I am not very good at script writing.
hw can i find the color number? newColorTransform.color = 34171200; previously i use in AS2 like 0xff0000 for red i will find it from the color palete..
I have movie clips which I made act as buttons, (Previous, Pause/Play, Next).[code]...
The button is a non-filled circle with the proper symbol in the center.
I am going to add themes to my application, where people can choose a pre-selected theme, which will load all info through a xml file (background-image, button colors, scrubber colors, etc).
How would I change the colors of the buttons in my movie clip? They are pre drawn images, that are stored in my library.
i'm trying to replace text in a dynamic text field within a movie clip, and it seems as if it's treating it like static text. Is there a way around this?
theBtn1.addEventListener(MouseEvent.CLICK, adjustText1);theBtn2.addEventListener(MouseEvent.CLICK, adjustText2);function adjustText1(e:MouseEvent):void{ textField1.text = "Foo"; // this works}function
I am creating a green circle with a white arrow inside it and want arrow to change from white to green and the circle to change from green to white when user mouses over it.My function is the following:
ActionScript Code: private function DrawSliderPrevBtn():void { SliderPrevBtnMc.graphics.clear();[code].....
I am creating a flash presentation for school. I am unable to solve this problem, that keeps on pestering me.The problem is:I am trying to create a touch screen calibration movie clip. The only problem i keep running into is, when i click the calibration touch screen cross, what is the script that allows the change in position of the cross after it has been clicked on?Example:The original cross is orientated on the top left of the screen, after it has been clicked i need it to move to the top right of the screen, then clicked again - bottom right, and again bottom left and finally clicked again to be displayed in the centre
-movieheight is a variable in the movie which has been loaded into level1. -project is a movie clip (I made sure I named it properly). -mytext is a text box in the main timeline of the movie in level1. (I set the variable to mytext for this box too). I have tried to use eval("_root._level1.project.height"), but nothing works - the movie's height never shows up in the text box. Debug > List Variables tells me that movieheight is "undefined".
Here's the code from a button that controls a movie clip on the main page[code]...
The code works fine when the button is on the main timeline. However, I have a new complicated rollover button which is no longer on the main timeline. How do I change the path to the "container" movie clip?
just wondering if there is a script that could let me change the way that a movie clip behaves, for example, I have movie clip "a" and in a certain frame I have the function;
a.onRollOver = function (){ gotoAndPlay ("that"); }
can I later have a script that removes the onRollOver property so that the movie clip is once again JUST a movie clip and not a movie clip button?